Player Matchup

Anubis
Anubis
Sketchball44
Anubis
Level 105
God Stats
23W - 12L
1,671 SR
Queue Stats
56W - 53L
1,515 Elo+
Party 1
Ares
Ares
acory3470
Ares
Level 109
God Stats
7W - 5L
1,665 SR
Queue Stats
16W - 17L
1,556 Elo+
Party 1
Sun Wukong
Sun Wukong
skamkhunt42
Sun Wukong
Level 103
God Stats
8W - 12L
1,402 SR
Queue Stats
51W - 50L
1,488 Elo+
Party 1
Team Averages
Level 106
1,580 SR
1,520 Elo+

VS

Team Averages
Level 115
1,714 SR
1,536 Elo+
Tyr
Tyr
DocMercSizzle
Tyr
Level 125
God Stats
5W - 4L
1,848 SR
Queue Stats
36W - 40L
1,530 Elo+
Party 2
Ix Chel
Ix Chel
LukesNukes69
Ix Chel
Level 104
God Stats
5W - 5L
1,646 SR
Queue Stats
36W - 37L
1,543 Elo+
Party 2
Arachne
Arachne
iTz MoDiFyZz
Arachne
Level 116
God Stats
5W - 5L
1,649 SR
Queue Stats
36W - 39L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 1 / 5
9,040
822
5,395
5,942
3,386
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ares
13
4 / 0 / 6
8,337
758
5,302
8,028
8,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sun Wukong
skamkhunt42
Sun Wukong
12
3 / 2 / 5
8,011
728
6,365
9,195
7,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,475
680
5,833
8,988
8,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
LukesNukes69
Ix Chel
12
1 / 5 / 2
7,248
659
6,595
7,161
2,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
iTz MoDiFyZz
Arachne
12
0 / 2 / 3
7,391
672
5,674
9,386
6,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
3
3
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Ix Chel
LukesNukes69
Ix Chel
1
5
2
0.4
W
Anubis
3
1
5
5.5
W
Ares
4
0
6
7
L
Arachne
iTz MoDiFyZz
Arachne
0
2
3
0.75
W
Sun Wukong
skamkhunt42
Sun Wukong
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,062
Damage
18,102
23,165
Taken
25,535
18,660
Mitigated
16,365
7,611
Healing
6,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,833
638
0
1,336
8,988
8,096
0
3,839
5,139
0
14,862
L
Ix Chel
LukesNukes69
Ix Chel
6,595
249
795
1,218
7,161
2,135
0
3,479
3,655
31,625
0
W
Anubis
5,395
267
118
2,594
5,942
3,386
96
2,253
3,689
39,247
226
W
Ares
5,302
333
0
2,371
8,028
8,265
0
2,545
5,483
13,084
547
L
Arachne
iTz MoDiFyZz
Arachne
5,674
3,219
0
3,322
9,386
6,134
0
3,304
6,029
0
33,019
W
Sun Wukong
skamkhunt42
Sun Wukong
6,365
966
0
2,528
9,195
7,009
148
1,829
7,362
0
20,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,388
Gold Earned
22,114
148
Minions Killed
125
0
Camps Cleared
0
606,409
Distance Traveled
621,497
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,475
680
23
2
0
218,616
1
L
Ix Chel
7,248
659
44
4
0
186,281
1
W
Anubis
9,040
822
93
8
0
185,151
3
W
Ares
8,337
758
20
2
0
213,555
0
L
Arachne
7,391
672
58
5
0
216,600
0
W
Sun Wukong
8,011
728
35
3
0
207,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role