Player Matchup

Geb
Geb
Silver III
LtDansLegss
Geb
Silver III
Level 43
God Stats
11W - 2L
2,052 SR
Queue Stats
34W - 36L
1,537 MMR
Party 2
Thoth
Thoth
Gold II
Luckymagic9291
Thoth
Gold II
Level 148
God Stats
2W - 0L
1,732 SR
Queue Stats
9W - 1L
1,918 MMR
Party 2
Shiva
Shiva
Gold III
Tek Toe
Shiva
Gold III
Level 67
God Stats
2W - 1L
1,502 SR
Queue Stats
65W - 59L
1,596 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 86
1,762 SR
1,683 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,669 SR
1,704 MMR
Agni
Agni
Gold II
duhhmfplug
Agni
Gold II
Level 136
God Stats
11W - 13L
1,652 SR
Queue Stats
87W - 89L
1,773 MMR
Solo
Tyr
Tyr
Gold III
eLVIOSADO
Tyr
Gold III
Level 76
God Stats
2W - 3L
1,696 SR
Queue Stats
155W - 139L
1,622 MMR
Party 1
Bastet
Bastet
Gold I
swylus
Bastet
Gold I
Level 148
God Stats
2W - 3L
1,659 SR
Queue Stats
178W - 157L
1,716 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 8
9,128
702
7,353
11,272
10,772
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
9 / 0 / 3
11,775
906
14,483
7,462
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
Tek Toe
Shiva
15
4 / 4 / 7
10,060
774
7,261
14,737
14,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
CthulhuAchillesNe ZhaHerculesKuzenbo

VS

Bans
BacchusAresChaacAtlasGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 2
9,402
723
8,966
7,902
1,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 4 / 5
8,348
642
5,737
14,399
15,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
swylus
Bastet
13
1 / 5 / 4
8,192
630
5,559
11,731
3,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
13
Kills
6
6
Deaths
13
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
2
8
2
W
9
0
3
10.5
W
Shiva
Tek Toe
Shiva
4
4
7
1.88
L
4
4
2
1.25
L
1
4
5
0.88
L
Bastet
swylus
Bastet
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,097
Damage
20,262
33,471
Taken
34,032
27,750
Mitigated
20,238
6,039
Healing
5,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,353
301
0
875
11,272
10,772
334
3,014
8,258
18,517
307
W
14,483
394
0
3,637
7,462
2,783
2,089
2,824
4,638
68,748
0
W
Shiva
Tek Toe
Shiva
7,261
662
498
1,029
14,737
14,195
376
3,356
11,381
0
28,707
L
8,966
776
0
250
7,902
1,880
0
4,591
2,830
43,187
0
L
5,737
356
0
2,813
14,399
15,187
0
8,722
4,702
0
17,637
L
Bastet
swylus
Bastet
5,559
1,119
0
2,779
11,731
3,171
0
6,566
4,674
306
19,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,963
Gold Earned
25,942
188
Minions Killed
124
0
Camps Cleared
0
816,742
Distance Traveled
687,756
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,128
702
30
2
0
282,274
6
W
Thoth
11,775
906
118
9
0
283,392
2
W
Shiva
10,060
774
40
3
0
251,076
0
L
Agni
9,402
723
83
6
0
222,398
0
L
Tyr
8,348
642
17
1
0
253,952
0
L
Bastet
8,192
630
24
2
0
211,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role