Player Matchup

Artemis
Artemis
PeanutLad100
Artemis
Level 113
God Stats
1W - 2L
1,493 SR
Queue Stats
98W - 96L
1,467 Elo+
Solo
Nemesis
Nemesis
RasCepheus
Nemesis
Level 33
God Stats
1W - 2L
1,468 SR
Queue Stats
16W - 34L
1,170 Elo+
Solo
Chang'e
Chang'e
Xexal Power
Chang'e
Level 126
God Stats
5W - 3L
1,652 SR
Queue Stats
131W - 104L
1,595 Elo+
Solo
Sun Wukong
Sun Wukong
Zsombo2122
Sun Wukong
Level 36
God Stats
0W - 1L
1,715 SR
Queue Stats
99W - 92L
1,494 Elo+
Solo
Charon
Charon
arcer260
Charon
Level 129
God Stats
50W - 41L
1,574 SR
Queue Stats
442W - 400L
1,508 Elo+
Solo
Team Averages
Level 87
1,581 SR
1,446 Elo+

VS

Team Averages
Level 69
1,541 SR
1,479 Elo+
Hel
Hel
Mittt
Hel
Level 146
God Stats
2W - 2L
1,255 SR
Queue Stats
246W - 229L
1,495 Elo+
Solo
Bellona
Bellona
PhilpReset
Bellona
Level 48
God Stats
2W - 0L
1,795 SR
Queue Stats
43W - 48L
1,519 Elo+
Solo
Arachne
Arachne
VgZyro
Arachne
Level 56
God Stats
18W - 13L
1,668 SR
Queue Stats
49W - 56L
1,545 Elo+
Solo
Heimdallr
Heimdallr
Z3RO_elefantino
Heimdallr
Level 82
God Stats
3W - 0L
1,584 SR
Queue Stats
59W - 54L
1,477 Elo+
Party 1
Ymir
Ymir
vita_morente
Ymir
Level 13
God Stats
2W - 2L
1,405 SR
Queue Stats
2W - 4L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
PeanutLad100
Artemis
16
8 / 3 / 4
10,153
508
17,716
13,226
6,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
RasCepheus
Nemesis
15
1 / 7 / 3
8,673
434
2,878
19,518
7,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Xexal Power
Chang'e
17
5 / 3 / 2
10,277
514
12,663
15,313
6,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Zsombo2122
Sun Wukong
6
1 / 3 / 0
6,335
317
937
3,985
1,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
arcer260
Charon
15
1 / 4 / 13
9,824
491
12,072
18,656
13,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Mittt
Hel
18
4 / 1 / 1
12,029
601
12,485
11,749
4,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
PhilpReset
Bellona
19
7 / 3 / 1
12,724
636
10,863
17,439
15,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
VgZyro
Arachne
19
8 / 3 / 3
12,144
607
12,463
24,412
10,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Z3RO_elefantino
Heimdallr
14
0 / 7 / 3
9,033
452
9,672
14,996
5,701
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 2 / 0
9,540
477
1,939
11,839
10,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
16
Kills
19
20
Deaths
16
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hel
Mittt
Hel
4
1
1
4.5
L
Artemis
PeanutLad100
Artemis
8
3
4
3.33
W
Bellona
PhilpReset
Bellona
7
3
1
2.5
L
Nemesis
RasCepheus
Nemesis
1
7
3
0.36
W
Arachne
VgZyro
Arachne
8
3
3
3.17
L
Chang'e
Xexal Power
Chang'e
5
3
2
2
W
Heimdallr
Z3RO_elefantino
Heimdallr
0
7
3
0.21
L
Sun Wukong
Zsombo2122
Sun Wukong
1
3
0
0.33
L
Charon
arcer260
Charon
1
4
13
1.88
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,266
Damage
47,422
70,698
Taken
80,435
35,428
Mitigated
46,515
18,538
Healing
28,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Mittt
Hel
12,485
631
1,972
6,031
11,749
4,903
849
6,034
5,025
98,632
1,213
L
Artemis
PeanutLad100
Artemis
17,716
10,992
0
3,483
13,226
6,081
35
449
12,777
0
79,499
W
Bellona
PhilpReset
Bellona
10,863
3,733
0
4,025
17,439
15,510
0
4,141
13,194
0
96,955
L
Nemesis
RasCepheus
Nemesis
2,878
841
0
2,098
19,518
7,912
0
4,976
14,349
0
63,194
W
Arachne
VgZyro
Arachne
12,463
9,510
0
12,134
24,412
10,299
762
5,705
18,459
0
110,451
L
Chang'e
Xexal Power
Chang'e
12,663
422
1,665
6,518
15,313
6,090
0
6,672
8,422
70,821
415
W
Heimdallr
Z3RO_elefantino
Heimdallr
9,672
3,010
0
3,421
14,996
5,701
378
5,022
9,916
0
65,116
L
Sun Wukong
Zsombo2122
Sun Wukong
937
155
0
0
3,985
1,629
0
0
3,985
0
10,558
L
Charon
arcer260
Charon
12,072
2,516
0
4,774
18,656
13,716
0
1,631
16,879
42,118
0
W
1,939
64
0
1,076
11,839
10,102
90
3,303
8,405
25,750
1,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,262
Gold Earned
55,470
438
Minions Killed
593
0
Camps Cleared
0
1,703,214
Distance Traveled
1,967,656
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,029
601
175
9
0
400,132
6
L
Artemis
10,153
508
98
5
0
382,902
1
W
Bellona
12,724
636
151
8
0
393,428
1
L
Nemesis
8,673
434
106
5
0
424,183
1
W
Arachne
12,144
607
140
7
0
450,347
0
L
Chang'e
10,277
514
152
8
0
401,782
1
W
Heimdallr
9,033
452
86
4
0
360,593
4
L
Sun Wukong
6,335
317
24
1
0
76,225
0
L
Charon
9,824
491
58
3
0
418,122
10
W
Ymir
9,540
477
41
2
0
363,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role