Player Matchup

Horus
Horus
BigWad
Horus
Level 123
God Stats
25W - 9L
1,595 SR
Queue Stats
216W - 218L
1,408 Elo+
Party 1
Chang'e
Chang'e
MissHawthorn8
Chang'e
Level 129
God Stats
29W - 31L
1,341 SR
Queue Stats
256W - 247L
1,443 Elo+
Solo
Izanami
Izanami
Sirenscall247
Izanami
Level 22
God Stats
6W - 5L
1,775 SR
Queue Stats
159W - 179L
1,374 Elo+
Party 1
Team Averages
Level 91
1,570 SR
1,408 Elo+

VS

Team Averages
Level 99
1,402 SR
1,323 Elo+
Merlin
Merlin
Asmodeuslust
Merlin
Level 101
God Stats
161W - 163L
1,482 SR
Queue Stats
203W - 207L
1,374 Elo+
Solo
Ymir
Ymir
MrMufasa1976
Ymir
Level 126
God Stats
103W - 112L
1,423 SR
Queue Stats
396W - 409L
1,392 Elo+
Solo
Artemis
Artemis
meathead06
Artemis
Level 69
God Stats
0W - 2L
1,300 SR
Queue Stats
3W - 11L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BigWad
Horus
12
2 / 0 / 10
7,297
730
7,921
11,796
9,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
14
9 / 0 / 3
8,557
856
8,027
8,270
3,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
12
1 / 2 / 7
7,240
724
4,332
7,995
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 3 / 2
6,588
659
7,626
6,233
1,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 4 / 2
6,116
612
4,529
11,432
8,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
meathead06
Artemis
9
1 / 5 / 0
6,286
629
6,147
7,154
1,983
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
1
2
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
2
0.33
W
Horus
BigWad
Horus
2
0
10
7
W
Chang'e
9
0
3
10.5
L
0
4
2
0.25
W
Izanami
1
2
7
2.25
L
Artemis
meathead06
Artemis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,280
Damage
18,302
28,061
Taken
24,819
15,180
Mitigated
12,103
16,184
Healing
4,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
7,626
487
0
750
6,233
1,856
0
1,590
4,486
33,517
1,754
W
Horus
BigWad
Horus
7,921
2,547
650
3,502
11,796
9,356
80
4,089
7,345
0
13,699
W
Chang'e
8,027
273
5,483
5,500
8,270
3,075
389
3,158
5,035
29,750
0
L
4,529
586
210
2,784
11,432
8,264
0
4,056
7,146
9,120
0
W
Izanami
4,332
2,653
0
1,049
7,995
2,749
477
4,158
3,739
0
29,229
L
Artemis
meathead06
Artemis
6,147
2,949
0
1,084
7,154
1,983
0
2,433
4,513
0
22,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,094
Gold Earned
18,990
115
Minions Killed
105
0
Camps Cleared
0
513,211
Distance Traveled
483,833
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,588
659
67
7
0
150,796
0
W
Horus
7,297
730
10
1
0
163,410
3
W
Chang'e
8,557
856
51
5
0
175,026
0
L
Ymir
6,116
612
10
1
0
170,112
2
W
Izanami
7,240
724
54
5
0
174,775
0
L
Artemis
6,286
629
28
3
0
162,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role