Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
MjolnirMasher
Cernunnos
Level 47
God Stats
2W - 1L
1,824 SR
Queue Stats
9W - 9L
1,439 Elo+
Party 1
Ymir
Ymir
TenGates
Ymir
Level 156
God Stats
4W - 1L
1,634 SR
Queue Stats
58W - 59L
1,525 Elo+
Solo
Nike
Nike
TheBromethean
Nike
Level 83
God Stats
4W - 2L
1,249 SR
Queue Stats
62W - 45L
1,575 Elo+
Party 1
Sol
Sol
xXxRathalosxXx
Sol
Level 177
God Stats
65W - 38L
1,683 SR
Queue Stats
119W - 103L
1,554 Elo+
Solo
Team Averages
Level 114
1,578 SR
1,519 Elo+

VS

Team Averages
Level 90
1,445 SR
1,455 Elo+
Yemoja
Yemoja
 
Yemoja
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Xd smooth1100
Fenrir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,276 Elo+
Solo
Scylla
Scylla
inkergirl90
Scylla
Level 122
God Stats
0W - 4L
1,206 SR
Queue Stats
174W - 186L
1,484 Elo+
Solo
Chernobog
Chernobog
noah1614
Chernobog
Level 62
God Stats
4W - 2L
1,521 SR
Queue Stats
175W - 194L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 1 / 5
6,376
531
3,367
6,954
2,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
MjolnirMasher
Cernunnos
11
3 / 2 / 6
6,453
538
2,861
5,311
1,295
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
13
2 / 0 / 3
8,068
672
4,601
5,744
3,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
6 / 0 / 6
7,475
623
6,999
10,404
7,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
6 / 0 / 2
8,712
726
5,243
7,949
2,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 2 / 3
5,741
478
2,217
6,442
3,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
 
Tsukuyomi
9
1 / 5 / 2
5,407
451
5,692
9,254
2,616
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 3 / 0
5,341
445
2,284
7,881
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
10
0 / 4 / 0
5,472
456
6,080
6,644
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
noah1614
Chernobog
5
0 / 5 / 1
4,369
364
2,391
5,007
1,048
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
19
Kills
3
3
Deaths
19
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
5
4.5
L
Yemoja
 
Yemoja
0
2
3
0.75
L
Tsukuyomi
 
Tsukuyomi
1
5
2
0.4
W
Cernunnos
MjolnirMasher
Cernunnos
3
2
6
3
W
Ymir
2
0
3
3.5
W
6
0
6
9
L
2
3
0
0.67
L
Scylla
0
4
0
0
L
Chernobog
noah1614
Chernobog
0
5
1
0.1
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,071
Damage
18,664
36,362
Taken
35,228
16,973
Mitigated
11,264
13,731
Healing
6,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,367
1,157
0
1,488
6,954
2,503
0
669
6,285
0
35,839
L
Yemoja
 
Yemoja
2,217
661
1,523
2,580
6,442
3,312
0
1,270
5,135
13,365
832
L
Tsukuyomi
 
Tsukuyomi
5,692
1,083
0
881
9,254
2,616
0
2,393
6,713
0
33,331
W
Cernunnos
MjolnirMasher
Cernunnos
2,861
1,597
74
1,004
5,311
1,295
229
925
4,386
0
19,306
W
Ymir
4,601
731
0
2,224
5,744
3,061
105
1,306
4,438
47,636
1,020
W
6,999
1,220
0
3,028
10,404
7,501
0
2,272
8,132
395
31,018
L
2,284
409
0
660
7,881
2,585
0
1,236
6,559
0
27,981
L
Scylla
6,080
958
0
0
6,644
1,703
0
4,247
2,355
39,056
0
L
Chernobog
noah1614
Chernobog
2,391
1,378
0
428
5,007
1,048
0
0
5,007
0
14,378
W
5,243
1,781
0
5,913
7,949
2,613
589
2,788
5,161
66,160
15,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,084
Gold Earned
26,330
395
Minions Killed
224
0
Camps Cleared
0
1,229,026
Distance Traveled
1,027,391
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,376
531
61
5
0
300,092
0
L
Yemoja
5,741
478
31
3
0
230,855
4
L
Tsukuyomi
5,407
451
64
5
0
234,715
0
W
Cernunnos
6,453
538
37
3
0
239,005
0
W
Ymir
8,068
672
111
9
0
212,177
2
W
Nike
7,475
623
41
3
0
242,288
2
L
Fenrir
5,341
445
45
4
0
222,054
0
L
Scylla
5,472
456
68
6
0
225,235
0
L
Chernobog
4,369
364
16
1
0
114,532
0
W
Sol
8,712
726
145
12
0
235,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role