Player Matchup

Chang'e
Chang'e
Gold I
NíghtCry
Chang'e
Gold I
Level 162
God Stats
2W - 3L
1,371 SR
Queue Stats
164W - 163L
1,661 MMR
Solo
Artio
Artio
Gold II
RideTheMaverick
Artio
Gold II
Level 282
God Stats
26W - 22L
1,618 SR
Queue Stats
151W - 151L
1,605 MMR
Party 1
Charybdis
Charybdis
Platinum IV
UncleRico
Charybdis
Platinum IV
Level 196
God Stats
1W - 1L
1,682 SR
Queue Stats
45W - 38L
1,602 MMR
Solo
Loki
Loki
Platinum V
sSHADOW3_-
Loki
Platinum V
Level 128
God Stats
18W - 8L
1,710 SR
Queue Stats
87W - 73L
1,621 MMR
Solo
Tyr
Tyr
Gold II
xKingMeIo
Tyr
Gold II
Level 156
God Stats
6W - 6L
1,590 SR
Queue Stats
51W - 46L
1,596 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 185
1,594 SR
1,617 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,467 SR
1,598 MMR
Anubis
Anubis
Gold I
 
Anubis
Gold I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
GabUchiha
Hun Batz
Gold III
Level 144
God Stats
1W - 1L
1,343 SR
Queue Stats
82W - 77L
1,614 MMR
Solo
Medusa
Medusa
Silver I
ImSuppert
Medusa
Silver I
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,658 MMR
Solo
Vulcan
Vulcan
Gold II
SALTA_MUROS69
Vulcan
Gold II
Level 145
God Stats
5W - 7L
1,531 SR
Queue Stats
279W - 290L
1,619 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
koiii7
Kuzenbo
Gold II
Level 124
God Stats
12W - 16L
1,459 SR
Queue Stats
540W - 563L
1,598 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NíghtCry
Chang'e
11
1 / 0 / 7
6,500
650
5,521
4,872
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 3
6,172
617
1,854
6,812
3,700
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charybdis
UncleRico
Charybdis
13
2 / 0 / 1
6,832
683
3,071
5,192
1,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 0 / 2
6,991
699
6,726
7,192
2,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
2 / 1 / 2
7,166
717
2,742
7,863
4,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
OdinAgniThothThorUllr

VS

Bans
BastetNu WaAresNikeArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 4 / 0
6,326
633
5,195
6,366
2,184
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
GabUchiha
Hun Batz
11
0 / 2 / 0
5,425
543
3,210
8,615
2,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
ImSuppert
Medusa
11
0 / 1 / 0
5,231
523
2,825
4,599
1,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 0
5,374
537
2,627
4,764
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kuzenbo
koiii7
Kuzenbo
8
0 / 3 / 0
4,672
467
3,171
5,935
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
13
Kills
1
1
Deaths
13
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
4
0
0.25
L
Hun Batz
GabUchiha
Hun Batz
0
2
0
0
L
Medusa
ImSuppert
Medusa
0
1
0
0
W
Chang'e
NíghtCry
Chang'e
1
0
7
4.5
W
1
0
3
2.5
L
0
3
0
0
W
Charybdis
UncleRico
Charybdis
2
0
1
2.5
L
Kuzenbo
koiii7
Kuzenbo
0
3
0
0
W
7
0
2
8
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,914
Damage
17,028
31,931
Taken
30,279
13,263
Mitigated
10,535
19,184
Healing
9,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,195
686
0
2,605
6,366
2,184
0
309
6,013
45,410
339
L
Hun Batz
GabUchiha
Hun Batz
3,210
457
0
4,147
8,615
2,076
0
1,614
6,919
0
48,931
L
Medusa
ImSuppert
Medusa
2,825
901
0
1,485
4,599
1,086
0
499
4,100
0
39,299
W
Chang'e
NíghtCry
Chang'e
5,521
178
602
3,098
4,872
1,351
0
2,428
2,444
45,715
2,464
W
1,854
38
1,659
2,926
6,812
3,700
0
1,909
4,903
11,788
0
L
2,627
99
0
1,486
4,764
1,078
0
1,497
3,155
34,542
0
W
Charybdis
UncleRico
Charybdis
3,071
1,708
0
2,672
5,192
1,408
593
610
4,582
0
64,745
L
Kuzenbo
koiii7
Kuzenbo
3,171
1,204
0
0
5,935
4,111
0
2,884
2,832
16,254
728
W
6,726
2,209
0
4,301
7,192
2,047
44
1,359
5,833
0
47,342
W
2,742
391
0
3,926
7,863
4,757
0
4,611
3,252
0
45,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,661
Gold Earned
27,028
441
Minions Killed
366
0
Camps Cleared
0
1,151,244
Distance Traveled
1,121,114
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,326
633
98
10
0
203,290
0
L
Hun Batz
5,425
543
87
9
0
259,895
0
L
Medusa
5,231
523
54
5
0
218,452
0
W
Chang'e
6,500
650
116
12
0
245,568
0
W
Artio
6,172
617
21
2
0
231,241
2
L
Vulcan
5,374
537
79
8
0
218,647
1
W
Charybdis
6,832
683
127
13
0
204,276
4
L
Kuzenbo
4,672
467
48
5
0
220,830
0
W
Loki
6,991
699
75
8
0
256,203
2
W
Tyr
7,166
717
102
10
0
213,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role