Player Matchup

Terra
Terra
Motherfragerzz
Terra
Level 125
God Stats
5W - 7L
1,286 SR
Queue Stats
113W - 104L
1,536 Elo+
Solo
Surtr
Surtr
RealBasqui
Surtr
Level 148
God Stats
7W - 2L
1,582 SR
Queue Stats
83W - 67L
1,523 Elo+
Solo
Yu Huang
Yu Huang
ShortDude
Yu Huang
Level 109
God Stats
1W - 1L
1,169 SR
Queue Stats
17W - 26L
1,450 Elo+
Party 2
Mulan
Mulan
kuhknucklehead
Mulan
Level 118
God Stats
3W - 0L
2,036 SR
Queue Stats
41W - 54L
1,492 Elo+
Party 2
Skadi
Skadi
spaz_dopplegang
Skadi
Level 62
God Stats
7W - 7L
1,181 SR
Queue Stats
199W - 233L
1,399 Elo+
Solo
Team Averages
Level 112
1,451 SR
1,480 Elo+

VS

Team Averages
Level 97
1,557 SR
1,508 Elo+
Arachne
Arachne
Ackermanz
Arachne
Level 88
God Stats
29W - 34L
1,584 SR
Queue Stats
418W - 383L
1,548 Elo+
Solo
Athena
Athena
Nauticalcurry
Athena
Level 47
God Stats
14W - 5L
1,596 SR
Queue Stats
140W - 125L
1,467 Elo+
Party 1
Baron Samedi
Baron Samedi
Prophound
Baron Samedi
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
117W - 112L
1,502 Elo+
Solo
Rama
Rama
ThyFreshPrince
Rama
Level 83
God Stats
8W - 11L
1,580 SR
Queue Stats
210W - 186L
1,470 Elo+
Party 1
Mulan
Mulan
WavyBoardz
Mulan
Level 140
God Stats
4W - 7L
1,526 SR
Queue Stats
351W - 315L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,931
578
4,142
8,910
7,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Surtr
14
4 / 3 / 0
8,923
744
8,634
9,685
6,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
ShortDude
Yu Huang
12
1 / 2 / 2
6,855
571
3,478
4,642
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
5 / 1 / 1
7,356
613
8,933
8,981
4,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
2 / 0 / 1
6,715
560
5,045
3,659
1,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ackermanz
Arachne
10
0 / 3 / 0
5,151
429
1,571
9,974
3,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 1
5,539
462
2,805
8,568
6,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Prophound
Baron Samedi
12
3 / 2 / 0
7,223
602
6,931
9,799
4,014
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 0
5,120
427
2,932
5,921
1,872
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Mulan
6
2 / 4 / 0
4,896
408
2,741
8,629
2,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
12
Kills
5
6
Deaths
12
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
Ackermanz
Arachne
0
3
0
0
W
0
0
1
0.5
L
0
0
1
0.5
L
Baron Samedi
Prophound
Baron Samedi
3
2
0
1.5
W
Surtr
4
3
0
1.33
W
Yu Huang
ShortDude
Yu Huang
1
2
2
1
L
0
3
0
0
L
Mulan
2
4
0
0.5
W
5
1
1
5.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,232
Damage
16,980
35,877
Taken
42,891
21,297
Mitigated
19,133
11,861
Healing
12,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Ackermanz
Arachne
1,571
1,093
0
2,986
9,974
3,713
0
740
9,061
0
34,441
W
4,142
1,018
565
3,561
8,910
7,436
0
2,660
6,250
23,115
2,225
L
2,805
1,191
0
1,900
8,568
6,697
0
1,770
6,798
14,898
208
L
Baron Samedi
Prophound
Baron Samedi
6,931
480
214
3,933
9,799
4,014
135
4,074
5,725
49,983
3,003
W
Surtr
8,634
2,989
0
3,632
9,685
6,658
1,645
0
9,685
3,333
63,693
W
Yu Huang
ShortDude
Yu Huang
3,478
212
0
625
4,642
1,569
0
2,878
1,764
44,070
0
L
2,932
2,222
0
608
5,921
1,872
0
1,489
4,432
0
33,454
L
Mulan
2,741
238
0
2,802
8,629
2,837
0
340
7,786
0
17,833
W
8,933
1,521
0
2,360
8,981
4,399
0
2,443
6,538
0
53,151
W
5,045
1,548
0
1,118
3,659
1,235
340
1,566
2,093
0
52,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,780
Gold Earned
27,929
408
Minions Killed
276
0
Camps Cleared
0
1,280,617
Distance Traveled
1,052,397
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,151
429
60
5
0
244,354
0
W
Terra
6,931
578
24
2
0
267,757
2
L
Athena
5,539
462
18
2
0
249,172
1
L
Baron Samedi
7,223
602
94
8
0
220,517
0
W
Surtr
8,923
744
125
10
0
245,188
0
W
Yu Huang
6,855
571
83
7
0
259,999
2
L
Rama
5,120
427
70
6
0
226,703
6
L
Mulan
4,896
408
34
3
0
111,651
0
W
Mulan
7,356
613
91
8
0
279,455
0
W
Skadi
6,715
560
85
7
0
228,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role