Player Matchup

Kuzenbo
Kuzenbo
AMIAVI
Kuzenbo
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 22L
1,412 Elo+
Party 1
Nut
Nut
Cloudboy
Nut
Level 128
God Stats
12W - 12L
1,498 SR
Queue Stats
56W - 52L
1,474 Elo+
Party 1
Zeus
Zeus
Notouching
Zeus
Level 129
God Stats
17W - 13L
1,673 SR
Queue Stats
164W - 167L
1,553 Elo+
Solo
Bacchus
Bacchus
kamikami682
Bacchus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,412 Elo+
Party 1
Fenrir
Fenrir
super0v0man
Fenrir
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 53L
1,491 Elo+
Party 1
Team Averages
Level 127
1,534 SR
1,469 Elo+

VS

Team Averages
Level 123
1,480 SR
1,494 Elo+
Maman Brigitte
Maman Brigitte
 
Maman Brigitte
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AbyssLorD2
Apollo
Level 100
God Stats
306W - 336L
1,482 SR
Queue Stats
310W - 336L
1,447 Elo+
Solo
Ymir
Ymir
DualMuRpHy B
Ymir
Level 98
God Stats
19W - 36L
1,473 SR
Queue Stats
87W - 130L
1,463 Elo+
Solo
King Arthur
King Arthur
ImOops
King Arthur
Level 157
God Stats
6W - 6L
1,496 SR
Queue Stats
141W - 135L
1,562 Elo+
Solo
Ra
Ra
Ksama1310
Ra
Level 156
God Stats
10W - 13L
1,450 SR
Queue Stats
188W - 216L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AMIAVI
Kuzenbo
13
1 / 0 / 8
7,625
1,089
4,585
8,797
12,281
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 1 / 8
8,117
1,160
3,965
4,516
1,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 5
9,100
1,300
14,803
5,112
1,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
kamikami682
Bacchus
13
4 / 0 / 7
8,938
1,277
5,512
6,061
7,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Fenrir
13
0 / 2 / 11
7,450
1,064
4,360
6,697
4,118
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

335

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
13
3 / 1 / 2
8,245
1,178
6,991
6,654
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Apollo
AbyssLorD2
Apollo
12
0 / 1 / 0
6,436
919
207
978
254
Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

13
0 / 3 / 3
8,006
1,144
3,669
12,282
7,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
ImOops
King Arthur
12
2 / 3 / 2
7,630
1,090
9,380
9,721
5,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 4 / 3
7,291
1,042
7,685
6,774
2,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
12
Kills
5
5
Deaths
12
39
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Maman Brigitte
 
Maman Brigitte
3
1
2
4
W
Kuzenbo
AMIAVI
Kuzenbo
1
0
8
5
L
Apollo
AbyssLorD2
Apollo
0
1
0
0
W
3
1
8
7
L
0
3
3
0.5
L
King Arthur
ImOops
King Arthur
2
3
2
1
L
0
4
3
0.38
W
4
2
5
3.25
W
Bacchus
kamikami682
Bacchus
4
0
7
7.5
W
Fenrir
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,225
Damage
27,932
31,183
Taken
36,409
27,623
Mitigated
17,910
2,485
Healing
2,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maman Brigitte
 
Maman Brigitte
6,991
501
0
36
6,654
2,332
0
3,707
2,947
20,250
1,171
W
Kuzenbo
AMIAVI
Kuzenbo
4,585
1,230
0
0
8,797
12,281
0
4,984
3,813
15,373
0
L
Apollo
AbyssLorD2
Apollo
207
146
0
0
978
254
0
333
645
0
2,542
W
3,965
2,348
0
811
4,516
1,755
0
2,046
2,470
0
20,866
L
3,669
329
0
866
12,282
7,661
0
8,848
3,434
16,593
673
L
King Arthur
ImOops
King Arthur
9,380
256
0
0
9,721
5,459
0
7,092
2,629
1,932
17,802
L
7,685
69
927
482
6,774
2,204
0
4,344
2,430
25,662
0
W
14,803
1,141
0
231
5,112
1,918
0
3,596
1,516
32,257
0
W
Bacchus
kamikami682
Bacchus
5,512
79
0
1,241
6,061
7,551
0
3,753
2,234
9,854
1,536
W
Fenrir
4,360
448
0
202
6,697
4,118
0
4,049
2,512
0
10,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,230
Gold Earned
37,608
140
Minions Killed
138
7
Camps Cleared
5
735,203
Distance Traveled
619,772
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maman Brigitte
8,245
1,178
39
6
0
169,354
0
W
Kuzenbo
7,625
1,089
18
3
1
157,821
0
L
Apollo
6,436
919
7
1
2
27,808
0
W
Nut
8,117
1,160
46
7
2
134,043
0
L
Ymir
8,006
1,144
22
3
1
119,842
1
L
King Arthur
7,630
1,090
22
3
1
163,886
0
L
Ra
7,291
1,042
48
7
1
138,882
0
W
Zeus
9,100
1,300
51
7
3
133,154
0
W
Bacchus
8,938
1,277
12
2
0
153,775
0
W
Fenrir
7,450
1,064
13
2
1
156,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role