Player Matchup

Aphrodite
Aphrodite
Edwezzy
Aphrodite
Level 65
God Stats
2W - 1L
1,362 SR
Queue Stats
65W - 58L
1,510 Elo+
Party 1
Thoth
Thoth
MasterMorrison
Thoth
Level 159
God Stats
3W - 7L
1,275 SR
Queue Stats
534W - 505L
1,576 Elo+
Party 1
Hera
Hera
MyShlong
Hera
Level 125
God Stats
0W - 1L
1,526 SR
Queue Stats
1W - 2L
1,491 Elo+
Party 1
Janus
Janus
OnlyDemigra3
Janus
Level 89
God Stats
6W - 6L
1,699 SR
Queue Stats
128W - 124L
1,524 Elo+
Party 1
Erlang Shen
Erlang Shen
Tygrove
Erlang Shen
Level 189
God Stats
0W - 1L
1,500 SR
Queue Stats
373W - 349L
1,530 Elo+
Party 1
Team Averages
Level 125
1,472 SR
1,526 Elo+

VS

Team Averages
Level 151
1,433 SR
1,549 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Blour
Hun Batz
Level 176
God Stats
14W - 10L
1,401 SR
Queue Stats
657W - 573L
1,588 Elo+
Party 2
Yemoja
Yemoja
WicKk3dPaNda
Yemoja
Level 157
God Stats
9W - 9L
1,071 SR
Queue Stats
699W - 741L
1,485 Elo+
Party 2
Charon
Charon
arevles
Charon
Level 184
God Stats
8W - 3L
1,566 SR
Queue Stats
268W - 137L
1,654 Elo+
Solo
Heimdallr
Heimdallr
x_SHowANdTELl_x
Heimdallr
Level 132
God Stats
21W - 21L
1,628 SR
Queue Stats
927W - 892L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Edwezzy
Aphrodite
12
0 / 7 / 3
7,126
648
3,823
11,623
5,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
1 / 5 / 3
7,471
679
5,495
8,338
3,715
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hera
14
3 / 6 / 4
8,348
759
8,411
8,435
3,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 4
8,172
743
7,562
9,535
3,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Tygrove
Erlang Shen
15
1 / 3 / 4
8,260
751
6,614
14,894
15,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
4 / 4 / 9
9,242
840
9,932
14,362
17,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
Blour
Hun Batz
17
12 / 1 / 8
10,736
976
15,421
10,771
5,267
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
14
1 / 2 / 16
8,713
792
1,580
12,347
8,672
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon
arevles
Charon
17
5 / 1 / 21
10,275
934
14,463
11,480
9,664
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
x_SHowANdTELl_x
Heimdallr
17
4 / 3 / 13
9,987
908
9,363
9,838
4,471
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
93
7
Kills
26
26
Deaths
11
18
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
4
9
2.13
W
Hun Batz
Blour
Hun Batz
12
1
8
16
L
Aphrodite
Edwezzy
Aphrodite
0
7
3
0.21
L
1
5
3
0.5
L
Hera
3
6
4
0.83
L
2
5
4
0.8
L
Erlang Shen
Tygrove
Erlang Shen
1
3
4
1
W
Yemoja
1
2
16
4.5
W
Charon
arevles
Charon
5
1
21
15.5
W
Heimdallr
x_SHowANdTELl_x
Heimdallr
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,905
Damage
50,759
52,825
Taken
58,798
31,477
Mitigated
45,483
17,501
Healing
24,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,932
460
1,419
1,553
14,362
17,409
0
5,491
8,686
18,292
0
W
Hun Batz
Blour
Hun Batz
15,421
1,240
1,398
2,494
10,771
5,267
2,256
4,636
5,909
0
34,448
L
Aphrodite
Edwezzy
Aphrodite
3,823
63
5,202
3,690
11,623
5,837
0
5,747
5,484
11,031
0
L
5,495
37
222
1,407
8,338
3,715
0
3,349
4,660
14,457
0
L
Hera
8,411
1,344
237
467
8,435
3,135
0
4,007
4,179
18,922
522
L
7,562
28
0
2,191
9,535
3,687
0
3,318
5,963
22,282
0
L
Erlang Shen
Tygrove
Erlang Shen
6,614
1,459
248
3,837
14,894
15,103
0
6,928
7,412
0
7,689
W
Yemoja
1,580
567
10,191
2,925
12,347
8,672
1,491
5,509
6,722
4,379
0
W
Charon
arevles
Charon
14,463
1,669
225
1,659
11,480
9,664
1,335
4,973
6,217
23,275
4,059
W
Heimdallr
x_SHowANdTELl_x
Heimdallr
9,363
2,622
926
1,470
9,838
4,471
2,607
4,375
5,171
0
26,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,377
Gold Earned
48,953
104
Minions Killed
133
0
Camps Cleared
0
1,140,430
Distance Traveled
1,139,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,242
840
22
2
0
208,389
0
W
Hun Batz
10,736
976
35
3
0
256,932
0
L
Aphrodite
7,126
648
19
2
0
200,990
0
L
Thoth
7,471
679
24
2
0
220,207
0
L
Hera
8,348
759
25
2
0
211,820
0
L
Janus
8,172
743
33
3
0
186,314
0
L
Erlang Shen
8,260
751
3
0
0
321,099
0
W
Yemoja
8,713
792
1
0
0
205,171
0
W
Charon
10,275
934
23
2
0
234,623
0
W
Heimdallr
9,987
908
52
5
0
234,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role