Player Matchup

Arachne
Arachne
BigOlPete
Arachne
Level 145
God Stats
1W - 4L
1,215 SR
Queue Stats
148W - 130L
1,592 Elo+
Party 3
Cthulhu
Cthulhu
Dionysus101
Cthulhu
Level 122
God Stats
3W - 9L
1,489 SR
Queue Stats
58W - 42L
1,597 Elo+
Party 1
Anhur
Anhur
DomiKun00
Anhur
Level 200
God Stats
0W - 5L
1,584 SR
Queue Stats
143W - 119L
1,577 Elo+
Solo
Vulcan
Vulcan
TinyHodor
Vulcan
Level 142
God Stats
2W - 9L
1,722 SR
Queue Stats
57W - 53L
1,545 Elo+
Party 3
Geb
Geb
Zephyrioth2717
Geb
Level 107
God Stats
0W - 1L
1,466 SR
Queue Stats
31W - 23L
1,556 Elo+
Party 1
Team Averages
Level 143
1,495 SR
1,574 Elo+

VS

Team Averages
Level 154
1,480 SR
1,527 Elo+
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Clatsio
Sylvanus
Level 147
God Stats
6W - 4L
1,679 SR
Queue Stats
135W - 140L
1,490 Elo+
Party 4
Ne Zha
Ne Zha
FunkBears
Ne Zha
Level 126
God Stats
4W - 2L
1,469 SR
Queue Stats
162W - 168L
1,476 Elo+
Party 4
Bakasura
Bakasura
Mitnol
Bakasura
Level 190
God Stats
32W - 29L
1,407 SR
Queue Stats
69W - 72L
1,482 Elo+
Party 4
Martichoras
Martichoras
iBaluca
Martichoras
Level 149
God Stats
1W - 1L
1,347 SR
Queue Stats
23W - 8L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BigOlPete
Arachne
13
7 / 2 / 1
7,358
613
8,126
13,097
4,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Dionysus101
Cthulhu
10
0 / 7 / 0
5,905
492
4,438
12,087
4,337
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Anhur
DomiKun00
Anhur
12
2 / 1 / 2
6,628
552
4,296
7,283
2,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
TinyHodor
Vulcan
12
0 / 2 / 2
6,696
558
6,983
5,081
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 2 / 1
5,358
447
1,819
8,407
4,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
7 / 1 / 2
8,721
727
10,735
9,952
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
Clatsio
Sylvanus
12
1 / 2 / 1
6,412
534
7,307
6,456
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
FunkBears
Ne Zha
11
2 / 4 / 2
6,413
534
4,504
8,539
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
Mitnol
Bakasura
12
2 / 1 / 2
6,674
556
2,125
9,519
2,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Martichoras
iBaluca
Martichoras
14
2 / 1 / 2
7,869
656
6,711
7,485
2,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
9
Kills
14
14
Deaths
9
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
2
8
L
Arachne
BigOlPete
Arachne
7
2
1
3.75
W
Sylvanus
Clatsio
Sylvanus
1
2
1
0.75
L
Cthulhu
Dionysus101
Cthulhu
0
7
0
0
L
Anhur
DomiKun00
Anhur
2
1
2
3
W
Ne Zha
FunkBears
Ne Zha
2
4
2
0.75
W
Bakasura
Mitnol
Bakasura
2
1
2
3
L
Vulcan
TinyHodor
Vulcan
0
2
2
0.5
L
0
2
1
0.25
W
Martichoras
iBaluca
Martichoras
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,662
Damage
31,382
45,955
Taken
41,951
17,884
Mitigated
14,752
11,995
Healing
17,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,735
4,814
0
6,868
9,952
2,927
488
4,374
5,123
67,199
5,056
L
Arachne
BigOlPete
Arachne
8,126
5,403
0
5,335
13,097
4,987
0
980
12,033
0
51,976
W
Sylvanus
Clatsio
Sylvanus
7,307
3,433
472
1,765
6,456
3,083
200
441
6,015
35,684
9,353
L
Cthulhu
Dionysus101
Cthulhu
4,438
162
0
882
12,087
4,337
0
9,840
2,247
35,867
0
L
Anhur
DomiKun00
Anhur
4,296
2,716
0
2,997
7,283
2,002
0
3,908
3,375
0
50,780
W
Ne Zha
FunkBears
Ne Zha
4,504
1,148
0
850
8,539
3,502
0
1,217
7,233
0
38,978
W
Bakasura
Mitnol
Bakasura
2,125
1,493
0
4,175
9,519
2,946
224
2,468
6,956
0
26,011
L
Vulcan
TinyHodor
Vulcan
6,983
54
0
1,025
5,081
1,686
0
0
5,001
50,099
1,062
L
1,819
414
0
1,756
8,407
4,872
26
2,451
5,878
11,240
0
W
Martichoras
iBaluca
Martichoras
6,711
2,511
0
3,020
7,485
2,294
0
3,634
3,558
0
69,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,945
Gold Earned
36,089
378
Minions Killed
462
0
Camps Cleared
0
1,225,336
Distance Traveled
1,278,573
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,721
727
114
10
0
239,574
0
L
Arachne
7,358
613
73
6
0
282,412
0
W
Sylvanus
6,412
534
76
6
0
230,658
2
L
Cthulhu
5,905
492
72
6
0
234,058
0
L
Anhur
6,628
552
94
8
0
197,893
3
W
Ne Zha
6,413
534
81
7
0
286,114
0
W
Bakasura
6,674
556
57
5
0
286,743
1
L
Vulcan
6,696
558
118
10
0
259,765
2
L
Geb
5,358
447
21
2
0
251,208
4
W
Martichoras
7,869
656
134
11
0
235,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role