Player Matchup

Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
RREENNDD
Ne Zha
Level 124
God Stats
8W - 5L
1,154 SR
Queue Stats
231W - 239L
1,468 Elo+
Solo
Ah Puch
Ah Puch
Unicorn nV
Ah Puch
Level 70
God Stats
4W - 0L
1,785 SR
Queue Stats
199W - 235L
1,389 Elo+
Party 2
Ares
Ares
dragonfire21696
Ares
Level 143
God Stats
6W - 6L
1,467 SR
Queue Stats
135W - 190L
1,384 Elo+
Party 2
Vamana
Vamana
smoked256
Vamana
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 117L
1,521 Elo+
Solo
Team Averages
Level 130
1,481 SR
1,452 Elo+

VS

Team Averages
Level 51
1,461 SR
1,481 Elo+
Nox
Nox
Begenny_Bean
Nox
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 63L
1,593 Elo+
Party 1
King Arthur
King Arthur
Chxyan
King Arthur
Level 119
God Stats
78W - 77L
1,540 SR
Queue Stats
130W - 131L
1,483 Elo+
Solo
Apollo
Apollo
Mouyouuu
Apollo
Level 28
God Stats
1W - 5L
1,266 SR
Queue Stats
6W - 18L
1,370 Elo+
Party 1
Fenrir
Fenrir
Slyixn
Fenrir
Level 44
God Stats
3W - 9L
1,500 SR
Queue Stats
128W - 128L
1,487 Elo+
Solo
Ymir
Ymir
holerafreddy
Ymir
Level 34
God Stats
3W - 4L
1,498 SR
Queue Stats
9W - 11L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 2 / 5
8,309
639
7,620
6,703
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
RREENNDD
Ne Zha
16
13 / 2 / 4
9,193
707
10,781
10,288
4,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
Unicorn nV
Ah Puch
13
2 / 3 / 6
7,466
574
9,692
6,355
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 3 / 9
8,033
618
5,469
9,201
6,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vamana
smoked256
Vamana
14
3 / 1 / 2
8,659
666
12,351
14,232
11,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 2
7,371
567
4,711
8,957
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Chxyan
King Arthur
14
1 / 4 / 0
7,310
562
8,671
15,461
15,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
Mouyouuu
Apollo
12
2 / 4 / 1
6,901
531
2,832
8,600
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fenrir
Slyixn
Fenrir
14
3 / 6 / 2
7,296
561
6,687
12,992
5,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 5 / 3
6,074
467
3,871
13,240
8,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
23
Kills
11
11
Deaths
23
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
2
5
2.25
L
4
4
2
1.25
L
King Arthur
Chxyan
King Arthur
1
4
0
0.25
L
Apollo
Mouyouuu
Apollo
2
4
1
0.63
W
Ne Zha
RREENNDD
Ne Zha
13
2
4
7.5
L
Fenrir
Slyixn
Fenrir
3
6
2
0.67
W
Ah Puch
Unicorn nV
Ah Puch
2
3
6
1.67
W
3
3
9
2.5
L
1
5
3
0.5
W
Vamana
smoked256
Vamana
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,913
Damage
26,772
46,779
Taken
59,250
27,529
Mitigated
33,699
14,525
Healing
9,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,620
5,261
0
1,919
6,703
2,339
803
1,315
5,388
0
65,441
L
4,711
464
0
1,681
8,957
2,621
0
5,703
2,708
44,188
0
L
King Arthur
Chxyan
King Arthur
8,671
615
0
2,210
15,461
15,238
0
0
14,457
404
52,461
L
Apollo
Mouyouuu
Apollo
2,832
1,441
0
2,280
8,600
2,339
0
243
8,357
0
54,944
W
Ne Zha
RREENNDD
Ne Zha
10,781
4,352
0
2,232
10,288
4,600
0
893
9,395
0
78,537
L
Fenrir
Slyixn
Fenrir
6,687
1,446
0
1,853
12,992
5,339
0
2,107
10,611
0
60,959
W
Ah Puch
Unicorn nV
Ah Puch
9,692
661
0
1,628
6,355
2,304
344
2,666
3,689
48,232
1,118
W
5,469
533
0
1,904
9,201
6,979
385
3,793
5,408
23,781
897
L
3,871
956
0
1,616
13,240
8,162
0
5,920
7,089
12,899
0
W
Vamana
smoked256
Vamana
12,351
5,928
0
6,842
14,232
11,307
0
224
14,008
0
65,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,660
Gold Earned
34,952
477
Minions Killed
409
0
Camps Cleared
0
1,362,163
Distance Traveled
1,340,335
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,309
639
127
10
0
250,570
1
L
Nox
7,371
567
104
8
0
267,722
4
L
King Arthur
7,310
562
91
7
0
270,316
0
L
Apollo
6,901
531
93
7
0
258,489
0
W
Ne Zha
9,193
707
108
8
0
316,281
0
L
Fenrir
7,296
561
100
8
0
281,858
0
W
Ah Puch
7,466
574
79
6
0
251,369
0
W
Ares
8,033
618
38
3
0
270,108
6
L
Ymir
6,074
467
21
2
0
261,950
0
W
Vamana
8,659
666
125
10
0
273,835
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role