Player Matchup

Sobek
Sobek
ElSprad0
Sobek
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,486 Elo+
Party 1
Hun Batz
Hun Batz
KamasutraJkee
Hun Batz
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 120L
1,411 Elo+
Solo
Ishtar
Ishtar
Polnalyubvi
Ishtar
Level 83
God Stats
7W - 7L
1,568 SR
Queue Stats
325W - 338L
1,413 Elo+
Party 2
Yemoja
Yemoja
Vusyi
Yemoja
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,486 Elo+
Party 1
Sol
Sol
Zorg807
Sol
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,474 Elo+
Party 2
Team Averages
Level 82
1,514 SR
1,454 Elo+

VS

Team Averages
Level 126
1,519 SR
1,452 Elo+
Yemoja
Yemoja
 
Yemoja
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Megalodon666
Sol
Level 120
God Stats
4W - 4L
1,579 SR
Queue Stats
225W - 211L
1,405 Elo+
Solo
Ullr
Ullr
Vic_C_IX
Ullr
Level 127
God Stats
4W - 6L
1,350 SR
Queue Stats
458W - 481L
1,470 Elo+
Solo
Chaac
Chaac
snc freeman
Chaac
Level 149
God Stats
11W - 5L
1,667 SR
Queue Stats
460W - 469L
1,481 Elo+
Solo
Hercules
Hercules
zolo3123
Hercules
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 120L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ElSprad0
Sobek
12
0 / 6 / 2
6,899
690
5,882
17,940
19,512
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
KamasutraJkee
Hun Batz
11
0 / 3 / 4
6,334
633
4,052
6,510
3,071
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ishtar
15
2 / 3 / 2
7,524
752
12,650
11,990
5,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
Vusyi
Yemoja
12
1 / 6 / 2
6,732
673
4,227
14,135
10,402
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sol
14
2 / 2 / 2
6,714
671
11,516
8,356
3,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
1 / 1 / 15
9,128
913
2,402
5,954
4,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
9 / 1 / 10
9,703
970
22,474
12,584
6,491
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
15
3 / 0 / 13
9,094
909
8,659
8,616
4,938
Heavy Mace

Heavy Mace

+30
Physical Power

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
3 / 2 / 13
8,433
843
13,282
16,632
17,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
zolo3123
Hercules
14
4 / 1 / 13
8,596
860
8,956
18,291
18,536
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
84
5
Kills
20
20
Deaths
5
12
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
15
8.5
L
Sobek
ElSprad0
Sobek
0
6
2
0.17
L
Hun Batz
KamasutraJkee
Hun Batz
0
3
4
0.67
W
9
1
10
14
L
Ishtar
2
3
2
1
W
Ullr
3
0
13
9.5
L
Yemoja
Vusyi
Yemoja
1
6
2
0.33
L
Sol
2
2
2
1.5
W
3
2
13
4.75
W
Hercules
zolo3123
Hercules
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,327
Damage
55,773
58,931
Taken
62,077
42,320
Mitigated
52,380
15,600
Healing
37,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,402
1,021
16,385
2,484
5,954
4,497
399
2,935
3,019
5,313
941
L
Sobek
ElSprad0
Sobek
5,882
339
590
3,216
17,940
19,512
0
6,412
11,528
8,590
0
L
Hun Batz
KamasutraJkee
Hun Batz
4,052
219
274
223
6,510
3,071
0
2,990
3,520
0
6,778
W
22,474
4,479
756
2,735
12,584
6,491
1,188
4,260
8,324
43,503
0
L
Ishtar
12,650
6,763
677
2,292
11,990
5,813
0
5,343
6,647
0
26,151
W
Ullr
8,659
5,095
305
1,683
8,616
4,938
613
4,336
4,280
0
20,177
L
Yemoja
Vusyi
Yemoja
4,227
1,137
3,724
1,313
14,135
10,402
0
5,926
8,209
7,402
0
L
Sol
11,516
1,163
1,179
2,112
8,356
3,522
0
4,081
4,275
21,859
0
W
13,282
329
998
4,706
16,632
17,918
496
3,666
12,966
0
23,389
W
Hercules
zolo3123
Hercules
8,956
1,836
1,205
6,225
18,291
18,536
506
6,428
11,863
0
13,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,203
Gold Earned
44,954
72
Minions Killed
108
0
Camps Cleared
0
869,874
Distance Traveled
922,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,128
913
7
1
0
169,846
0
L
Sobek
6,899
690
4
0
0
176,207
0
L
Hun Batz
6,334
633
5
1
0
170,515
0
W
Sol
9,703
970
38
4
0
199,178
0
L
Ishtar
7,524
752
33
3
0
172,622
0
W
Ullr
9,094
909
35
4
0
174,339
0
L
Yemoja
6,732
673
7
1
0
135,017
0
L
Sol
6,714
671
23
2
0
215,513
0
W
Chaac
8,433
843
15
2
0
196,969
0
W
Hercules
8,596
860
13
1
0
182,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role