Player Matchup

Hercules
Hercules
DigiTaL-XaN
Hercules
Level 143
God Stats
8W - 14L
1,590 SR
Queue Stats
196W - 181L
1,564 Elo+
Solo
Zhong Kui
Zhong Kui
DrBoofenschmirtz
Zhong Kui
Level 105
God Stats
17W - 8L
1,752 SR
Queue Stats
346W - 280L
1,548 Elo+
Solo
Cu Chulainn
Cu Chulainn
OniSage
Cu Chulainn
Level 211
God Stats
6W - 7L
1,541 SR
Queue Stats
186W - 181L
1,568 Elo+
Solo
Izanami
Izanami
Z3RO_elefantino
Izanami
Level 82
God Stats
1W - 2L
1,534 SR
Queue Stats
61W - 59L
1,487 Elo+
Party 1
Ymir
Ymir
vita_morente
Ymir
Level 13
God Stats
2W - 2L
1,509 SR
Queue Stats
2W - 4L
1,461 Elo+
Party 1
Team Averages
Level 111
1,585 SR
1,526 Elo+

VS

Team Averages
Level 101
1,542 SR
1,497 Elo+
Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Cory_025
Skadi
Level 97
God Stats
6W - 3L
1,694 SR
Queue Stats
288W - 276L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
Gi4ntKitsune
Kuzenbo
Level 88
God Stats
3W - 0L
1,728 SR
Queue Stats
83W - 83L
1,449 Elo+
Solo
Janus
Janus
Xexal Power
Janus
Level 126
God Stats
12W - 8L
1,507 SR
Queue Stats
131W - 104L
1,586 Elo+
Solo
Arachne
Arachne
joatson2005
Arachne
Level 39
God Stats
4W - 3L
1,282 SR
Queue Stats
317W - 294L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DigiTaL-XaN
Hercules
6
2 / 0 / 0
3,687
737
1,006
3,977
1,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
8
2 / 0 / 0
4,768
954
2,138
1,945
1,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cu Chulainn
OniSage
Cu Chulainn
4
0 / 2 / 0
3,065
613
616
2,674
889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 2 / 2
3,451
690
2,144
3,137
759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 1 / 1
3,333
667
852
4,741
2,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
2 / 0 / 0
4,701
940
3,538
3,243
1,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Skadi
Cory_025
Skadi
7
2 / 2 / 1
3,771
754
4,503
2,507
730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Gi4ntKitsune
Kuzenbo
7
1 / 0 / 2
4,218
844
1,781
2,926
2,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 1 / 0
3,944
789
222
1,812
457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
joatson2005
Arachne
6
0 / 1 / 0
3,383
677
120
3,419
775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
5
5
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
0
2
W
Skadi
Cory_025
Skadi
2
2
1
1.25
L
Hercules
DigiTaL-XaN
Hercules
2
0
0
2
L
Zhong Kui
2
0
0
2
W
Kuzenbo
Gi4ntKitsune
Kuzenbo
1
0
2
2
L
Cu Chulainn
OniSage
Cu Chulainn
0
2
0
0
W
0
1
0
0
L
0
2
2
0.5
W
Arachne
joatson2005
Arachne
0
1
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,756
Damage
10,164
16,474
Taken
13,907
6,645
Mitigated
5,169
4,866
Healing
5,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,538
1,820
0
2,172
3,243
1,047
0
477
2,766
0
23,106
W
Skadi
Cory_025
Skadi
4,503
1,902
0
160
2,507
730
0
476
2,031
0
23,420
L
Hercules
DigiTaL-XaN
Hercules
1,006
531
0
1,257
3,977
1,520
0
203
3,692
0
14,100
L
Zhong Kui
2,138
989
0
1,367
1,945
1,370
0
182
1,682
22,671
8,695
W
Kuzenbo
Gi4ntKitsune
Kuzenbo
1,781
651
0
1,544
2,926
2,160
48
376
2,550
6,940
0
L
Cu Chulainn
OniSage
Cu Chulainn
616
166
0
957
2,674
889
0
0
2,537
0
6,585
W
222
87
0
600
1,812
457
0
1,050
762
19,333
0
L
2,144
1,872
0
639
3,137
759
0
598
2,539
0
17,640
W
Arachne
joatson2005
Arachne
120
44
0
1,501
3,419
775
0
319
3,100
0
13,198
L
852
65
0
646
4,741
2,107
0
980
3,761
4,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,304
Gold Earned
20,017
160
Minions Killed
179
0
Camps Cleared
0
499,163
Distance Traveled
621,603
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,701
940
46
9
0
126,145
2
W
Skadi
3,771
754
35
7
0
114,769
0
L
Hercules
3,687
737
35
7
0
138,764
0
L
Zhong Kui
4,768
954
64
13
0
109,985
0
W
Kuzenbo
4,218
844
12
2
0
129,289
1
L
Cu Chulainn
3,065
613
17
3
0
44,574
0
W
Janus
3,944
789
57
11
0
133,654
0
L
Izanami
3,451
690
40
8
0
105,153
1
W
Arachne
3,383
677
29
6
0
117,746
0
L
Ymir
3,333
667
4
1
0
100,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role