Player Matchup

Yemoja
Yemoja
BarbatosASWG
Yemoja
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 95L
1,374 Elo+
Solo
Ra
Ra
DJReal8
Ra
Level 106
God Stats
5W - 4L
1,703 SR
Queue Stats
126W - 138L
1,504 Elo+
Party 1
Lancelot
Lancelot
Orijnaru_Ko-Umi
Lancelot
Level 153
God Stats
2W - 5L
1,272 SR
Queue Stats
523W - 542L
1,572 Elo+
Party 1
Cernunnos
Cernunnos
goldenrod76
Cernunnos
Level 171
God Stats
86W - 91L
1,533 SR
Queue Stats
808W - 885L
1,475 Elo+
Solo
Cliodhna
Cliodhna
zxBLADEMASTERzx
Cliodhna
Level 69
God Stats
3W - 1L
1,375 SR
Queue Stats
203W - 185L
1,502 Elo+
Solo
Team Averages
Level 108
1,477 SR
1,486 Elo+

VS

Team Averages
Level 146
1,612 SR
1,499 Elo+
Athena
Athena
Antoniocala
Athena
Level 161
God Stats
3W - 4L
1,560 SR
Queue Stats
12W - 21L
1,386 Elo+
Solo
Ix Chel
Ix Chel
Armando BDMD
Ix Chel
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
107W - 115L
1,497 Elo+
Solo
Bake Kujira
Bake Kujira
Direbear Grylls
Bake Kujira
Level 158
God Stats
1W - 2L
1,703 SR
Queue Stats
34W - 29L
1,529 Elo+
Solo
Amaterasu
Amaterasu
TwentyFifthBells
Amaterasu
Level 65
God Stats
0W - 1L
1,697 SR
Queue Stats
3W - 3L
1,563 Elo+
Solo
Merlin
Merlin
catcollector6000
Merlin
Level 188
God Stats
5W - 7L
1,601 SR
Queue Stats
330W - 355L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
1 / 0 / 13
10,664
1,066
4,399
5,755
3,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
3 / 0 / 9
10,429
1,043
10,175
9,725
10,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
16
2 / 0 / 9
10,992
1,099
11,238
10,629
10,153
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
goldenrod76
Cernunnos
16
2 / 0 / 8
10,371
1,037
8,085
3,937
1,748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cliodhna
16
6 / 0 / 8
10,887
1,089
16,836
11,698
5,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

313

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
0 / 2 / 0
8,621
862
3,132
5,087
3,210
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
Armando BDMD
Ix Chel
14
0 / 3 / 0
9,246
925
8,656
11,783
4,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bake Kujira
Direbear Grylls
Bake Kujira
14
0 / 6 / 0
9,660
966
13,823
25,547
29,686
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
14
0 / 3 / 0
8,444
844
2,406
8,279
7,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
0 / 0 / 0
9,145
915
7,498
2,649
926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
0
14
Kills
0
0
Deaths
14
47
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Athena
0
2
0
0
L
Ix Chel
Armando BDMD
Ix Chel
0
3
0
0
W
Yemoja
1
0
13
7.5
W
3
0
9
7.5
L
Bake Kujira
Direbear Grylls
Bake Kujira
0
6
0
0
W
Lancelot
2
0
9
6.5
L
Amaterasu
0
3
0
0
L
0
0
0
0
W
Cernunnos
goldenrod76
Cernunnos
2
0
8
6
W
Cliodhna
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,733
Damage
35,515
41,744
Taken
53,345
31,170
Mitigated
45,987
17,916
Healing
5,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
3,132
654
0
310
5,087
3,210
0
1,327
3,760
5,952
0
L
Ix Chel
Armando BDMD
Ix Chel
8,656
488
948
756
11,783
4,528
0
4,234
7,488
27,836
465
W
Yemoja
4,399
864
4,118
948
5,755
3,782
0
4,958
750
10,675
0
W
10,175
1,686
3,337
5,656
9,725
10,277
0
7,564
2,122
30,853
0
L
Bake Kujira
Direbear Grylls
Bake Kujira
13,823
8,953
110
1,774
25,547
29,686
0
5,824
19,588
39,611
1,394
W
Lancelot
11,238
2,338
0
853
10,629
10,153
0
7,319
2,282
0
19,584
L
Amaterasu
2,406
222
0
1,560
8,279
7,637
0
1,922
6,357
0
4,687
L
7,498
633
0
0
2,649
926
0
1,071
1,578
24,292
174
W
Cernunnos
goldenrod76
Cernunnos
8,085
3,860
0
1,378
3,937
1,748
0
2,880
1,057
0
35,559
W
Cliodhna
16,836
4,221
0
1,626
11,698
5,210
0
9,726
1,799
0
37,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,343
Gold Earned
45,116
199
Minions Killed
173
12
Camps Cleared
3
1,018,923
Distance Traveled
698,914
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,621
862
10
1
1
86,507
0
L
Ix Chel
9,246
925
55
6
0
183,250
0
W
Yemoja
10,664
1,066
8
1
0
217,095
0
W
Ra
10,429
1,043
56
6
0
199,462
0
L
Bake Kujira
9,660
966
58
6
1
202,106
0
W
Lancelot
10,992
1,099
9
1
2
231,428
0
L
Amaterasu
8,444
844
6
1
0
91,767
0
L
Merlin
9,145
915
44
4
1
135,284
0
W
Cernunnos
10,371
1,037
70
7
8
142,575
0
W
Cliodhna
10,887
1,089
56
6
2
228,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role