Player Matchup

Gilgamesh
Gilgamesh
Gold III
AveryYellow
Gilgamesh
Gold III
Level 69
God Stats
0W - 1L
1,491 SR
Queue Stats
51W - 42L
1,506 MMR
Solo
Jormungandr
Jormungandr
Bronze III
Fuhnem
Jormungandr
Bronze III
Level 65
God Stats
0W - 2L
1,732 SR
Queue Stats
4W - 10L
1,546 MMR
Party 1
He Bo
He Bo
Gold IV
SillyZeem
He Bo
Gold IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 142L
1,525 MMR
Solo
Raijin
Raijin
Gold III
Trentbuchet
Raijin
Gold III
Level 146
God Stats
0W - 2L
1,315 SR
Queue Stats
120W - 119L
1,530 MMR
Solo
Anhur
Anhur
Bronze III
lioncris21
Anhur
Bronze III
Level 85
God Stats
0W - 3L
1,164 SR
Queue Stats
4W - 10L
1,546 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,441 SR
1,531 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 100
1,670 SR
1,521 MMR
Ix Chel
Ix Chel
Gold V
 
Ix Chel
Gold V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
DoctorFatWeiner
Medusa
Silver III
Level 105
God Stats
3W - 4L
1,643 SR
Queue Stats
33W - 22L
1,468 MMR
Party 2
Bacchus
Bacchus
Silver I
MsWideBehind
Bacchus
Silver I
Level 64
God Stats
5W - 0L
1,931 SR
Queue Stats
6W - 1L
1,615 MMR
Party 2
Chang'e
Chang'e
Silver I
Round2ImInYou
Chang'e
Silver I
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,542 MMR
Solo
Osiris
Osiris
Gold II
tomy1111
Osiris
Gold II
Level 149
God Stats
1W - 1L
1,778 SR
Queue Stats
50W - 61L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AveryYellow
Gilgamesh
9
1 / 3 / 1
4,832
483
3,929
8,935
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
Fuhnem
Jormungandr
8
1 / 4 / 0
5,289
529
3,554
9,182
5,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
SillyZeem
He Bo
8
0 / 5 / 0
4,500
450
1,884
5,214
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Raijin
10
2 / 3 / 1
5,837
584
4,356
8,835
2,569
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
8
0 / 5 / 1
4,638
464
1,429
5,984
1,424
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
JanusBastetThorCharybdisAo Kuang

VS

Bans
CthulhuCu ChulainnCabrakanAresAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
4 / 0 / 2
7,341
734
4,175
5,017
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 1 / 3
7,301
730
6,475
5,743
1,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
MsWideBehind
Bacchus
9
3 / 0 / 8
6,312
631
4,322
4,432
3,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
12
6 / 1 / 4
6,837
684
6,295
8,522
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
tomy1111
Osiris
12
2 / 2 / 2
6,807
681
6,891
9,625
6,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
4
Kills
20
20
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
0
2
5
L
Gilgamesh
AveryYellow
Gilgamesh
1
3
1
0.5
W
5
1
3
6.5
L
Jormungandr
Fuhnem
Jormungandr
1
4
0
0.25
W
Bacchus
MsWideBehind
Bacchus
3
0
8
7
W
Chang'e
6
1
4
8
L
He Bo
SillyZeem
He Bo
0
5
0
0
L
Raijin
2
3
1
0.83
L
Anhur
0
5
1
0.1
W
Osiris
tomy1111
Osiris
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,152
Damage
28,158
38,150
Taken
33,339
13,031
Mitigated
15,401
8,454
Healing
14,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,175
230
50
2,324
5,017
1,706
356
1,582
3,435
52,644
1,252
L
Gilgamesh
AveryYellow
Gilgamesh
3,929
1,140
0
2,441
8,935
2,672
0
4,664
4,179
0
24,099
W
6,475
2,337
0
1,798
5,743
1,702
366
881
4,862
0
60,428
L
Jormungandr
Fuhnem
Jormungandr
3,554
544
0
1,027
9,182
5,196
0
3,680
5,418
16,684
1,511
W
Bacchus
MsWideBehind
Bacchus
4,322
801
0
922
4,432
3,074
0
1,121
3,311
15,394
881
W
Chang'e
6,295
643
560
5,670
8,522
2,372
0
1,158
7,364
47,911
984
L
He Bo
SillyZeem
He Bo
1,884
0
0
40
5,214
1,170
0
3,340
1,586
20,172
0
L
Raijin
4,356
898
55
3,893
8,835
2,569
0
1,099
7,736
31,279
751
L
Anhur
1,429
1,028
0
998
5,984
1,424
0
1,328
4,656
0
20,361
W
Osiris
tomy1111
Osiris
6,891
1,962
0
3,309
9,625
6,547
0
4,394
5,231
0
45,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,096
Gold Earned
34,598
220
Minions Killed
393
0
Camps Cleared
0
979,271
Distance Traveled
1,088,878
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,341
734
115
12
0
226,039
0
L
Gilgamesh
4,832
483
48
5
0
220,614
0
W
Medusa
7,301
730
107
11
0
208,366
0
L
Jormungandr
5,289
529
21
2
0
201,094
2
W
Bacchus
6,312
631
27
3
0
225,488
3
W
Chang'e
6,837
684
73
7
0
226,882
1
L
He Bo
4,500
450
38
4
0
198,471
1
L
Raijin
5,837
584
68
7
0
171,871
1
L
Anhur
4,638
464
45
5
0
187,221
0
W
Osiris
6,807
681
71
7
0
202,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role