Player Matchup

Chiron
Chiron
 
Chiron
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
FurorDeus
Pele
Level 105
God Stats
46W - 55L
1,470 SR
Queue Stats
494W - 491L
1,462 Elo+
Party 1
Scylla
Scylla
RonnyJG_
Scylla
Level 103
God Stats
1W - 3L
1,310 SR
Queue Stats
245W - 129L
1,578 Elo+
Solo
Fenrir
Fenrir
andrey1992serov
Fenrir
Level 154
God Stats
353W - 388L
1,497 SR
Queue Stats
727W - 774L
1,459 Elo+
Solo
Geb
Geb
oanhlefans
Geb
Level 66
God Stats
387W - 385L
1,501 SR
Queue Stats
482W - 475L
1,483 Elo+
Party 1
Team Averages
Level 117
1,456 SR
1,496 Elo+

VS

Team Averages
Level 115
1,477 SR
1,530 Elo+
Baron Samedi
Baron Samedi
Axrtt
Baron Samedi
Level 137
God Stats
2W - 1L
1,464 SR
Queue Stats
18W - 14L
1,491 Elo+
Party 2
Horus
Horus
Dirtylokimains
Horus
Level 148
God Stats
2W - 0L
1,424 SR
Queue Stats
110W - 131L
1,536 Elo+
Solo
Cthulhu
Cthulhu
Envy Ryluxx
Cthulhu
Level 84
God Stats
16W - 6L
1,798 SR
Queue Stats
78W - 74L
1,574 Elo+
Party 2
Da Ji
Da Ji
Mvckey
Da Ji
Level 66
God Stats
4W - 2L
1,197 SR
Queue Stats
16W - 10L
1,511 Elo+
Party 2
Medusa
Medusa
maxidwavid
Medusa
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 62L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
5 / 2 / 3
10,480
1,164
12,414
18,790
5,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Pele
15
5 / 5 / 2
10,360
1,151
11,464
16,462
4,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
RonnyJG_
Scylla
13
0 / 0 / 2
6,681
742
0
919
252
13
0 / 1 / 3
8,470
941
0
1,364
552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
0 / 1 / 1
8,388
932
192
1,471
631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

96

VS

Team 2 Tickets

424

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Axrtt
Baron Samedi
15
3 / 2 / 5
10,471
1,163
10,632
7,902
4,070
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 4 / 4
8,651
961
2,243
9,066
3,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Envy Ryluxx
Cthulhu
15
0 / 2 / 8
10,183
1,131
11,646
11,226
12,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Da Ji
Mvckey
Da Ji
15
3 / 1 / 5
9,915
1,102
3,733
6,519
3,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
maxidwavid
Medusa
15
3 / 2 / 4
10,401
1,156
9,192
5,471
2,202
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
10
Kills
9
9
Deaths
11
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
5
2
3
3.25
W
Baron Samedi
Axrtt
Baron Samedi
3
2
5
2.75
W
0
4
4
0.5
W
Cthulhu
Envy Ryluxx
Cthulhu
0
2
8
2
L
Pele
5
5
2
1.2
W
Da Ji
Mvckey
Da Ji
3
1
5
5.5
L
Scylla
RonnyJG_
Scylla
0
0
2
1
L
0
1
3
1.5
W
Medusa
maxidwavid
Medusa
3
2
4
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,070
Damage
37,446
39,006
Taken
40,184
11,870
Mitigated
25,170
1,246
Healing
8,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
12,414
1,780
143
875
18,790
5,821
0
10,882
7,859
0
19,342
W
Baron Samedi
Axrtt
Baron Samedi
10,632
809
1,806
1,890
7,902
4,070
0
0
7,902
33,980
0
W
2,243
161
358
556
9,066
3,368
0
104
6,087
0
2,665
W
Cthulhu
Envy Ryluxx
Cthulhu
11,646
316
809
1,920
11,226
12,420
0
88
10,373
34,257
1,721
L
Pele
11,464
2,026
0
220
16,462
4,614
0
9,339
6,843
0
16,538
W
Da Ji
Mvckey
Da Ji
3,733
827
0
269
6,519
3,110
0
0
6,519
0
14,535
L
Scylla
RonnyJG_
Scylla
0
0
0
0
919
252
0
0
919
0
0
L
0
0
0
0
1,364
552
0
377
897
0
205
W
Medusa
maxidwavid
Medusa
9,192
3,977
0
627
5,471
2,202
0
0
5,341
0
35,461
L
192
0
0
8
1,471
631
0
522
872
600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,379
Gold Earned
49,621
26
Minions Killed
214
3
Camps Cleared
7
279,628
Distance Traveled
775,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,480
1,164
14
2
1
116,592
0
W
Baron Samedi
10,471
1,163
56
6
3
161,556
0
W
Horus
8,651
961
0
0
0
93,960
0
W
Cthulhu
10,183
1,131
59
7
1
188,488
0
L
Pele
10,360
1,151
11
1
1
120,377
0
W
Da Ji
9,915
1,102
35
4
0
157,330
0
L
Scylla
6,681
742
0
0
0
228
0
L
Fenrir
8,470
941
0
0
0
17,216
0
W
Medusa
10,401
1,156
64
7
3
174,055
0
L
Geb
8,388
932
1
0
1
25,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role