Player Matchup

Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Europeee
Cthulhu
Gold IV
Level 149
God Stats
18W - 15L
1,546 SR
Queue Stats
254W - 254L
1,406 MMR
Party 1
Ao Kuang
Ao Kuang
Gold IV
HéII
Ao Kuang
Gold IV
Level 83
God Stats
8W - 4L
1,838 SR
Queue Stats
48W - 30L
1,778 MMR
Party 1
Vulcan
Vulcan
Gold III
TehInsaneR
Vulcan
Gold III
Level 179
God Stats
9W - 9L
1,610 SR
Queue Stats
116W - 116L
1,630 MMR
Solo
Horus
Horus
Gold IV
ZissouSociety
Horus
Gold IV
Level 68
God Stats
1W - 0L
1,503 SR
Queue Stats
47W - 47L
1,505 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,600 SR
1,564 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,614 SR
1,550 MMR
Baron Samedi
Baron Samedi
Platinum V
 
Baron Samedi
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
DominatingPower
Sun Wukong
Silver II
Level 88
God Stats
0W - 1L
1,690 SR
Queue Stats
5W - 7L
1,574 MMR
Solo
Xbalanque
Xbalanque
Gold II
HoPe Killz
Xbalanque
Gold II
Level 156
God Stats
2W - 1L
1,743 SR
Queue Stats
434W - 445L
1,568 MMR
Solo
Susano
Susano
Gold I
l3Kam
Susano
Gold I
Level 128
God Stats
2W - 3L
1,638 SR
Queue Stats
133W - 128L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 0 / 1
6,910
691
4,658
3,442
1,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Europeee
Cthulhu
11
0 / 0 / 2
6,245
625
7,125
6,833
4,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ao Kuang
HéII
Ao Kuang
12
7 / 0 / 1
6,528
653
7,227
8,509
2,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
TehInsaneR
Vulcan
12
2 / 0 / 2
6,551
655
2,991
3,420
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 0 / 5
5,660
566
2,481
4,197
2,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
RamaKaliThorCu ChulainnAtlas

VS

Bans
SurtrAresMorgan Le FayThothThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 1 / 0
5,642
564
1,936
3,366
868
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
 
Arachne
9
0 / 2 / 0
4,601
460
892
7,724
2,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
DominatingPower
Sun Wukong
10
0 / 2 / 0
5,496
550
3,766
11,351
5,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
HoPe Killz
Xbalanque
8
0 / 3 / 0
4,384
438
1,617
4,599
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Susano
l3Kam
Susano
8
0 / 5 / 0
4,602
460
3,656
8,612
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
13
Kills
0
0
Deaths
13
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
1
4.5
L
Baron Samedi
 
Baron Samedi
0
1
0
0
L
Arachne
 
Arachne
0
2
0
0
L
Sun Wukong
DominatingPower
Sun Wukong
0
2
0
0
W
Cthulhu
Europeee
Cthulhu
0
0
2
1
L
Xbalanque
HoPe Killz
Xbalanque
0
3
0
0
W
Ao Kuang
HéII
Ao Kuang
7
0
1
7.5
W
Vulcan
TehInsaneR
Vulcan
2
0
2
3
W
0
0
5
2.5
L
Susano
l3Kam
Susano
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,482
Damage
11,867
26,401
Taken
35,652
11,331
Mitigated
12,053
12,394
Healing
11,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,658
1,481
0
678
3,442
1,144
57
0
3,442
0
52,556
L
Baron Samedi
 
Baron Samedi
1,936
132
143
1,512
3,366
868
0
2,342
1,024
36,734
0
L
Arachne
 
Arachne
892
809
0
1,830
7,724
2,376
0
1,102
6,622
0
23,648
L
Sun Wukong
DominatingPower
Sun Wukong
3,766
880
0
4,313
11,351
5,776
0
7,411
3,114
0
36,008
W
Cthulhu
Europeee
Cthulhu
7,125
742
0
2,746
6,833
4,408
0
0
6,833
34,541
1,424
L
Xbalanque
HoPe Killz
Xbalanque
1,617
223
0
1,098
4,599
1,006
0
0
4,599
0
21,029
W
Ao Kuang
HéII
Ao Kuang
7,227
983
0
4,757
8,509
2,477
0
920
7,589
39,956
2,397
W
Vulcan
TehInsaneR
Vulcan
2,991
0
0
1,655
3,420
1,109
0
947
2,473
52,719
0
W
2,481
794
335
2,223
4,197
2,193
0
69
4,128
0
14,928
L
Susano
l3Kam
Susano
3,656
987
0
2,816
8,612
2,027
0
5,019
3,535
0
27,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,894
Gold Earned
24,725
413
Minions Killed
302
0
Camps Cleared
0
1,127,866
Distance Traveled
878,425
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,910
691
103
10
0
194,060
2
L
Baron Samedi
5,642
564
93
9
0
174,333
3
L
Arachne
4,601
460
43
4
0
196,866
0
L
Sun Wukong
5,496
550
70
7
0
195,848
0
W
Cthulhu
6,245
625
91
9
0
217,602
0
L
Xbalanque
4,384
438
44
4
0
115,314
0
W
Ao Kuang
6,528
653
72
7
0
254,547
0
W
Vulcan
6,551
655
116
12
0
230,120
3
W
Horus
5,660
566
31
3
0
231,537
6
L
Susano
4,602
460
52
5
0
196,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role