Player Matchup

Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
ANamelessSoul
Hera
Level 91
God Stats
4W - 1L
1,770 SR
Queue Stats
77W - 72L
1,492 Elo+
Solo
Sun Wukong
Sun Wukong
J4MES Ix
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 84L
1,477 Elo+
Party 2
Susano
Susano
Kuzenbo God9015
Susano
Level 128
God Stats
1W - 2L
1,581 SR
Queue Stats
93W - 106L
1,552 Elo+
Party 2
Ares
Ares
xXTOMBSXx
Ares
Level 68
God Stats
3W - 3L
1,544 SR
Queue Stats
96W - 105L
1,505 Elo+
Party 2
Team Averages
Level 92
1,579 SR
1,505 Elo+

VS

Team Averages
Level 139
1,619 SR
1,525 Elo+
Pele
Pele
Fermat3rd
Pele
Level 128
God Stats
5W - 0L
1,931 SR
Queue Stats
95W - 88L
1,516 Elo+
Party 1
Khepri
Khepri
MultimeatMan
Khepri
Level 158
God Stats
2W - 2L
1,457 SR
Queue Stats
98W - 78L
1,529 Elo+
Party 3
Anhur
Anhur
PolarisF3
Anhur
Level 118
God Stats
12W - 10L
1,561 SR
Queue Stats
78W - 70L
1,521 Elo+
Party 1
Discordia
Discordia
SlevinKelev
Discordia
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 39L
1,482 Elo+
Party 3
Ullr
Ullr
Teleleste
Ullr
Level 141
God Stats
7W - 10L
1,649 SR
Queue Stats
288W - 258L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
2 / 3 / 0
5,883
535
5,091
8,563
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 0
5,376
489
2,671
7,357
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
J4MES Ix
Sun Wukong
10
0 / 5 / 0
5,430
494
3,779
10,322
4,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 3 / 0
5,457
496
2,716
11,346
3,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
10
0 / 1 / 1
6,018
547
2,574
7,658
4,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
8 / 0 / 2
7,309
664
6,153
5,243
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Khepri
10
1 / 0 / 3
6,515
592
3,087
6,687
4,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
PolarisF3
Anhur
10
1 / 2 / 1
5,875
534
4,672
6,780
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
SlevinKelev
Discordia
12
3 / 1 / 5
7,293
663
6,955
3,635
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
13
5 / 0 / 3
7,839
713
8,543
6,332
2,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
18
18
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
0
0.67
L
0
6
0
0
W
Pele
8
0
2
9
L
Sun Wukong
J4MES Ix
Sun Wukong
0
5
0
0
L
1
3
0
0.33
W
Khepri
1
0
3
2.5
W
Anhur
PolarisF3
Anhur
1
2
1
0.75
W
Discordia
SlevinKelev
Discordia
3
1
5
5.5
W
Ullr
5
0
3
6.5
L
Ares
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,831
Damage
29,410
45,246
Taken
28,677
16,846
Mitigated
11,758
11,324
Healing
9,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,091
3,317
0
2,593
8,563
2,435
0
775
7,788
0
51,408
L
2,671
348
0
1,471
7,357
1,586
0
4,814
2,543
35,854
0
W
Pele
6,153
1,410
0
2,945
5,243
1,735
369
1,055
4,188
0
40,616
L
Sun Wukong
J4MES Ix
Sun Wukong
3,779
1,086
0
1,096
10,322
4,691
0
0
10,322
0
30,429
L
2,716
1,142
0
3,318
11,346
3,220
0
2,551
8,795
0
34,585
W
Khepri
3,087
306
0
2,258
6,687
4,744
0
1,211
5,476
17,435
738
W
Anhur
PolarisF3
Anhur
4,672
1,607
0
2,338
6,780
2,025
0
1,782
4,998
0
37,746
W
Discordia
SlevinKelev
Discordia
6,955
206
0
500
3,635
1,040
0
1,179
2,456
47,277
1,769
W
Ullr
8,543
3,532
0
1,450
6,332
2,214
81
0
6,332
0
55,342
L
Ares
2,574
292
0
2,846
7,658
4,914
0
1,570
6,088
16,051
1,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,164
Gold Earned
34,831
303
Minions Killed
329
0
Camps Cleared
0
1,139,244
Distance Traveled
1,219,782
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,883
535
82
7
0
212,069
0
L
Hera
5,376
489
79
7
0
220,849
2
W
Pele
7,309
664
65
6
0
310,174
0
L
Sun Wukong
5,430
494
53
5
0
214,007
0
L
Susano
5,457
496
62
6
0
247,484
1
W
Khepri
6,515
592
24
2
0
253,605
2
W
Anhur
5,875
534
69
6
0
204,851
3
W
Discordia
7,293
663
93
8
0
240,707
4
W
Ullr
7,839
713
78
7
0
210,445
0
L
Ares
6,018
547
27
2
0
244,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role