Player Matchup

Jormungandr
Jormungandr
AtherPhantom
Jormungandr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
254W - 262L
1,471 Elo+
Party 2
Thoth
Thoth
D0nt_Thr0W_B0t
Thoth
Level 155
God Stats
1W - 1L
1,513 SR
Queue Stats
174W - 171L
1,490 Elo+
Solo
Kuzenbo
Kuzenbo
MistaGlide
Kuzenbo
Level 69
God Stats
16W - 13L
1,568 SR
Queue Stats
201W - 189L
1,477 Elo+
Party 1
Skadi
Skadi
RavenHellsing68
Skadi
Level 83
God Stats
71W - 65L
1,555 SR
Queue Stats
456W - 473L
1,423 Elo+
Party 1
Mulan
Mulan
ThyDaddyCrow
Mulan
Level 65
God Stats
1W - 2L
1,506 SR
Queue Stats
78W - 85L
1,442 Elo+
Party 2
Team Averages
Level 88
1,528 SR
1,461 Elo+

VS

Team Averages
Level 112
1,595 SR
1,489 Elo+
Artemis
Artemis
DeathbyMcqueen
Artemis
Level 98
God Stats
12W - 8L
1,562 SR
Queue Stats
197W - 194L
1,490 Elo+
Solo
Cerberus
Cerberus
EyeStar227
Cerberus
Level 121
God Stats
2W - 1L
1,721 SR
Queue Stats
35W - 36L
1,462 Elo+
Party 3
Lancelot
Lancelot
SENPAI x117x
Lancelot
Level 88
God Stats
19W - 22L
1,472 SR
Queue Stats
386W - 397L
1,496 Elo+
Solo
Vulcan
Vulcan
Tem-pest_Chris
Vulcan
Level 105
God Stats
12W - 4L
1,599 SR
Queue Stats
75W - 79L
1,477 Elo+
Party 3
Anubis
Anubis
Xavius
Anubis
Level 147
God Stats
324W - 288L
1,622 SR
Queue Stats
421W - 421L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AtherPhantom
Jormungandr
10
0 / 6 / 1
6,567
469
4,969
15,855
10,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 1 / 0
7,964
569
3,846
6,884
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
MistaGlide
Kuzenbo
10
0 / 3 / 2
6,167
441
3,434
13,508
11,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
1 / 5 / 1
6,136
438
4,538
7,507
1,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 6 / 0
7,019
501
4,963
11,839
4,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 5
8,439
603
11,428
5,765
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
EyeStar227
Cerberus
13
2 / 2 / 12
7,981
570
4,601
12,895
9,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
SENPAI x117x
Lancelot
15
5 / 0 / 2
8,417
601
7,223
10,953
4,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

14
0 / 0 / 3
7,788
556
3,454
4,067
1,129
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Xavius
Anubis
14
6 / 1 / 6
9,562
683
12,568
9,405
3,987
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
3
Kills
21
21
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AtherPhantom
Jormungandr
0
6
1
0.08
L
1
1
0
1
W
8
0
5
10.5
W
Cerberus
EyeStar227
Cerberus
2
2
12
4
L
Kuzenbo
MistaGlide
Kuzenbo
0
3
2
0.33
L
1
5
1
0.3
W
Lancelot
SENPAI x117x
Lancelot
5
0
2
6
W
0
0
3
1.5
L
1
6
0
0.17
W
Anubis
Xavius
Anubis
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,750
Damage
39,274
55,593
Taken
43,085
30,522
Mitigated
21,689
4,975
Healing
18,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AtherPhantom
Jormungandr
4,969
1,108
49
1,789
15,855
10,908
0
6,565
9,290
35,894
551
L
3,846
0
0
880
6,884
1,747
0
2,630
4,254
66,022
1,214
W
11,428
4,880
0
1,519
5,765
2,095
914
1,965
3,800
0
53,243
W
Cerberus
EyeStar227
Cerberus
4,601
197
74
4,756
12,895
9,998
339
3,162
9,609
26,990
0
L
Kuzenbo
MistaGlide
Kuzenbo
3,434
1,116
0
1,056
13,508
11,248
0
3,008
10,500
30,803
583
L
4,538
973
0
372
7,507
1,902
0
3,179
4,328
0
29,376
W
Lancelot
SENPAI x117x
Lancelot
7,223
1,099
0
5,348
10,953
4,480
701
2,022
8,931
0
64,696
W
3,454
110
0
1,692
4,067
1,129
497
1,413
2,386
50,847
1,035
L
4,963
550
0
829
11,839
4,717
0
5,159
6,680
0
39,966
W
Anubis
Xavius
Anubis
12,568
248
0
5,403
9,405
3,987
1,626
3,258
6,035
68,707
697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,853
Gold Earned
42,187
365
Minions Killed
470
0
Camps Cleared
0
1,302,305
Distance Traveled
1,394,445
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,567
469
56
4
0
233,346
0
L
Thoth
7,964
569
156
11
0
300,760
3
W
Artemis
8,439
603
91
7
0
250,975
3
W
Cerberus
7,981
570
52
4
0
278,187
6
L
Kuzenbo
6,167
441
45
3
0
259,013
0
L
Skadi
6,136
438
42
3
0
265,336
0
W
Lancelot
8,417
601
101
7
0
335,775
0
W
Vulcan
7,788
556
102
7
0
285,031
6
L
Mulan
7,019
501
66
5
0
243,850
1
W
Anubis
9,562
683
124
9
0
244,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role