Player Matchup

Artemis
Artemis
 
Artemis
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Bersekertt
Cthulhu
Level 87
God Stats
1W - 5L
1,151 SR
Queue Stats
231W - 217L
1,540 Elo+
Solo
Cupid
Cupid
Sukura47
Cupid
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 71L
1,459 Elo+
Party 2
Achilles
Achilles
ariel_p_j2
Achilles
Level 103
God Stats
23W - 19L
1,572 SR
Queue Stats
146W - 130L
1,481 Elo+
Solo
Fenrir
Fenrir
jc730123
Fenrir
Level 124
God Stats
1W - 3L
1,509 SR
Queue Stats
320W - 332L
1,463 Elo+
Solo
Team Averages
Level 114
1,446 SR
1,489 Elo+

VS

Team Averages
Level 88
1,579 SR
1,510 Elo+
Poseidon
Poseidon
 
Poseidon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BrutalRobot01
Pele
Level 72
God Stats
2W - 1L
1,337 SR
Queue Stats
53W - 49L
1,536 Elo+
Party 1
Horus
Horus
KPCMaxamus
Horus
Level 66
God Stats
85W - 59L
1,610 SR
Queue Stats
108W - 95L
1,506 Elo+
Solo
Charybdis
Charybdis
Stalezor
Charybdis
Level 69
God Stats
6W - 0L
1,810 SR
Queue Stats
24W - 22L
1,480 Elo+
Solo
Surtr
Surtr
Willis2323
Surtr
Level 102
God Stats
4W - 4L
1,640 SR
Queue Stats
182W - 170L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
1 / 3 / 2
3,826
638
2,818
4,128
908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Bersekertt
Cthulhu
6
2 / 3 / 1
4,199
700
3,174
7,129
3,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
Sukura47
Cupid
7
0 / 0 / 0
3,982
664
541
4,584
1,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
ariel_p_j2
Achilles
10
2 / 0 / 0
5,387
898
1,877
4,355
1,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
jc730123
Fenrir
1
0 / 0 / 0
2,865
478
0
345
62
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
8
0 / 0 / 0
4,787
798
2,624
2,116
412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 0
4,042
674
551
3,759
1,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
8
4 / 1 / 2
5,278
880
2,638
4,535
2,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Stalezor
Charybdis
7
2 / 2 / 2
4,352
725
2,799
4,336
1,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Surtr
7
0 / 2 / 0
3,994
666
1,863
3,732
1,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
5
Kills
6
6
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
3
2
0.67
W
Poseidon
 
Poseidon
0
0
0
0
L
Cthulhu
Bersekertt
Cthulhu
2
3
1
0.83
W
0
0
0
0
W
Horus
4
1
2
5
W
Charybdis
Stalezor
Charybdis
2
2
2
1.5
L
Cupid
Sukura47
Cupid
0
0
0
0
W
Surtr
0
2
0
0
L
Achilles
ariel_p_j2
Achilles
2
0
0
2
L
Fenrir
jc730123
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,410
Damage
10,475
20,541
Taken
18,478
6,883
Mitigated
6,769
6,280
Healing
5,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,818
1,532
0
1,105
4,128
908
0
0
4,128
0
13,700
W
Poseidon
 
Poseidon
2,624
501
0
585
2,116
412
609
0
2,116
35,827
1,242
L
Cthulhu
Bersekertt
Cthulhu
3,174
661
0
936
7,129
3,309
0
0
7,129
14,859
811
W
551
148
0
693
3,759
1,148
0
0
3,759
0
26,284
W
Horus
2,638
1,048
489
1,774
4,535
2,518
40
1,455
3,080
0
8,763
W
Charybdis
Stalezor
Charybdis
2,799
1,649
0
1,278
4,336
1,160
256
1,693
2,643
0
28,378
L
Cupid
Sukura47
Cupid
541
163
0
2,295
4,584
1,248
0
2,570
2,014
0
23,614
W
Surtr
1,863
518
0
695
3,732
1,531
0
0
3,732
384
17,624
L
Achilles
ariel_p_j2
Achilles
1,877
276
0
1,944
4,355
1,356
0
145
3,944
0
34,362
L
Fenrir
jc730123
Fenrir
0
0
0
0
345
62
0
0
345
0
673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,259
Gold Earned
22,453
148
Minions Killed
212
0
Camps Cleared
0
537,685
Distance Traveled
684,414
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,826
638
18
3
0
110,220
1
W
Poseidon
4,787
798
66
11
0
117,673
0
L
Cthulhu
4,199
700
21
4
0
134,644
0
W
Pele
4,042
674
53
9
0
176,668
0
W
Horus
5,278
880
9
2
0
132,887
0
W
Charybdis
4,352
725
49
8
0
124,657
0
L
Cupid
3,982
664
49
8
0
137,430
1
W
Surtr
3,994
666
35
6
0
132,529
0
L
Achilles
5,387
898
60
10
0
135,759
0
L
Fenrir
2,865
478
0
0
0
19,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role