Player Matchup

Medusa
Medusa
Masters
 
Medusa
Masters
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
CHAMOISITO
Hun Batz
Silver I
Level 128
God Stats
7W - 8L
1,599 SR
Queue Stats
82W - 92L
1,479 MMR
Party 1
Surtr
Surtr
Gold III
Hiserys
Surtr
Gold III
Level 147
God Stats
3W - 13L
1,159 SR
Queue Stats
263W - 273L
1,559 MMR
Solo
Eset
Eset
Silver I
Zn0batV2
Eset
Silver I
Level 156
God Stats
20W - 13L
1,857 SR
Queue Stats
151W - 160L
1,362 MMR
Party 1
Geb
Geb
Silver II
elerocks1515
Geb
Silver II
Level 188
God Stats
0W - 1L
1,653 SR
Queue Stats
37W - 41L
1,428 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,554 SR
1,466 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 101
1,625 SR
1,602 MMR
Awilix
Awilix
Gold V
Astro9800
Awilix
Gold V
Level 128
God Stats
9W - 13L
1,666 SR
Queue Stats
50W - 59L
1,462 MMR
Party 2
Thoth
Thoth
Platinum I
BLOBMISTI
Thoth
Platinum I
Level 103
God Stats
17W - 19L
1,602 SR
Queue Stats
45W - 41L
2,101 MMR
Party 3
Skadi
Skadi
Gold V
Numberonenem
Skadi
Gold V
Level 68
God Stats
6W - 3L
1,592 SR
Queue Stats
223W - 238L
1,320 MMR
Party 2
Fafnir
Fafnir
Gold I
Prezencee
Fafnir
Gold I
Level 78
God Stats
10W - 10L
1,623 SR
Queue Stats
33W - 31L
1,759 MMR
Party 3
Chaac
Chaac
Gold V
iRyanruns
Chaac
Gold V
Level 128
God Stats
72W - 55L
1,640 SR
Queue Stats
146W - 153L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 1 / 0
5,216
652
5,073
4,002
1,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
CHAMOISITO
Hun Batz
7
1 / 4 / 0
4,243
530
1,953
5,682
1,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Surtr
Hiserys
Surtr
7
1 / 5 / 1
4,412
552
3,964
8,351
3,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
7
0 / 3 / 0
3,940
493
1,207
3,567
833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
0 / 2 / 1
4,379
547
2,542
7,130
2,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
Ao KuangThanatosDa JiScylla

VS

Bans
BellonaTsukuyomiGuan YuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Astro9800
Awilix
10
8 / 0 / 1
6,108
764
5,398
2,861
959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
BLOBMISTI
Thoth
10
1 / 0 / 4
5,636
705
4,023
1,716
445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
1 / 2 / 2
5,046
631
3,248
5,824
1,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
Prezencee
Fafnir
9
2 / 0 / 4
5,485
686
2,423
5,692
5,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
iRyanruns
Chaac
10
3 / 2 / 2
5,800
725
4,201
6,646
4,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
15
15
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
0
2
W
Awilix
Astro9800
Awilix
8
0
1
8.5
W
Thoth
BLOBMISTI
Thoth
1
0
4
3
L
Hun Batz
CHAMOISITO
Hun Batz
1
4
0
0.25
L
Surtr
Hiserys
Surtr
1
5
1
0.3
W
1
2
2
1
W
Fafnir
Prezencee
Fafnir
2
0
4
4
L
Eset
0
3
0
0
L
0
2
1
0.25
W
Chaac
iRyanruns
Chaac
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,739
Damage
19,293
28,732
Taken
22,739
10,372
Mitigated
12,290
5,412
Healing
7,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,073
1,424
0
1,028
4,002
1,252
0
602
3,400
0
35,794
W
Awilix
Astro9800
Awilix
5,398
2,067
0
816
2,861
959
0
338
2,465
0
29,766
W
Thoth
BLOBMISTI
Thoth
4,023
51
0
500
1,716
445
0
532
1,140
40,349
0
L
Hun Batz
CHAMOISITO
Hun Batz
1,953
305
0
130
5,682
1,611
0
1,962
3,480
0
18,626
L
Surtr
Hiserys
Surtr
3,964
1,728
0
1,651
8,351
3,817
0
153
8,198
304
19,868
W
3,248
1,363
0
1,100
5,824
1,496
0
1,123
4,701
0
33,885
W
Fafnir
Prezencee
Fafnir
2,423
438
0
2,564
5,692
5,139
0
1,587
4,021
13,218
0
L
Eset
1,207
44
45
662
3,567
833
0
1,478
1,919
14,304
0
L
2,542
327
0
1,896
7,130
2,859
0
1,709
5,289
13,591
0
W
Chaac
iRyanruns
Chaac
4,201
1,402
0
2,782
6,646
4,251
0
205
6,045
0
31,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,190
Gold Earned
28,075
175
Minions Killed
280
0
Camps Cleared
0
780,733
Distance Traveled
901,147
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,216
652
69
9
0
161,877
0
W
Awilix
6,108
764
44
6
0
224,534
2
W
Thoth
5,636
705
78
10
0
172,543
2
L
Hun Batz
4,243
530
29
4
0
170,744
0
L
Surtr
4,412
552
23
3
0
145,041
1
W
Skadi
5,046
631
57
7
0
160,544
0
W
Fafnir
5,485
686
23
3
0
179,396
0
L
Eset
3,940
493
38
5
0
136,083
2
L
Geb
4,379
547
16
2
0
166,988
0
W
Chaac
5,800
725
78
10
0
164,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role