Player Matchup

Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Platinum V
R3AP3RSTORM21
Thor
Platinum V
Level 105
God Stats
68W - 52L
1,628 SR
Queue Stats
334W - 399L
1,722 MMR
Party 1
Ix Chel
Ix Chel
Gold III
d00mcaster
Ix Chel
Gold III
Level 139
God Stats
44W - 29L
1,531 SR
Queue Stats
93W - 80L
1,444 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,553 SR
1,555 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,347 SR
1,386 MMR
Chronos
Chronos
Silver I
reimarkable
Chronos
Silver I
Level 112
God Stats
14W - 28L
1,361 SR
Queue Stats
144W - 165L
1,315 MMR
Solo
Fenrir
Fenrir
Platinum V
stiker9504
Fenrir
Platinum V
Level 148
God Stats
0W - 2L
1,379 SR
Queue Stats
82W - 89L
1,859 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
Бандэра
Sun Wukong
Silver V
Level 88
God Stats
0W - 2L
1,301 SR
Queue Stats
13W - 26L
985 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 1 / 10
7,733
773
7,812
11,400
9,768
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 0 / 8
7,899
790
6,766
8,146
5,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ix Chel
d00mcaster
Ix Chel
14
8 / 1 / 3
9,063
906
13,127
5,768
2,185
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Morgan Le FayAchillesThothKuzenboNe Zha

VS

Bans
CharonCupidScyllaMulanNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
reimarkable
Chronos
11
0 / 4 / 1
6,673
667
4,630
10,040
2,587
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Fenrir
stiker9504
Fenrir
11
1 / 3 / 0
6,696
670
5,514
9,965
6,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Бандэра
Sun Wukong
10
0 / 4 / 1
6,447
645
4,043
13,168
9,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
2
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
10
6
W
2
0
8
6
W
Ix Chel
d00mcaster
Ix Chel
8
1
3
9.5
L
Chronos
reimarkable
Chronos
0
4
1
0.13
L
Fenrir
stiker9504
Fenrir
1
3
0
0.33
L
Sun Wukong
Бандэра
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,705
Damage
14,187
25,314
Taken
33,173
17,790
Mitigated
18,202
8,230
Healing
4,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,812
583
650
974
11,400
9,768
321
2,664
8,459
23,074
818
W
6,766
807
0
1,443
8,146
5,837
584
1,664
6,314
460
19,941
W
Ix Chel
d00mcaster
Ix Chel
13,127
1,392
3,393
1,770
5,768
2,185
1,095
280
5,330
39,081
908
L
Chronos
reimarkable
Chronos
4,630
1,126
0
1,120
10,040
2,587
0
6,392
3,099
28,082
20
L
Fenrir
stiker9504
Fenrir
5,514
540
0
1,434
9,965
6,387
0
5,307
3,953
0
17,992
L
Sun Wukong
Бандэра
Sun Wukong
4,043
573
0
1,649
13,168
9,228
0
7,383
4,756
0
16,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,695
Gold Earned
19,816
120
Minions Killed
95
0
Camps Cleared
0
579,922
Distance Traveled
562,266
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,733
773
35
4
0
199,238
1
W
Thor
7,899
790
28
3
0
191,521
0
W
Ix Chel
9,063
906
57
6
0
189,163
1
L
Chronos
6,673
667
58
6
0
175,284
1
L
Fenrir
6,696
670
20
2
0
196,076
0
L
Sun Wukong
6,447
645
17
2
0
190,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role