Player Matchup

Baba Yaga
Baba Yaga
Gold IV
 
Baba Yaga
Gold IV
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold I
BeatinShmeat585
Lancelot
Gold I
Level 130
God Stats
3W - 4L
1,482 SR
Queue Stats
211W - 215L
1,698 MMR
Party 1
Odin
Odin
Gold II
Ferco169
Odin
Gold II
Level 156
God Stats
36W - 28L
1,628 SR
Queue Stats
259W - 263L
1,602 MMR
Solo
Danzaburou
Danzaburou
Gold IV
SanguineTygr
Danzaburou
Gold IV
Level 88
God Stats
14W - 11L
1,654 SR
Queue Stats
409W - 405L
1,454 MMR
Party 1
Geb
Geb
Gold I
stoopidnoob69
Geb
Gold I
Level 79
God Stats
2W - 3L
1,521 SR
Queue Stats
39W - 37L
1,598 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 110
1,557 SR
1,570 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 183
1,610 SR
1,568 MMR
Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold II
RideTheMaverick
Artio
Gold II
Level 282
God Stats
26W - 22L
1,609 SR
Queue Stats
151W - 151L
1,605 MMR
Party 2
Cthulhu
Cthulhu
Gold I
TMCHIPP2
Cthulhu
Gold I
Level 128
God Stats
3W - 0L
1,800 SR
Queue Stats
102W - 99L
1,556 MMR
Solo
Raijin
Raijin
Platinum IV
xFRxSilly
Raijin
Platinum IV
Level 120
God Stats
5W - 6L
1,551 SR
Queue Stats
207W - 194L
1,581 MMR
Solo
Mercury
Mercury
Gold II
xKingMeIo
Mercury
Gold II
Level 156
God Stats
4W - 3L
1,590 SR
Queue Stats
51W - 46L
1,596 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
12
1 / 5 / 0
7,008
501
4,970
8,107
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
13
2 / 4 / 1
7,361
526
3,149
11,569
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
13
1 / 5 / 0
7,554
540
6,355
17,271
10,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
SanguineTygr
Danzaburou
14
1 / 5 / 2
7,863
562
7,053
11,839
4,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 1
6,423
459
6,270
11,308
7,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
TsukuyomiThanatosAphroditeThor

VS

Bans
Nu WaKaliMorgan Le FayLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
7 / 1 / 2
9,889
706
11,235
10,036
3,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 0 / 12
8,709
622
4,704
11,692
9,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
TMCHIPP2
Cthulhu
15
4 / 0 / 4
9,522
680
11,531
9,946
8,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Raijin
xFRxSilly
Raijin
14
5 / 3 / 4
8,297
593
8,057
8,706
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
xKingMeIo
Mercury
15
6 / 1 / 7
8,791
628
6,309
10,155
3,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
5
Kills
23
23
Deaths
5
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
1
5
0
0.2
W
Medusa
 
Medusa
7
1
2
8
L
Lancelot
2
4
1
0.63
L
Odin
1
5
0
0.2
W
1
0
12
7
L
Danzaburou
SanguineTygr
Danzaburou
1
5
2
0.4
W
Cthulhu
TMCHIPP2
Cthulhu
4
0
4
6
L
0
4
1
0.13
W
Raijin
xFRxSilly
Raijin
5
3
4
2.33
W
Mercury
xKingMeIo
Mercury
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,797
Damage
41,836
60,094
Taken
50,535
29,093
Mitigated
28,206
16,731
Healing
20,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
4,970
404
0
1,169
8,107
2,918
0
4,652
3,455
46,121
957
W
Medusa
 
Medusa
11,235
3,601
0
2,488
10,036
3,429
1,770
671
9,365
0
85,497
L
Lancelot
3,149
582
0
5,116
11,569
4,606
0
3,207
8,362
0
54,318
L
Odin
6,355
1,740
0
3,660
17,271
10,162
0
10,425
6,846
0
58,741
W
4,704
431
1,987
4,905
11,692
9,439
0
3,959
7,733
19,006
1,616
L
Danzaburou
SanguineTygr
Danzaburou
7,053
3,460
0
4,433
11,839
4,199
0
517
11,322
0
72,497
W
Cthulhu
TMCHIPP2
Cthulhu
11,531
1,263
519
4,124
9,946
8,479
388
1,067
8,879
68,997
4,098
L
6,270
421
0
2,353
11,308
7,208
0
4,939
6,369
18,705
0
W
Raijin
xFRxSilly
Raijin
8,057
507
0
1,461
8,706
3,391
68
3,821
4,885
57,543
0
W
Mercury
xKingMeIo
Mercury
6,309
2,929
0
5,024
10,155
3,468
641
1,846
8,309
0
54,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,209
Gold Earned
45,208
482
Minions Killed
485
0
Camps Cleared
0
1,408,427
Distance Traveled
1,464,580
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
7,008
501
102
7
0
264,565
4
W
Medusa
9,889
706
144
10
0
291,102
5
L
Lancelot
7,361
526
106
8
0
336,823
5
L
Odin
7,554
540
111
8
0
277,083
0
W
Artio
8,709
622
23
2
0
281,324
2
L
Danzaburou
7,863
562
134
10
0
268,422
1
W
Cthulhu
9,522
680
128
9
0
277,377
3
L
Geb
6,423
459
29
2
0
261,534
0
W
Raijin
8,297
593
105
8
0
276,597
3
W
Mercury
8,791
628
85
6
0
338,180
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role