Player Matchup

Cthulhu
Cthulhu
Gold V
HunterGamer_King
Cthulhu
Gold V
Level 128
God Stats
11W - 11L
1,422 SR
Queue Stats
196W - 206L
1,301 MMR
Party 1
Xing Tian
Xing Tian
Gold IV
IISca--
Xing Tian
Gold IV
Level 122
God Stats
3W - 0L
1,876 SR
Queue Stats
195W - 206L
1,309 MMR
Party 1
Hades
Hades
Gold IV
debbit
Hades
Gold IV
Level 159
God Stats
13W - 15L
1,498 SR
Queue Stats
120W - 137L
1,411 MMR
Party 2
Serqet
Serqet
Bronze III
ibi1333
Serqet
Bronze III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,358 MMR
Solo
Medusa
Medusa
Silver I
saimonlebon_
Medusa
Silver I
Level 171
God Stats
6W - 5L
1,462 SR
Queue Stats
318W - 323L
1,204 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,552 SR
1,317 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,557 SR
1,347 MMR
Terra
Terra
Gold V
 
Terra
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold V
MrTembo
Set
Gold V
Level 99
God Stats
2W - 3L
1,567 SR
Queue Stats
276W - 278L
1,353 MMR
Solo
Danzaburou
Danzaburou
Silver V
TimmyShryd
Danzaburou
Silver V
Level 125
God Stats
13W - 17L
1,727 SR
Queue Stats
50W - 60L
1,400 MMR
Solo
Chaac
Chaac
Bronze III
francisav
Chaac
Bronze III
Level 105
God Stats
0W - 1L
1,498 SR
Queue Stats
6W - 13L
1,105 MMR
Solo
Janus
Janus
Gold IV
undeadnoob95
Janus
Gold IV
Level 143
God Stats
68W - 59L
1,491 SR
Queue Stats
459W - 462L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 3
11,241
661
9,985
13,631
12,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xing Tian
IISca--
Xing Tian
15
2 / 5 / 11
8,976
528
5,744
14,267
8,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hades
debbit
Hades
17
5 / 2 / 7
10,160
598
9,670
10,958
5,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
ibi1333
Serqet
17
7 / 2 / 8
10,373
610
11,157
13,140
5,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
17
4 / 3 / 5
10,383
611
10,241
12,600
4,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AgniAmaterasuSusanoAthenaThanatos

VS

Bans
PeleArtemisAwilixAchillesNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
0 / 4 / 9
8,206
483
7,573
20,498
22,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
15
4 / 4 / 4
8,685
511
9,842
12,701
6,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
TimmyShryd
Danzaburou
14
4 / 7 / 1
8,250
485
5,551
14,505
5,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
francisav
Chaac
11
0 / 5 / 0
6,883
405
2,280
8,462
3,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 5 / 4
9,642
567
13,261
10,235
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
25
Kills
13
13
Deaths
25
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
4
9
1.13
W
7
1
3
8.5
W
Xing Tian
IISca--
Xing Tian
2
5
11
1.5
L
Set
4
4
4
1.5
L
Danzaburou
TimmyShryd
Danzaburou
4
7
1
0.64
W
Hades
debbit
Hades
5
2
7
4.25
L
Chaac
francisav
Chaac
0
5
0
0
W
Serqet
ibi1333
Serqet
7
2
8
5.5
W
Medusa
4
3
5
2.17
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,797
Damage
38,507
64,596
Taken
66,401
37,156
Mitigated
40,339
21,596
Healing
14,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
7,573
1,094
635
6,175
20,498
22,621
0
9,308
11,190
26,245
778
W
9,985
1,498
189
6,292
13,631
12,837
509
3,527
10,104
77,373
1,342
W
Xing Tian
IISca--
Xing Tian
5,744
679
0
2,034
14,267
8,877
175
6,136
7,761
20,261
352
L
Set
9,842
3,991
0
2,510
12,701
6,313
0
2,570
9,076
0
70,391
L
Danzaburou
TimmyShryd
Danzaburou
5,551
1,828
0
3,404
14,505
5,257
0
3,417
11,000
0
55,544
W
Hades
debbit
Hades
9,670
114
1,585
6,900
10,958
5,607
0
4,897
5,666
87,108
1,686
L
Chaac
francisav
Chaac
2,280
883
0
902
8,462
3,453
0
4,377
4,004
0
32,593
W
Serqet
ibi1333
Serqet
11,157
2,307
0
1,309
13,140
5,147
0
5,120
7,784
0
69,923
W
Medusa
10,241
3,327
0
3,287
12,600
4,688
7
3,263
9,307
0
86,651
L
13,261
1,041
0
880
10,235
2,695
0
5,309
4,388
76,777
330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,133
Gold Earned
41,666
537
Minions Killed
416
0
Camps Cleared
0
1,796,376
Distance Traveled
1,603,318
26
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,206
483
44
3
0
341,324
4
W
Cthulhu
11,241
661
134
8
0
331,576
4
W
Xing Tian
8,976
528
18
1
0
335,254
9
L
Set
8,685
511
96
6
0
373,464
1
L
Danzaburou
8,250
485
77
5
0
311,724
1
W
Hades
10,160
598
156
9
0
372,064
8
L
Chaac
6,883
405
53
3
0
233,145
0
W
Serqet
10,373
610
98
6
0
421,307
0
W
Medusa
10,383
611
131
8
0
336,175
5
L
Janus
9,642
567
146
9
0
343,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role