Player Matchup

Ao Kuang
Ao Kuang
PinkxStarlight
Ao Kuang
Level 64
God Stats
9W - 15L
1,497 SR
Queue Stats
89W - 96L
1,455 Elo+
Solo
Shiva
Shiva
Qraf
Shiva
Level 125
God Stats
2W - 0L
1,381 SR
Queue Stats
125W - 131L
1,436 Elo+
Solo
Rama
Rama
Snofresen
Rama
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 31L
1,498 Elo+
Party 2
Ymir
Ymir
axkrogh
Ymir
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 22L
1,498 Elo+
Party 2
Anubis
Anubis
enrmor04
Anubis
Level 85
God Stats
35W - 24L
1,607 SR
Queue Stats
175W - 153L
1,491 Elo+
Solo
Team Averages
Level 86
1,497 SR
1,476 Elo+

VS

Team Averages
Level 37
1,547 SR
1,433 Elo+
Bastet
Bastet
 
Bastet
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Era3er
Yemoja
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 57L
1,464 Elo+
Party 1
Skadi
Skadi
HyderRider420
Skadi
Level 39
God Stats
15W - 23L
1,420 SR
Queue Stats
95W - 133L
1,389 Elo+
Solo
Zeus
Zeus
Ripp4
Zeus
Level 28
God Stats
1W - 1L
1,815 SR
Queue Stats
41W - 47L
1,447 Elo+
Party 1
Chaac
Chaac
pačius
Chaac
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
13
7 / 0 / 3
7,641
695
6,020
8,788
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Qraf
Shiva
12
2 / 2 / 2
7,158
651
6,694
9,333
4,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
12
6 / 0 / 2
7,377
671
6,386
4,831
1,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Ymir
axkrogh
Ymir
12
4 / 1 / 6
6,727
612
8,535
9,560
7,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
enrmor04
Anubis
14
2 / 2 / 3
7,570
688
8,666
7,851
3,674
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 2 / 0
5,822
529
3,624
7,837
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yemoja
Era3er
Yemoja
9
0 / 5 / 1
5,475
498
3,365
12,815
4,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 6 / 0
5,229
475
4,086
8,573
2,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
Ripp4
Zeus
10
1 / 4 / 1
5,981
544
3,731
6,843
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
pačius
Chaac
10
1 / 4 / 1
5,860
533
4,979
10,653
3,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
21
Kills
5
5
Deaths
21
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
2
0
1
L
Yemoja
Era3er
Yemoja
0
5
1
0.1
L
1
6
0
0.17
W
Ao Kuang
7
0
3
8.5
W
Shiva
Qraf
Shiva
2
2
2
1.5
L
Zeus
Ripp4
Zeus
1
4
1
0.38
W
Rama
6
0
2
7
W
Ymir
axkrogh
Ymir
4
1
6
7
W
Anubis
enrmor04
Anubis
2
2
3
1.75
L
Chaac
pačius
Chaac
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,301
Damage
19,785
40,363
Taken
46,721
19,823
Mitigated
14,023
17,613
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,624
573
0
3,785
7,837
1,932
0
2,797
4,956
0
35,463
L
Yemoja
Era3er
Yemoja
3,365
1,171
1,028
2,947
12,815
4,806
19
8,043
4,507
20,314
0
L
4,086
1,501
0
1,021
8,573
2,350
0
4,615
3,655
0
30,977
W
Ao Kuang
6,020
1,192
0
4,983
8,788
2,649
0
0
8,788
57,786
916
W
Shiva
Qraf
Shiva
6,694
639
110
3,838
9,333
4,237
145
0
9,333
0
46,134
L
Zeus
Ripp4
Zeus
3,731
1,303
0
1,930
6,843
1,170
0
5,123
1,676
32,755
0
W
Rama
6,386
5,513
275
1,406
4,831
1,374
171
666
4,165
0
37,821
W
Ymir
axkrogh
Ymir
8,535
2,400
300
2,065
9,560
7,889
279
1,476
8,048
28,971
3,714
W
Anubis
enrmor04
Anubis
8,666
435
0
4,636
7,851
3,674
573
4,550
2,933
64,127
1,253
L
Chaac
pačius
Chaac
4,979
802
0
2,420
10,653
3,765
0
1,653
8,392
0
34,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,473
Gold Earned
28,367
396
Minions Killed
283
0
Camps Cleared
0
1,156,237
Distance Traveled
1,073,551
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,822
529
66
6
0
278,870
0
L
Yemoja
5,475
498
23
2
0
165,405
3
L
Skadi
5,229
475
44
4
0
189,896
0
W
Ao Kuang
7,641
695
100
9
0
277,251
0
W
Shiva
7,158
651
71
6
0
233,288
0
L
Zeus
5,981
544
89
8
0
197,142
0
W
Rama
7,377
671
71
6
0
206,151
1
W
Ymir
6,727
612
47
4
0
216,699
1
W
Anubis
7,570
688
107
10
0
222,848
1
L
Chaac
5,860
533
61
6
0
242,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role