Player Matchup

Hachiman
Hachiman
Baananaz
Hachiman
Level 124
God Stats
3W - 1L
1,788 SR
Queue Stats
215W - 195L
1,550 Elo+
Solo
Athena
Athena
ShrimpOfLeeds
Athena
Level 156
God Stats
143W - 98L
1,576 SR
Queue Stats
185W - 149L
1,536 Elo+
Solo
Yemoja
Yemoja
ZRaptorX99
Yemoja
Level 129
God Stats
5W - 5L
1,506 SR
Queue Stats
54W - 52L
1,492 Elo+
Solo
Zeus
Zeus
dapa410
Zeus
Level 89
God Stats
2W - 2L
1,277 SR
Queue Stats
35W - 48L
1,409 Elo+
Solo
Ravana
Ravana
notLeendert
Ravana
Level 158
God Stats
1W - 0L
1,561 SR
Queue Stats
86W - 80L
1,564 Elo+
Solo
Team Averages
Level 131
1,542 SR
1,510 Elo+

VS

Team Averages
Level 158
1,516 SR
1,512 Elo+
Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AlexDoMu
King Arthur
Level 142
God Stats
7W - 8L
1,479 SR
Queue Stats
153W - 152L
1,482 Elo+
Party 1
Bacchus
Bacchus
DrugBatmana
Bacchus
Level 157
God Stats
4W - 5L
1,579 SR
Queue Stats
173W - 158L
1,570 Elo+
Solo
Camazotz
Camazotz
Ori_DJ
Camazotz
Level 146
God Stats
4W - 6L
1,524 SR
Queue Stats
177W - 170L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Baananaz
Hachiman
13
0 / 4 / 2
6,660
555
3,348
8,143
2,564
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 1 / 5
7,767
647
8,210
13,173
8,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
ZRaptorX99
Yemoja
11
1 / 2 / 4
6,697
558
2,206
7,057
4,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
dapa410
Zeus
12
3 / 3 / 2
7,273
606
5,109
7,355
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
14
6 / 1 / 3
7,830
653
7,800
7,117
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 0 / 2
7,995
666
5,325
5,799
1,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
 
Zeus
12
1 / 3 / 1
6,594
550
5,917
5,367
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
AlexDoMu
King Arthur
10
0 / 5 / 2
6,084
507
4,139
11,852
7,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
DrugBatmana
Bacchus
9
2 / 2 / 3
6,034
503
5,915
9,837
9,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Camazotz
Ori_DJ
Camazotz
11
4 / 3 / 0
6,527
544
4,438
9,960
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
13
Kills
11
11
Deaths
13
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
0
2
5
L
Zeus
 
Zeus
1
3
1
0.5
L
King Arthur
AlexDoMu
King Arthur
0
5
2
0.2
W
Hachiman
Baananaz
Hachiman
0
4
2
0.25
L
Bacchus
DrugBatmana
Bacchus
2
2
3
1.75
L
Camazotz
Ori_DJ
Camazotz
4
3
0
1.33
W
3
1
5
5.5
W
Yemoja
ZRaptorX99
Yemoja
1
2
4
1.5
W
Zeus
dapa410
Zeus
3
3
2
1.33
W
Ravana
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,673
Damage
25,734
42,845
Taken
42,815
20,314
Mitigated
22,876
15,143
Healing
14,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,325
1,438
0
2,039
5,799
1,897
92
587
5,212
0
63,166
L
Zeus
 
Zeus
5,917
129
0
587
5,367
1,767
0
1,728
3,411
52,099
0
L
King Arthur
AlexDoMu
King Arthur
4,139
347
0
2,865
11,852
7,109
0
5,956
5,896
0
35,654
W
Hachiman
Baananaz
Hachiman
3,348
1,611
0
2,310
8,143
2,564
0
863
7,280
0
55,960
L
Bacchus
DrugBatmana
Bacchus
5,915
644
0
3,447
9,837
9,195
0
3,860
5,771
17,564
0
L
Camazotz
Ori_DJ
Camazotz
4,438
1,038
0
5,250
9,960
2,908
0
1,641
8,289
0
38,357
W
8,210
3,078
0
5,356
13,173
8,787
42
1,641
11,532
39,939
12,921
W
Yemoja
ZRaptorX99
Yemoja
2,206
833
1,814
1,148
7,057
4,065
0
3,732
3,325
15,454
2,478
W
Zeus
dapa410
Zeus
5,109
671
0
987
7,355
2,230
0
4,757
2,598
41,567
913
W
Ravana
7,800
2,767
0
3,528
7,117
2,668
0
839
6,278
0
58,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,227
Gold Earned
33,234
416
Minions Killed
386
0
Camps Cleared
0
1,252,611
Distance Traveled
1,286,261
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,995
666
121
10
0
263,747
2
L
Zeus
6,594
550
108
9
0
238,913
4
L
King Arthur
6,084
507
71
6
0
230,385
4
W
Hachiman
6,660
555
98
8
0
242,012
2
L
Bacchus
6,034
503
25
2
0
270,796
0
L
Camazotz
6,527
544
61
5
0
282,420
0
W
Athena
7,767
647
92
8
0
260,994
2
W
Yemoja
6,697
558
24
2
0
235,718
4
W
Zeus
7,273
606
99
8
0
219,375
1
W
Ravana
7,830
653
103
9
0
294,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role