Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Zi0N_G0ds-Palace
Charybdis
Level 40
God Stats
4W - 8L
1,473 SR
Queue Stats
13W - 36L
1,362 Elo+
Solo
Sun Wukong
Sun Wukong
gutter_cat_
Sun Wukong
Level 57
God Stats
46W - 34L
1,573 SR
Queue Stats
202W - 193L
1,561 Elo+
Solo
Charon
Charon
helljumper678
Charon
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
He Bo
He Bo
voidwalker36
He Bo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 71L
1,495 Elo+
Party 2
Team Averages
Level 102
1,509 SR
1,483 Elo+

VS

Team Averages
Level 78
1,549 SR
1,541 Elo+
Chronos
Chronos
B33LZ3BUG
Chronos
Level 53
God Stats
2W - 2L
1,335 SR
Queue Stats
360W - 395L
1,475 Elo+
Party 1
Surtr
Surtr
BrenK2000
Surtr
Level 127
God Stats
15W - 8L
1,670 SR
Queue Stats
265W - 246L
1,603 Elo+
Party 3
Ravana
Ravana
SpiderPortal1137
Ravana
Level 117
God Stats
4W - 4L
1,611 SR
Queue Stats
60W - 68L
1,542 Elo+
Solo
King Arthur
King Arthur
St0pRep0rtin
King Arthur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 47L
1,501 Elo+
Party 1
Zeus
Zeus
Traxon117
Zeus
Level 67
God Stats
83W - 66L
1,631 SR
Queue Stats
146W - 127L
1,585 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
1 / 2 / 1
4,964
496
3,429
5,608
1,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
9
0 / 2 / 0
4,913
491
2,180
5,352
1,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
gutter_cat_
Sun Wukong
10
0 / 3 / 1
5,366
537
3,398
8,306
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
1 / 3 / 0
5,229
523
3,391
8,383
5,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 3 / 0
4,706
471
1,855
4,800
996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
B33LZ3BUG
Chronos
11
2 / 0 / 2
6,176
618
3,120
2,872
718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Surtr
BrenK2000
Surtr
11
2 / 1 / 1
6,664
666
5,028
7,199
4,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
5 / 1 / 4
6,266
627
3,796
5,683
2,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
St0pRep0rtin
King Arthur
10
1 / 0 / 2
4,935
494
3,298
7,240
3,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
11
3 / 0 / 1
6,120
612
4,585
2,290
663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
13
13
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
1
0.75
W
Chronos
B33LZ3BUG
Chronos
2
0
2
3
W
Surtr
BrenK2000
Surtr
2
1
1
2.5
W
5
1
4
7
W
King Arthur
St0pRep0rtin
King Arthur
1
0
2
2
W
Zeus
3
0
1
3.5
L
Charybdis
0
2
0
0
L
Sun Wukong
gutter_cat_
Sun Wukong
0
3
1
0.17
L
1
3
0
0.33
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,253
Damage
19,827
32,449
Taken
25,284
12,716
Mitigated
10,768
9,479
Healing
7,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,429
1,832
0
1,970
5,608
1,453
0
1,102
4,506
0
21,463
W
Chronos
B33LZ3BUG
Chronos
3,120
1,285
0
1,874
2,872
718
745
339
2,533
36,433
1,949
W
Surtr
BrenK2000
Surtr
5,028
1,847
0
3,162
7,199
4,193
12
0
7,199
1,350
42,157
W
3,796
1,154
0
1,319
5,683
2,164
0
1,534
4,039
0
39,230
W
King Arthur
St0pRep0rtin
King Arthur
3,298
138
0
287
7,240
3,030
0
2,457
4,685
0
26,236
W
Zeus
4,585
548
0
555
2,290
663
0
407
1,883
39,525
496
L
Charybdis
2,180
992
0
2,266
5,352
1,431
0
1,544
3,808
0
32,734
L
Sun Wukong
gutter_cat_
Sun Wukong
3,398
867
0
2,414
8,306
3,706
0
408
7,386
0
36,445
L
3,391
638
0
2,559
8,383
5,130
0
3,652
4,731
17,768
1,709
L
1,855
38
0
270
4,800
996
0
1,368
3,432
22,464
515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,178
Gold Earned
30,161
248
Minions Killed
333
0
Camps Cleared
0
889,933
Distance Traveled
1,012,450
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,964
496
41
4
0
181,362
0
W
Chronos
6,176
618
73
7
0
188,750
0
W
Surtr
6,664
666
82
8
0
198,526
0
W
Ravana
6,266
627
67
7
0
227,160
0
W
King Arthur
4,935
494
34
3
0
198,804
0
W
Zeus
6,120
612
77
8
0
199,210
0
L
Charybdis
4,913
491
62
6
0
179,146
4
L
Sun Wukong
5,366
537
72
7
0
177,339
0
L
Charon
5,229
523
18
2
0
170,193
0
L
He Bo
4,706
471
55
6
0
181,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role