Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
BestXoftheXBeast
He Bo
Level 162
God Stats
0W - 3L
1,285 SR
Queue Stats
220W - 205L
1,557 Elo+
Solo
Zhong Kui
Zhong Kui
Gumptionoi
Zhong Kui
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
SolitarySprout
Heimdallr
Level 62
God Stats
5W - 8L
1,510 SR
Queue Stats
486W - 515L
1,586 Elo+
Solo
Team Averages
Level 118
1,459 SR
1,529 Elo+

VS

Team Averages
Level 95
1,569 SR
1,530 Elo+
Surtr
Surtr
Anders3
Surtr
Level 146
God Stats
1W - 0L
1,637 SR
Queue Stats
104W - 96L
1,634 Elo+
Solo
Nox
Nox
Anonymous080
Nox
Level 76
God Stats
7W - 3L
1,812 SR
Queue Stats
142W - 122L
1,521 Elo+
Solo
Jing Wei
Jing Wei
Corrorus
Jing Wei
Level 108
God Stats
7W - 6L
1,589 SR
Queue Stats
222W - 228L
1,476 Elo+
Solo
Cerberus
Cerberus
Grimgamer007
Cerberus
Level 126
God Stats
1W - 1L
1,307 SR
Queue Stats
126W - 116L
1,519 Elo+
Solo
Horus
Horus
ZiiK1ng_
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 2 / 3
6,138
682
2,105
4,339
1,286
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Agni
 
Agni
8
0 / 1 / 2
5,600
622
1,714
2,539
730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 3 / 4
6,829
759
3,290
3,471
718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Zhong Kui
Gumptionoi
Zhong Kui
11
1 / 8 / 2
6,573
730
6,748
12,690
9,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
SolitarySprout
Heimdallr
13
2 / 3 / 3
7,162
796
3,728
7,872
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Anders3
Surtr
13
4 / 3 / 11
7,932
881
6,050
10,360
6,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 2 / 9
8,547
950
7,632
3,787
1,568
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Corrorus
Jing Wei
16
5 / 0 / 8
9,232
1,026
4,897
6,740
2,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Grimgamer007
Cerberus
14
2 / 2 / 12
8,797
977
5,204
9,896
7,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
ZiiK1ng_
Horus
12
0 / 1 / 11
7,413
824
2,258
8,619
5,988
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
5
Kills
16
17
Deaths
8
14
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
2
3
1.25
L
Agni
 
Agni
0
1
2
1
W
Surtr
Anders3
Surtr
4
3
11
3.17
W
5
2
9
4.75
L
1
3
4
1
W
Jing Wei
Corrorus
Jing Wei
5
0
8
9
W
Cerberus
Grimgamer007
Cerberus
2
2
12
4
L
Zhong Kui
Gumptionoi
Zhong Kui
1
8
2
0.25
L
Heimdallr
SolitarySprout
Heimdallr
2
3
3
1.17
W
Horus
ZiiK1ng_
Horus
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,585
Damage
26,041
30,911
Taken
39,402
14,884
Mitigated
23,542
6,493
Healing
16,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,105
48
907
937
4,339
1,286
0
2,255
2,084
2,948
0
L
Agni
 
Agni
1,714
35
0
0
2,539
730
0
1,163
1,376
3,111
0
W
Surtr
Anders3
Surtr
6,050
1,884
1,984
1,339
10,360
6,055
1,063
1,949
7,734
504
13,591
W
7,632
334
481
110
3,787
1,568
1,120
1,795
1,928
16,212
589
L
3,290
35
158
49
3,471
718
0
1,770
1,701
13,007
0
W
Jing Wei
Corrorus
Jing Wei
4,897
2,868
786
2,263
6,740
2,311
3,598
3,647
3,093
0
28,712
W
Cerberus
Grimgamer007
Cerberus
5,204
198
681
1,996
9,896
7,620
0
3,058
6,124
13,240
0
L
Zhong Kui
Gumptionoi
Zhong Kui
6,748
108
267
2,576
12,690
9,257
0
4,187
8,503
14,274
0
L
Heimdallr
SolitarySprout
Heimdallr
3,728
934
112
1,487
7,872
2,893
0
3,795
4,077
0
16,895
W
Horus
ZiiK1ng_
Horus
2,258
744
3,392
3,465
8,619
5,988
727
3,049
4,798
0
6,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,302
Gold Earned
41,921
62
Minions Killed
101
0
Camps Cleared
0
711,786
Distance Traveled
915,073
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,138
682
0
0
0
152,972
0
L
Agni
5,600
622
4
0
0
71,463
0
W
Surtr
7,932
881
14
2
0
171,095
0
W
Nox
8,547
950
17
2
0
178,324
0
L
He Bo
6,829
759
23
3
0
173,976
0
W
Jing Wei
9,232
1,026
44
5
0
161,383
0
W
Cerberus
8,797
977
17
2
0
194,700
0
L
Zhong Kui
6,573
730
11
1
0
145,014
0
L
Heimdallr
7,162
796
24
3
0
168,361
0
W
Horus
7,413
824
9
1
0
209,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role