Player Matchup

Tyr
Tyr
Gold IV
 
Tyr
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
Huhrambe
Medusa
Silver I
Level 124
God Stats
28W - 8L
1,767 SR
Queue Stats
130W - 70L
1,601 MMR
Solo
Janus
Janus
Gold III
ItsAzelo
Janus
Gold III
Level 101
God Stats
5W - 3L
1,625 SR
Queue Stats
52W - 54L
1,637 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,631 SR
1,580 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,588 SR
1,540 MMR
Horus
Horus
Gold I
 
Horus
Gold I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Gold I
Acez1738Acez
Ra
Gold I
Level 167
God Stats
1W - 1L
1,763 SR
Queue Stats
225W - 224L
1,620 MMR
Party 1
Ymir
Ymir
Bronze III
CashSecured
Ymir
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 1 / 10
7,287
729
6,012
8,061
6,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Huhrambe
Medusa
14
7 / 0 / 5
8,952
895
12,253
6,391
2,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
ItsAzelo
Janus
14
5 / 1 / 7
8,185
819
9,101
4,036
1,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesIx ChelNe ZhaVulcanCharon

VS

Bans
KuzenboCthulhuAthenaDanzaburouOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 4 / 2
6,486
649
2,682
11,815
5,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 5 / 1
7,241
724
4,717
7,724
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
1 / 3 / 0
7,465
747
3,483
10,958
6,863
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
2
2
Deaths
12
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
1
10
5
L
Horus
 
Horus
0
4
2
0.25
L
1
5
1
0.3
L
1
3
0
0.33
W
Medusa
Huhrambe
Medusa
7
0
5
9.5
W
Janus
ItsAzelo
Janus
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,366
Damage
10,882
18,488
Taken
30,497
9,890
Mitigated
14,805
2,472
Healing
6,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,012
256
0
1,582
8,061
6,711
129
3,451
4,322
828
18,931
L
Horus
 
Horus
2,682
979
120
3,060
11,815
5,703
0
2,684
8,870
0
8,092
L
4,717
155
577
1,910
7,724
2,239
0
2,419
5,039
35,425
0
L
3,483
943
0
1,030
10,958
6,863
0
3,436
7,081
19,486
0
W
Medusa
Huhrambe
Medusa
12,253
5,000
0
500
6,391
2,006
912
2,877
3,226
0
46,634
W
Janus
ItsAzelo
Janus
9,101
386
0
390
4,036
1,173
267
1,610
2,333
26,141
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,424
Gold Earned
21,192
148
Minions Killed
122
0
Camps Cleared
0
601,279
Distance Traveled
560,225
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,287
729
29
3
0
206,934
2
L
Horus
6,486
649
14
1
0
196,289
0
L
Ra
7,241
724
74
7
0
193,192
0
L
Ymir
7,465
747
34
3
0
170,744
0
W
Medusa
8,952
895
78
8
0
205,704
0
W
Janus
8,185
819
41
4
0
188,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role