Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Gold II
 
Janus
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold III
Mr Yodie
Arachne
Gold III
Level 143
God Stats
7W - 2L
1,576 SR
Queue Stats
106W - 103L
1,511 MMR
Party 1
Neith
Neith
Platinum V
simonazzi
Neith
Platinum V
Level 149
God Stats
4W - 2L
1,836 SR
Queue Stats
23W - 21L
1,917 MMR
Solo
Cupid
Cupid
Bronze III
花满堂丶
Cupid
Bronze III
Level 197
God Stats
1W - 0L
2,092 SR
Queue Stats
36W - 3L
1,547 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,701 SR
1,595 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,525 SR
1,609 MMR
Atlas
Atlas
Silver II
 
Atlas
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Platinum V
MaceWinduMofo
Hades
Platinum V
Level 166
God Stats
7W - 3L
1,757 SR
Queue Stats
93W - 95L
1,685 MMR
Solo
Lancelot
Lancelot
Platinum IV
MrChanelCAT
Lancelot
Platinum IV
Level 153
God Stats
41W - 43L
1,574 SR
Queue Stats
183W - 187L
1,675 MMR
Solo
Mulan
Mulan
Platinum IV
Panteh_Moista
Mulan
Platinum IV
Level 153
God Stats
1W - 4L
1,294 SR
Queue Stats
267W - 261L
1,742 MMR
Solo
Chiron
Chiron
Bronze III
SHETA GEAN
Chiron
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 17L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
6 / 0 / 2
6,091
761
5,400
4,367
1,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
 
Janus
10
0 / 0 / 3
5,171
646
3,410
3,536
949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Mr Yodie
Arachne
9
2 / 1 / 3
4,782
598
3,056
7,330
2,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Neith
simonazzi
Neith
10
2 / 1 / 1
5,605
701
1,756
4,273
1,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 4 / 3
5,402
675
3,673
6,967
1,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesNutAgniAres

VS

Bans
AthenaThanatosKaliMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
0 / 2 / 1
3,946
493
2,524
6,983
4,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 1
4,998
625
1,188
5,196
2,358
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
MrChanelCAT
Lancelot
9
2 / 2 / 0
4,603
575
4,050
5,868
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
4 / 4 / 0
5,234
654
7,387
8,768
4,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chiron
SHETA GEAN
Chiron
6
0 / 2 / 0
3,670
459
621
3,674
832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
11
Kills
6
6
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
2
7
W
Janus
 
Janus
0
0
3
1.5
L
Atlas
 
Atlas
0
2
1
0.25
L
0
1
1
0.5
W
Arachne
Mr Yodie
Arachne
2
1
3
3.5
L
Lancelot
MrChanelCAT
Lancelot
2
2
0
1
L
4
4
0
1
L
Chiron
SHETA GEAN
Chiron
0
2
0
0
W
Neith
simonazzi
Neith
2
1
1
2.5
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,295
Damage
15,770
26,473
Taken
30,489
7,528
Mitigated
13,553
11,449
Healing
12,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,400
1,966
0
1,981
4,367
1,660
0
1,095
3,052
0
16,312
W
Janus
 
Janus
3,410
297
0
1,225
3,536
949
0
843
2,693
33,330
2,038
L
Atlas
 
Atlas
2,524
747
0
1,306
6,983
4,414
0
0
6,983
14,112
1,674
L
1,188
308
265
2,923
5,196
2,358
60
1,657
3,341
36,927
0
W
Arachne
Mr Yodie
Arachne
3,056
2,028
0
4,014
7,330
2,022
0
828
6,463
0
17,394
L
Lancelot
MrChanelCAT
Lancelot
4,050
960
0
2,738
5,868
1,869
0
443
5,345
0
24,839
L
7,387
1,798
0
2,994
8,768
4,080
0
0
8,768
0
28,357
L
Chiron
SHETA GEAN
Chiron
621
111
264
1,731
3,674
832
0
888
2,724
0
16,680
W
Neith
simonazzi
Neith
1,756
530
0
1,698
4,273
1,301
0
405
3,800
0
39,737
W
3,673
1,903
29
2,502
6,967
1,596
0
0
6,967
0
29,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,051
Gold Earned
22,451
266
Minions Killed
219
0
Camps Cleared
0
883,349
Distance Traveled
802,734
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,091
761
17
2
0
180,451
0
W
Janus
5,171
646
82
10
0
196,648
2
L
Atlas
3,946
493
18
2
0
165,533
1
L
Hades
4,998
625
72
9
0
167,933
0
W
Arachne
4,782
598
35
4
0
197,283
0
L
Lancelot
4,603
575
51
6
0
200,021
1
L
Mulan
5,234
654
50
6
0
156,036
0
L
Chiron
3,670
459
28
4
0
113,211
2
W
Neith
5,605
701
76
10
0
147,860
2
W
Cupid
5,402
675
56
7
0
161,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role