Player Matchup

Da Ji
Da Ji
Agrelo7
Da Ji
Level 122
God Stats
3W - 4L
1,719 SR
Queue Stats
181W - 183L
1,407 Elo+
Solo
Xing Tian
Xing Tian
BuhoGamerESP
Xing Tian
Level 60
God Stats
5W - 7L
1,369 SR
Queue Stats
110W - 123L
1,357 Elo+
Party 1
Poseidon
Poseidon
FoxAxel23
Poseidon
Level 43
God Stats
2W - 3L
1,302 SR
Queue Stats
76W - 89L
1,358 Elo+
Party 1
Surtr
Surtr
MightyTomS
Surtr
Level 98
God Stats
6W - 0L
1,911 SR
Queue Stats
142W - 140L
1,439 Elo+
Party 2
Danzaburou
Danzaburou
Yerale__
Danzaburou
Level 99
God Stats
35W - 28L
1,517 SR
Queue Stats
265W - 241L
1,447 Elo+
Party 2
Team Averages
Level 84
1,564 SR
1,402 Elo+

VS

Team Averages
Level 78
1,466 SR
1,332 Elo+
Janus
Janus
BOLS-ghost12
Janus
Level 127
God Stats
15W - 18L
1,484 SR
Queue Stats
171W - 179L
1,400 Elo+
Party 4
Horus
Horus
Emperor_Lucian
Horus
Level 127
God Stats
11W - 8L
1,427 SR
Queue Stats
361W - 363L
1,396 Elo+
Party 4
Charybdis
Charybdis
SnugglesnCuddles
Charybdis
Level 16
God Stats
0W - 7L
1,172 SR
Queue Stats
12W - 42L
1,232 Elo+
Party 3
Arachne
Arachne
antonio_8599
Arachne
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 56L
1,179 Elo+
Solo
Sobek
Sobek
hemszone
Sobek
Level 87
God Stats
10W - 5L
1,749 SR
Queue Stats
103W - 106L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Agrelo7
Da Ji
12
3 / 3 / 0
7,527
470
7,319
11,785
3,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xing Tian
BuhoGamerESP
Xing Tian
13
2 / 0 / 4
8,128
508
4,857
10,370
8,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
FoxAxel23
Poseidon
16
6 / 2 / 3
9,688
606
8,117
4,876
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Surtr
13
0 / 4 / 2
7,844
490
8,330
12,619
6,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Yerale__
Danzaburou
16
1 / 0 / 1
9,417
589
8,365
6,740
2,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
8,227
514
3,192
8,063
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 2
8,039
502
7,921
12,837
12,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Charybdis
12
0 / 1 / 1
7,044
440
2,409
8,127
2,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
antonio_8599
Arachne
12
1 / 3 / 1
7,223
451
4,185
11,500
3,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sobek
hemszone
Sobek
12
2 / 3 / 1
7,730
483
5,514
14,027
12,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
12
Kills
9
9
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Agrelo7
Da Ji
3
3
0
1
L
4
4
1
1.13
W
Xing Tian
BuhoGamerESP
Xing Tian
2
0
4
4
L
2
1
2
3
W
Poseidon
FoxAxel23
Poseidon
6
2
3
3.75
W
Surtr
0
4
2
0.25
L
Charybdis
0
1
1
0.5
W
Danzaburou
Yerale__
Danzaburou
1
0
1
1.5
L
Arachne
antonio_8599
Arachne
1
3
1
0.5
L
Sobek
hemszone
Sobek
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,988
Damage
23,221
46,390
Taken
54,554
22,367
Mitigated
33,036
14,862
Healing
16,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Agrelo7
Da Ji
7,319
1,064
0
5,160
11,785
3,752
150
1,878
9,659
0
50,874
L
3,192
100
0
430
8,063
2,345
0
2,710
5,353
58,999
227
W
Xing Tian
BuhoGamerESP
Xing Tian
4,857
341
0
1,337
10,370
8,264
224
2,462
7,870
18,056
0
L
7,921
3,257
40
4,879
12,837
12,524
500
817
11,264
880
54,634
W
Poseidon
FoxAxel23
Poseidon
8,117
1,067
0
0
4,876
1,539
41
1,854
2,900
74,324
94
W
Surtr
8,330
2,847
0
4,581
12,619
6,137
246
1,127
10,723
524
59,145
L
Charybdis
2,409
1,345
0
4,212
8,127
2,129
0
566
7,561
0
51,050
W
Danzaburou
Yerale__
Danzaburou
8,365
2,383
0
3,784
6,740
2,675
604
1,079
5,661
0
89,552
L
Arachne
antonio_8599
Arachne
4,185
3,117
0
2,279
11,500
3,695
0
3,743
7,684
0
33,792
L
Sobek
hemszone
Sobek
5,514
125
0
4,444
14,027
12,343
0
5,407
8,572
31,943
1,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,604
Gold Earned
38,263
500
Minions Killed
408
0
Camps Cleared
0
1,553,718
Distance Traveled
1,524,215
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,527
470
76
5
0
299,787
2
L
Janus
8,227
514
114
7
0
289,483
0
W
Xing Tian
8,128
508
23
1
0
349,537
0
L
Horus
8,039
502
94
6
0
286,882
0
W
Poseidon
9,688
606
139
9
0
311,543
2
W
Surtr
7,844
490
102
6
0
290,022
0
L
Charybdis
7,044
440
103
6
0
300,480
0
W
Danzaburou
9,417
589
160
10
0
302,829
2
L
Arachne
7,223
451
50
3
0
306,038
0
L
Sobek
7,730
483
47
3
0
341,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role