Player Matchup

Mulan
Mulan
DrWigglesWorth
Mulan
Level 109
God Stats
19W - 27L
1,470 SR
Queue Stats
116W - 130L
1,431 Elo+
Party 2
Thor
Thor
Ihat3smIte
Thor
Level 47
God Stats
0W - 2L
1,474 SR
Queue Stats
28W - 52L
1,311 Elo+
Party 2
Ix Chel
Ix Chel
PrinzessinPeach
Ix Chel
Level 217
God Stats
1W - 3L
1,494 SR
Queue Stats
66W - 57L
1,564 Elo+
Solo
Neith
Neith
SilenceLuna
Neith
Level 82
God Stats
25W - 23L
1,550 SR
Queue Stats
81W - 101L
1,440 Elo+
Party 2
Nemesis
Nemesis
iDxnss
Nemesis
Level 129
God Stats
116W - 99L
1,657 SR
Queue Stats
538W - 548L
1,566 Elo+
Solo
Team Averages
Level 117
1,529 SR
1,462 Elo+

VS

Team Averages
Level 140
1,569 SR
1,506 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
JohnDestor
Lancelot
Level 117
God Stats
11W - 1L
1,890 SR
Queue Stats
331W - 329L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
MаstеrBlade
Cthulhu
Level 155
God Stats
44W - 42L
1,596 SR
Queue Stats
236W - 215L
1,511 Elo+
Party 1
Ra
Ra
UnderbIade
Ra
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 47L
1,518 Elo+
Party 1
Baron Samedi
Baron Samedi
o Ethxn o
Baron Samedi
Level 129
God Stats
10W - 8L
1,357 SR
Queue Stats
364W - 357L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,639
464
3,079
7,314
3,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

10
1 / 3 / 1
5,915
592
4,120
8,170
3,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 2 / 2
6,454
645
3,550
4,828
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 0
5,086
509
1,881
4,004
1,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Nemesis
iDxnss
Nemesis
11
3 / 2 / 1
5,760
576
4,668
8,984
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 0 / 5
6,025
603
4,639
5,265
1,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
JohnDestor
Lancelot
11
3 / 3 / 0
5,989
599
6,522
8,765
5,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
13
5 / 2 / 0
6,645
665
5,287
6,910
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 1 / 2
5,278
528
1,732
7,196
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
o Ethxn o
Baron Samedi
10
3 / 1 / 4
5,549
555
3,364
3,390
2,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
13
13
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
5
4.5
L
0
4
1
0.13
L
1
3
1
0.5
W
Lancelot
JohnDestor
Lancelot
3
3
0
1
W
Cthulhu
5
2
0
2.5
L
2
2
2
1.5
L
1
2
0
0.5
W
0
1
2
1
L
Nemesis
iDxnss
Nemesis
3
2
1
1.75
W
Baron Samedi
o Ethxn o
Baron Samedi
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,298
Damage
21,544
33,300
Taken
31,526
12,921
Mitigated
13,710
8,180
Healing
13,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,639
1,362
0
2,729
5,265
1,485
0
107
4,938
0
36,480
L
3,079
255
0
990
7,314
3,518
0
2,571
4,743
172
19,992
L
4,120
993
0
2,030
8,170
3,467
0
431
7,739
0
38,243
W
Lancelot
JohnDestor
Lancelot
6,522
722
0
1,845
8,765
5,375
0
814
7,951
0
38,670
W
Cthulhu
5,287
760
0
2,437
6,910
2,655
0
2,004
4,906
37,308
3,014
L
3,550
421
150
1,396
4,828
1,486
0
2,504
2,324
51,482
1,104
L
1,881
463
0
760
4,004
1,254
0
1,640
2,364
0
24,993
W
1,732
272
275
4,275
7,196
2,156
0
838
6,319
36,638
514
L
Nemesis
iDxnss
Nemesis
4,668
2,127
0
2,854
8,984
3,196
0
3,153
5,831
0
38,181
W
Baron Samedi
o Ethxn o
Baron Samedi
3,364
379
165
1,340
3,390
2,039
0
65
3,259
18,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,854
Gold Earned
29,486
321
Minions Killed
300
0
Camps Cleared
0
1,007,438
Distance Traveled
1,050,538
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,025
603
74
7
0
212,731
0
L
Mulan
4,639
464
35
4
0
195,077
0
L
Thor
5,915
592
81
8
0
195,456
0
W
Lancelot
5,989
599
57
6
0
197,778
0
W
Cthulhu
6,645
665
82
8
0
228,727
0
L
Ix Chel
6,454
645
95
10
0
214,947
0
L
Neith
5,086
509
47
5
0
174,004
2
W
Ra
5,278
528
69
7
0
230,311
0
L
Nemesis
5,760
576
63
6
0
227,954
0
W
Baron Samedi
5,549
555
18
2
0
180,991
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role