Player Matchup

Chaac
Chaac
AlphaBlood0523
Chaac
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,574 Elo+
Solo
Artemis
Artemis
Arisu927
Artemis
Level 52
God Stats
18W - 13L
1,593 SR
Queue Stats
83W - 83L
1,570 Elo+
Solo
Sylvanus
Sylvanus
Mizphitz
Sylvanus
Level 162
God Stats
1W - 3L
1,796 SR
Queue Stats
177W - 166L
1,522 Elo+
Solo
Thor
Thor
TestoTiger7391
Thor
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,368 Elo+
Solo
Agni
Agni
illuminati2089
Agni
Level 143
God Stats
1W - 3L
1,542 SR
Queue Stats
134W - 122L
1,530 Elo+
Solo
Team Averages
Level 110
1,586 SR
1,513 Elo+

VS

Team Averages
Level 125
1,565 SR
1,508 Elo+
Ullr
Ullr
Bait
Ullr
Level 128
God Stats
33W - 25L
1,580 SR
Queue Stats
332W - 303L
1,466 Elo+
Party 1
King Arthur
King Arthur
Electropolitan
King Arthur
Level 144
God Stats
4W - 3L
1,406 SR
Queue Stats
80W - 70L
1,528 Elo+
Party 1
Baron Samedi
Baron Samedi
WiltDasney
Baron Samedi
Level 159
God Stats
5W - 2L
1,596 SR
Queue Stats
149W - 118L
1,522 Elo+
Solo
Izanami
Izanami
Zomboy801
Izanami
Level 105
God Stats
5W - 2L
1,713 SR
Queue Stats
44W - 38L
1,562 Elo+
Solo
Kuzenbo
Kuzenbo
doom shroomy
Kuzenbo
Level 89
God Stats
1W - 0L
1,529 SR
Queue Stats
81W - 74L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
4,705
471
1,109
5,177
2,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Artemis
Arisu927
Artemis
10
2 / 1 / 2
5,381
538
5,461
5,423
1,900
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Mizphitz
Sylvanus
9
2 / 1 / 2
5,556
556
3,759
10,686
6,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 2 / 0
5,506
551
2,167
8,646
3,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
1 / 0 / 0
4,494
449
1,888
1,826
463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Bait
Ullr
11
3 / 0 / 1
5,885
589
2,115
7,821
2,371
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Electropolitan
King Arthur
12
2 / 1 / 1
7,079
708
3,358
5,402
2,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
WiltDasney
Baron Samedi
12
2 / 1 / 1
6,439
644
4,277
5,308
1,742
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Izanami
Zomboy801
Izanami
9
0 / 3 / 3
5,391
539
4,151
7,321
1,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
doom shroomy
Kuzenbo
8
0 / 2 / 0
5,569
557
2,237
6,953
6,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
7
Kills
7
7
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Artemis
Arisu927
Artemis
2
1
2
3
W
Ullr
Bait
Ullr
3
0
1
3.5
W
King Arthur
Electropolitan
King Arthur
2
1
1
2.5
L
Sylvanus
Mizphitz
Sylvanus
2
1
2
3
L
1
2
0
0.5
W
Baron Samedi
WiltDasney
Baron Samedi
2
1
1
2.5
W
Izanami
Zomboy801
Izanami
0
3
3
0.5
W
Kuzenbo
doom shroomy
Kuzenbo
0
2
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,384
Damage
16,138
31,758
Taken
32,805
14,570
Mitigated
14,166
10,076
Healing
10,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,109
218
0
1,397
5,177
2,315
0
0
5,177
0
18,892
L
Artemis
Arisu927
Artemis
5,461
2,064
0
2,108
5,423
1,900
0
1,021
4,402
0
36,299
W
Ullr
Bait
Ullr
2,115
1,179
0
3,795
7,821
2,371
0
149
7,672
0
36,486
W
King Arthur
Electropolitan
King Arthur
3,358
844
0
837
5,402
2,249
0
0
5,230
0
48,699
L
Sylvanus
Mizphitz
Sylvanus
3,759
413
911
4,445
10,686
6,595
0
3,680
7,006
17,039
0
L
2,167
401
0
715
8,646
3,297
0
936
7,710
0
43,603
W
Baron Samedi
WiltDasney
Baron Samedi
4,277
398
168
3,214
5,308
1,742
211
2,705
2,603
44,580
885
W
Izanami
Zomboy801
Izanami
4,151
3,028
0
1,830
7,321
1,791
29
1,924
5,397
0
35,293
W
Kuzenbo
doom shroomy
Kuzenbo
2,237
589
0
560
6,953
6,013
426
869
6,084
14,538
3,481
L
1,888
550
0
500
1,826
463
0
575
1,251
16,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,642
Gold Earned
30,363
252
Minions Killed
346
0
Camps Cleared
0
808,783
Distance Traveled
931,250
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,705
471
42
4
0
145,839
0
L
Artemis
5,381
538
70
7
0
177,839
3
W
Ullr
5,885
589
63
6
0
204,694
0
W
King Arthur
7,079
708
89
9
0
199,410
2
L
Sylvanus
5,556
556
28
3
0
173,375
0
L
Thor
5,506
551
82
8
0
219,487
0
W
Baron Samedi
6,439
644
91
9
0
168,676
0
W
Izanami
5,391
539
77
8
0
172,805
0
W
Kuzenbo
5,569
557
26
3
0
185,665
5
L
Agni
4,494
449
30
3
0
92,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role