Player Matchup

Hel
Hel
 
Hel
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
CaliceDaMorte04
Kumbhakarna
Level 158
God Stats
4W - 3L
1,688 SR
Queue Stats
841W - 839L
1,574 Elo+
Solo
Maui
Maui
Daayygguunn
Maui
Level 125
God Stats
5W - 7L
1,630 SR
Queue Stats
840W - 822L
1,508 Elo+
Solo
Da Ji
Da Ji
MysticalWarlock
Da Ji
Level 148
God Stats
5W - 10L
1,405 SR
Queue Stats
862W - 876L
1,629 Elo+
Solo
Team Averages
Level 148
1,545 SR
1,542 Elo+

VS

Team Averages
Level 159
1,433 SR
1,615 Elo+
Raijin
Raijin
Marisssa
Raijin
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 55L
1,528 Elo+
Party 2
Zeus
Zeus
SickOmega
Zeus
Level 196
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,933 Elo+
Party 1
He Bo
He Bo
Yhslaw
He Bo
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,458 Elo+
Party 1
Achilles
Achilles
luketheduke13
Achilles
Level 152
God Stats
1W - 1L
1,173 SR
Queue Stats
53W - 57L
1,547 Elo+
Party 2
Yemoja
Yemoja
ѕкιŁżγγ
Yemoja
Level 140
God Stats
3W - 1L
1,494 SR
Queue Stats
264W - 229L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
3 / 3 / 2
5,822
1,164
3,185
5,443
3,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
 
Skadi
12
1 / 3 / 3
5,650
1,130
5,509
5,452
2,270
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
CaliceDaMorte04
Kumbhakarna
1
0 / 0 / 0
1,248
250
0
0
0
11
0 / 1 / 6
5,746
1,149
1,583
4,322
3,422
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 5 / 1
5,633
1,127
5,742
5,688
2,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Marisssa
Raijin
10
0 / 2 / 9
5,700
1,140
2,812
3,595
1,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
11
2 / 1 / 6
6,088
1,218
6,845
3,646
917
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Yhslaw
He Bo
12
4 / 1 / 6
6,691
1,338
4,147
4,348
1,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
luketheduke13
Achilles
12
5 / 2 / 4
6,560
1,312
5,153
6,854
3,711
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

10
1 / 1 / 6
6,286
1,257
506
4,878
2,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
7
Kills
12
12
Deaths
7
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
3
2
1.33
L
Skadi
 
Skadi
1
3
3
0.83
L
Kumbhakarna
CaliceDaMorte04
Kumbhakarna
0
0
0
0
L
0
1
6
3
W
Raijin
Marisssa
Raijin
0
2
9
2.25
L
3
5
1
0.7
W
Zeus
2
1
6
5
W
He Bo
Yhslaw
He Bo
4
1
6
7
W
Achilles
luketheduke13
Achilles
5
2
4
3.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,019
Damage
19,463
20,905
Taken
23,321
11,866
Mitigated
9,893
5,562
Healing
9,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,185
257
2,140
1,921
5,443
3,421
0
3,946
1,451
7,031
0
L
Skadi
 
Skadi
5,509
1,528
0
130
5,452
2,270
0
3,327
2,081
0
14,205
L
Kumbhakarna
CaliceDaMorte04
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
L
1,583
244
523
848
4,322
3,422
0
2,833
1,489
4,910
542
W
Raijin
Marisssa
Raijin
2,812
230
0
90
3,595
1,235
0
871
2,724
7,811
0
L
5,742
1,358
0
0
5,688
2,753
0
3,934
1,704
0
7,115
W
Zeus
6,845
651
368
650
3,646
917
407
102
3,544
15,395
1,945
W
He Bo
Yhslaw
He Bo
4,147
233
0
950
4,348
1,259
320
1,090
3,258
9,725
0
W
Achilles
luketheduke13
Achilles
5,153
1,673
68
822
6,854
3,711
381
1,143
5,711
0
8,353
W
506
289
4,291
2,283
4,878
2,771
0
1,281
3,597
1,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,099
Gold Earned
31,325
40
Minions Killed
59
0
Camps Cleared
0
367,151
Distance Traveled
487,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,822
1,164
11
2
0
93,581
0
L
Skadi
5,650
1,130
13
3
0
85,497
0
L
Kumbhakarna
1,248
250
0
0
0
0
0
L
Maui
5,746
1,149
8
2
0
96,891
0
W
Raijin
5,700
1,140
10
2
0
91,824
0
L
Da Ji
5,633
1,127
8
2
0
91,182
0
W
Zeus
6,088
1,218
23
5
0
104,530
0
W
He Bo
6,691
1,338
15
3
0
100,427
0
W
Achilles
6,560
1,312
6
1
0
87,722
0
W
Yemoja
6,286
1,257
5
1
0
103,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role