Player Matchup

Izanami
Izanami
SirPoppocco
Izanami
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,440 Elo+
Party 2
Anubis
Anubis
Zefir0s
Anubis
Level 132
God Stats
2W - 3L
1,454 SR
Queue Stats
46W - 43L
1,510 Elo+
Party 2
Ganesha
Ganesha
davpegu
Ganesha
Level 100
God Stats
2W - 3L
1,623 SR
Queue Stats
58W - 51L
1,520 Elo+
Party 2
Team Averages
Level 97
1,526 SR
1,490 Elo+

VS

Team Averages
Level 117
1,488 SR
1,724 Elo+
Vamana
Vamana
Nevariantt
Vamana
Level 127
God Stats
2W - 0L
1,463 SR
Queue Stats
108W - 58L
1,776 Elo+
Party 1
Scylla
Scylla
mrgh0sty
Scylla
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 4L
1,617 Elo+
Solo
King Arthur
King Arthur
ЗачемНуженНик
King Arthur
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
179W - 114L
1,779 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SirPoppocco
Izanami
11
1 / 7 / 2
8,107
676
5,896
10,728
3,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Zefir0s
Anubis
13
4 / 9 / 2
9,656
805
10,256
11,515
5,048
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ganesha
davpegu
Ganesha
13
1 / 9 / 4
8,538
712
4,567
14,529
12,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Nevariantt
Vamana
16
16 / 1 / 8
11,777
981
14,877
15,436
15,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
mrgh0sty
Scylla
15
5 / 4 / 17
9,932
828
8,871
7,287
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 19
10,020
835
9,602
9,889
7,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
69
6
Kills
25
25
Deaths
6
8
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Vamana
Nevariantt
Vamana
16
1
8
20
L
Izanami
SirPoppocco
Izanami
1
7
2
0.29
L
Anubis
Zefir0s
Anubis
4
9
2
0.56
L
Ganesha
davpegu
Ganesha
1
9
4
0.33
W
Scylla
mrgh0sty
Scylla
5
4
17
3.38
W
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,719
Damage
33,350
36,772
Taken
32,612
21,175
Mitigated
25,351
4,074
Healing
7,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Nevariantt
Vamana
14,877
6,238
0
5,435
15,436
15,712
1,612
5,815
9,621
2,306
39,646
L
Izanami
SirPoppocco
Izanami
5,896
2,731
0
1,710
10,728
3,188
0
3,549
6,521
0
23,412
L
Anubis
Zefir0s
Anubis
10,256
246
131
1,966
11,515
5,048
0
2,532
8,079
37,896
723
L
Ganesha
davpegu
Ganesha
4,567
635
0
267
14,529
12,939
0
3,252
10,080
11,251
544
W
Scylla
mrgh0sty
Scylla
8,871
1,354
0
500
7,287
1,941
1,004
4,119
3,168
30,674
0
W
9,602
1,127
0
1,824
9,889
7,698
211
4,810
5,079
0
31,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,301
Gold Earned
31,729
104
Minions Killed
140
0
Camps Cleared
0
526,342
Distance Traveled
673,411
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,777
981
48
4
0
235,624
0
L
Izanami
8,107
676
45
4
0
187,179
2
L
Anubis
9,656
805
57
5
0
176,737
0
L
Ganesha
8,538
712
2
0
0
162,426
0
W
Scylla
9,932
828
58
5
0
208,106
0
W
King Arthur
10,020
835
34
3
0
229,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role