Player Matchup

Zhong Kui
Zhong Kui
TeamDelta11
Zhong Kui
Level 67
God Stats
52W - 39L
1,593 SR
Queue Stats
281W - 279L
1,441 Elo+
Party 1
Mulan
Mulan
TeamDelta15
Mulan
Level 41
God Stats
19W - 7L
1,547 SR
Queue Stats
77W - 86L
1,428 Elo+
Party 1
Yemoja
Yemoja
bombaclat2121
Yemoja
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
master-ooogway1
Baron Samedi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Set
Set
oKx5o
Set
Level 125
God Stats
12W - 14L
1,511 SR
Queue Stats
373W - 390L
1,477 Elo+
Party 1
Team Averages
Level 55
1,530 SR
1,469 Elo+

VS

Team Averages
Level 128
1,549 SR
1,553 Elo+
Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Nick615
Sol
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,731 Elo+
Solo
Pele
Pele
THE GREAT ROOK
Pele
Level 139
God Stats
3W - 4L
1,795 SR
Queue Stats
389W - 358L
1,499 Elo+
Solo
Mulan
Mulan
XBigS3xyX69
Mulan
Level 148
God Stats
29W - 18L
1,435 SR
Queue Stats
150W - 139L
1,554 Elo+
Solo
Danzaburou
Danzaburou
minby7
Danzaburou
Level 129
God Stats
106W - 103L
1,512 SR
Queue Stats
108W - 104L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
TeamDelta11
Zhong Kui
11
2 / 2 / 1
6,730
612
4,866
6,635
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

11
0 / 3 / 0
6,394
581
4,916
11,542
6,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 3 / 1
5,186
471
1,893
7,221
3,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
master-ooogway1
Baron Samedi
7
0 / 6 / 1
4,542
413
2,606
6,162
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
oKx5o
Set
12
2 / 2 / 1
6,272
570
4,387
7,013
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
3 / 0 / 5
6,465
588
2,119
5,026
3,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
11
4 / 1 / 5
6,399
582
6,512
5,072
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
6 / 1 / 3
7,102
646
5,181
6,907
2,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
3 / 0 / 1
7,147
650
8,128
8,855
6,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
minby7
Danzaburou
11
0 / 2 / 3
6,341
576
3,168
6,824
2,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
16
16
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
5
5.5
W
Sol
4
1
5
6.5
W
6
1
3
7.5
L
Zhong Kui
TeamDelta11
Zhong Kui
2
2
1
1.25
L
0
3
0
0
W
3
0
1
3.5
L
0
3
1
0.17
L
Baron Samedi
master-ooogway1
Baron Samedi
0
6
1
0.08
W
Danzaburou
minby7
Danzaburou
0
2
3
0.75
L
Set
oKx5o
Set
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,668
Damage
25,108
38,573
Taken
32,684
19,790
Mitigated
16,750
9,618
Healing
12,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,119
1,063
683
3,147
5,026
3,570
168
2,321
2,705
0
13,698
W
Sol
6,512
1,719
0
1,979
5,072
1,599
893
2,147
2,925
44,065
1,211
W
5,181
1,431
0
1,444
6,907
2,557
0
1,693
5,214
0
54,541
L
Zhong Kui
TeamDelta11
Zhong Kui
4,866
1,310
0
2,778
6,635
4,619
850
0
6,635
36,715
8,662
L
4,916
675
0
4,485
11,542
6,604
0
0
11,542
0
45,216
W
8,128
1,011
0
2,081
8,855
6,713
0
0
8,855
0
50,645
L
1,893
692
712
653
7,221
3,517
22
3,718
3,503
11,569
0
L
Baron Samedi
master-ooogway1
Baron Samedi
2,606
464
70
363
6,162
2,090
90
2,707
3,455
16,136
0
W
Danzaburou
minby7
Danzaburou
3,168
942
0
2,685
6,824
2,311
0
2,801
4,023
0
33,412
L
Set
oKx5o
Set
4,387
2,037
0
557
7,013
2,960
0
55
6,958
0
50,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,124
Gold Earned
33,454
289
Minions Killed
362
0
Camps Cleared
0
956,998
Distance Traveled
1,086,622
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,465
588
14
1
0
218,284
2
W
Sol
6,399
582
95
9
0
192,736
0
W
Pele
7,102
646
89
8
0
253,132
0
L
Zhong Kui
6,730
612
88
8
0
181,556
0
L
Mulan
6,394
581
89
8
0
181,434
0
W
Mulan
7,147
650
101
9
0
217,006
1
L
Yemoja
5,186
471
18
2
0
184,863
0
L
Baron Samedi
4,542
413
14
1
0
175,474
0
W
Danzaburou
6,341
576
63
6
0
205,464
0
L
Set
6,272
570
80
7
0
233,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role