Player Matchup

Tyr
Tyr
Diamond V
 
Tyr
Diamond V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Platinum V
BlackDynamiteMN
Zeus
Platinum V
Level 158
God Stats
14W - 7L
1,765 SR
Queue Stats
261W - 280L
1,660 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
Ivvaann
Sun Wukong
Diamond II
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 62L
2,245 MMR
Solo
Shiva
Shiva
Platinum III
LilRancor
Shiva
Platinum III
Level 109
God Stats
3W - 5L
1,683 SR
Queue Stats
62W - 65L
1,957 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
Αlalu
Morgan Le Fay
Masters
Level 127
God Stats
45W - 37L
1,658 SR
Queue Stats
218W - 192L
2,256 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,621 SR
1,923 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,626 SR
2,030 MMR
Fenrir
Fenrir
Platinum V
FrownzCG
Fenrir
Platinum V
Level 124
God Stats
10W - 10L
1,538 SR
Queue Stats
95W - 97L
1,795 MMR
Solo
Ravana
Ravana
Diamond III
Sasý
Ravana
Diamond III
Level 128
God Stats
6W - 6L
1,870 SR
Queue Stats
44W - 39L
2,179 MMR
Solo
Medusa
Medusa
Gold II
babyshaq915
Medusa
Gold II
Level 158
God Stats
5W - 3L
1,632 SR
Queue Stats
322W - 322L
1,630 MMR
Solo
Chronos
Chronos
Platinum II
cheezwhizerd
Chronos
Platinum II
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
2,162 MMR
Solo
King Arthur
King Arthur
Diamond I
Ángeℓ
King Arthur
Diamond I
Level 158
God Stats
20W - 9L
1,593 SR
Queue Stats
203W - 177L
2,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 2 / 1
6,123
437
1,546
9,420
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 5 / 1
7,702
550
4,254
7,883
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Ivvaann
Sun Wukong
13
5 / 5 / 3
7,701
550
8,159
13,213
6,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Shiva
LilRancor
Shiva
12
1 / 7 / 0
6,832
488
5,193
14,567
7,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Αlalu
Morgan Le Fay
13
1 / 6 / 3
7,462
533
6,690
9,277
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
AgniAres

VS

Bans
AthenaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FrownzCG
Fenrir
14
5 / 4 / 5
8,252
589
7,261
11,567
3,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ravana
Sasý
Ravana
14
9 / 2 / 2
9,151
654
8,049
6,507
4,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
13
2 / 2 / 6
7,954
568
6,375
6,836
1,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chronos
cheezwhizerd
Chronos
16
5 / 2 / 5
9,353
668
6,129
9,057
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
Ángeℓ
King Arthur
15
3 / 1 / 4
9,554
682
9,979
11,436
11,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
11
Kills
24
25
Deaths
11
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
1
0.25
L
4
5
1
0.9
W
Fenrir
FrownzCG
Fenrir
5
4
5
1.88
L
Sun Wukong
Ivvaann
Sun Wukong
5
5
3
1.3
L
Shiva
LilRancor
Shiva
1
7
0
0.14
W
Ravana
Sasý
Ravana
9
2
2
5
W
Medusa
2
2
6
2.5
W
Chronos
cheezwhizerd
Chronos
5
2
5
3.75
W
King Arthur
Ángeℓ
King Arthur
3
1
4
5
L
Morgan Le Fay
Αlalu
Morgan Le Fay
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,842
Damage
37,793
54,360
Taken
45,403
24,238
Mitigated
24,156
13,926
Healing
13,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,546
181
0
3,760
9,420
6,125
0
744
8,676
0
13,244
L
4,254
671
0
850
7,883
1,743
0
1,658
6,225
45,079
0
W
Fenrir
FrownzCG
Fenrir
7,261
1,854
0
4,935
11,567
3,723
0
3,293
7,984
0
50,873
L
Sun Wukong
Ivvaann
Sun Wukong
8,159
2,334
0
4,456
13,213
6,256
0
3,501
9,712
0
52,699
L
Shiva
LilRancor
Shiva
5,193
1,103
26
3,716
14,567
7,323
0
1,008
13,559
0
45,533
W
Ravana
Sasý
Ravana
8,049
2,200
0
2,626
6,507
4,172
0
1,783
4,601
0
40,057
W
Medusa
6,375
1,745
0
1,250
6,836
1,809
734
2,752
3,846
0
49,682
W
Chronos
cheezwhizerd
Chronos
6,129
1,989
0
2,405
9,057
3,058
864
2,163
6,692
77,336
131
W
King Arthur
Ángeℓ
King Arthur
9,979
870
0
2,330
11,436
11,394
0
0
11,436
1,619
69,981
L
Morgan Le Fay
Αlalu
Morgan Le Fay
6,690
388
0
1,118
9,277
2,791
0
0
9,277
52,301
818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,820
Gold Earned
44,264
422
Minions Killed
477
0
Camps Cleared
0
1,289,105
Distance Traveled
1,444,155
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,123
437
27
2
0
202,699
0
L
Zeus
7,702
550
122
9
0
240,564
1
W
Fenrir
8,252
589
73
5
0
302,755
0
L
Sun Wukong
7,701
550
81
6
0
301,780
0
L
Shiva
6,832
488
84
6
0
271,121
1
W
Ravana
9,151
654
67
5
0
298,011
0
W
Medusa
7,954
568
85
6
0
275,473
2
W
Chronos
9,353
668
136
10
0
297,728
1
W
King Arthur
9,554
682
116
8
0
270,188
4
L
Morgan Le Fay
7,462
533
108
8
0
272,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role