Player Matchup

Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LzySchmitt
Neith
Level 125
God Stats
23W - 12L
1,336 SR
Queue Stats
307W - 337L
1,490 Elo+
Solo
Cthulhu
Cthulhu
SCP1738
Cthulhu
Level 118
God Stats
34W - 21L
1,616 SR
Queue Stats
264W - 236L
1,552 Elo+
Solo
Camazotz
Camazotz
Sesknight
Camazotz
Level 102
God Stats
6W - 5L
1,642 SR
Queue Stats
118W - 113L
1,501 Elo+
Solo
Horus
Horus
unaturalpsyche
Horus
Level 91
God Stats
54W - 39L
1,608 SR
Queue Stats
188W - 170L
1,469 Elo+
Solo
Team Averages
Level 112
1,540 SR
1,503 Elo+

VS

Team Averages
Level 88
1,522 SR
1,516 Elo+
Fenrir
Fenrir
Dedguy
Fenrir
Level 127
God Stats
10W - 14L
1,548 SR
Queue Stats
174W - 165L
1,548 Elo+
Solo
Kuzenbo
Kuzenbo
Devielle
Kuzenbo
Level 125
God Stats
5W - 3L
1,696 SR
Queue Stats
176W - 172L
1,461 Elo+
Solo
Surtr
Surtr
ElCoRdObEzZ
Surtr
Level 34
God Stats
2W - 8L
1,500 SR
Queue Stats
163W - 193L
1,403 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lively Alt
Tsukuyomi
Level 31
God Stats
5W - 9L
1,368 SR
Queue Stats
142W - 91L
1,611 Elo+
Solo
Izanami
Izanami
UnnusAnnus
Izanami
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 12L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 0 / 0
6,671
606
5,213
5,628
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Neith
13
1 / 0 / 3
6,907
628
4,127
4,568
1,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
SCP1738
Cthulhu
11
1 / 1 / 2
5,719
520
4,644
6,644
4,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Camazotz
Sesknight
Camazotz
11
3 / 1 / 1
6,066
551
3,332
9,003
2,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
7 / 0 / 1
7,398
673
6,964
4,827
2,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dedguy
Fenrir
7
0 / 2 / 0
4,411
401
1,754
6,924
1,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Devielle
Kuzenbo
8
1 / 1 / 1
5,285
480
1,820
5,885
4,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

8
0 / 7 / 0
4,621
420
1,270
9,607
2,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tsukuyomi
Lively Alt
Tsukuyomi
10
0 / 3 / 0
5,321
484
4,136
7,110
2,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Izanami
UnnusAnnus
Izanami
10
1 / 2 / 1
5,420
493
3,454
6,238
1,683
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
15
Kills
2
2
Deaths
15
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
0
3
L
Fenrir
Dedguy
Fenrir
0
2
0
0
L
Kuzenbo
Devielle
Kuzenbo
1
1
1
1.5
L
0
7
0
0
L
Tsukuyomi
Lively Alt
Tsukuyomi
0
3
0
0
W
Neith
1
0
3
2.5
W
Cthulhu
SCP1738
Cthulhu
1
1
2
2
W
Camazotz
Sesknight
Camazotz
3
1
1
3.5
L
Izanami
UnnusAnnus
Izanami
1
2
1
0.75
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,280
Damage
12,434
30,670
Taken
35,764
12,092
Mitigated
12,756
17,031
Healing
7,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,213
2,514
0
3,409
5,628
1,471
1,012
259
5,369
50,277
1,330
L
Fenrir
Dedguy
Fenrir
1,754
263
0
1,770
6,924
1,741
0
1,500
5,109
0
17,317
L
Kuzenbo
Devielle
Kuzenbo
1,820
766
0
1,260
5,885
4,700
0
3,494
2,203
8,640
0
L
1,270
557
0
909
9,607
2,268
0
107
9,189
612
24,232
L
Tsukuyomi
Lively Alt
Tsukuyomi
4,136
498
0
1,154
7,110
2,364
0
249
6,819
0
36,359
W
Neith
4,127
808
0
2,880
4,568
1,362
0
117
4,451
0
51,560
W
Cthulhu
SCP1738
Cthulhu
4,644
63
0
1,851
6,644
4,159
0
1,097
5,547
26,446
0
W
Camazotz
Sesknight
Camazotz
3,332
1,010
0
7,061
9,003
2,509
0
347
8,656
0
43,416
L
Izanami
UnnusAnnus
Izanami
3,454
2,410
0
2,025
6,238
1,683
0
3,935
2,030
0
32,876
W
6,964
2,448
0
1,830
4,827
2,591
0
26
4,801
0
39,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,761
Gold Earned
25,058
409
Minions Killed
217
0
Camps Cleared
0
1,087,432
Distance Traveled
960,342
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,671
606
110
10
0
206,826
2
L
Fenrir
4,411
401
28
3
0
209,703
0
L
Kuzenbo
5,285
480
14
1
0
211,276
2
L
Surtr
4,621
420
38
3
0
154,409
0
L
Tsukuyomi
5,321
484
72
7
0
183,380
0
W
Neith
6,907
628
100
9
0
211,502
0
W
Cthulhu
5,719
520
29
3
0
217,355
0
W
Camazotz
6,066
551
88
8
0
247,042
0
L
Izanami
5,420
493
65
6
0
201,574
1
W
Horus
7,398
673
82
7
0
204,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role