Player Matchup

Bakasura
Bakasura
BlusteryBug8
Bakasura
Level 15
God Stats
5W - 0L
1,500 SR
Queue Stats
26W - 23L
1,377 Elo+
Party 1
Scylla
Scylla
Drakaryis
Scylla
Level 29
God Stats
3W - 1L
1,320 SR
Queue Stats
20W - 25L
1,449 Elo+
Party 1
Bastet
Bastet
GrandBabyJake
Bastet
Level 102
God Stats
5W - 4L
1,179 SR
Queue Stats
30W - 29L
1,377 Elo+
Party 1
Hel
Hel
Johnii_Boii
Hel
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,328 Elo+
Solo
Medusa
Medusa
snipetwinegetvag
Medusa
Level 125
God Stats
6W - 4L
1,545 SR
Queue Stats
492W - 476L
1,525 Elo+
Solo
Team Averages
Level 75
1,409 SR
1,411 Elo+

VS

Team Averages
Level 94
1,567 SR
1,455 Elo+
Danzaburou
Danzaburou
BloodSlayerlol
Danzaburou
Level 79
God Stats
20W - 24L
1,523 SR
Queue Stats
183W - 179L
1,495 Elo+
Party 3
Mercury
Mercury
DoomSlayerYT
Mercury
Level 99
God Stats
1W - 4L
1,358 SR
Queue Stats
215W - 200L
1,525 Elo+
Party 3
Ra
Ra
ITS-_-PINGU
Ra
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 142L
1,481 Elo+
Party 2
Bacchus
Bacchus
huracanes3435
Bacchus
Level 80
God Stats
3W - 2L
1,621 SR
Queue Stats
116W - 108L
1,367 Elo+
Party 2
Sylvanus
Sylvanus
maadivr
Sylvanus
Level 127
God Stats
1W - 1L
1,832 SR
Queue Stats
79W - 79L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BlusteryBug8
Bakasura
11
2 / 2 / 0
5,576
620
3,868
7,800
4,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Drakaryis
Scylla
10
2 / 0 / 1
5,916
657
3,220
2,634
719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 1
5,366
596
3,707
6,476
2,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
0 / 1 / 2
5,177
575
1,735
3,558
1,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 1 / 3
5,089
565
4,791
4,574
1,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BloodSlayerlol
Danzaburou
8
1 / 1 / 1
4,763
529
1,498
4,241
1,107
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
DoomSlayerYT
Mercury
8
0 / 0 / 0
4,511
501
367
4,816
1,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 0
4,965
552
2,090
5,206
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, transfer your stacks to the upgraded item. ICD 4s

Bacchus
8
1 / 2 / 1
5,172
575
3,161
7,219
5,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Defender's Blade

Defender's Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
maadivr
Sylvanus
10
2 / 2 / 0
6,327
703
3,337
5,744
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
4
4
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BloodSlayerlol
Danzaburou
1
1
1
1.5
W
Bakasura
BlusteryBug8
Bakasura
2
2
0
1
L
Mercury
DoomSlayerYT
Mercury
0
0
0
0
W
Scylla
Drakaryis
Scylla
2
0
1
2.5
W
3
0
1
3.5
L
0
3
0
0
W
0
1
2
1
L
Bacchus
1
2
1
0.75
L
Sylvanus
maadivr
Sylvanus
2
2
0
1
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,321
Damage
10,453
25,042
Taken
27,226
9,652
Mitigated
11,809
10,176
Healing
6,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BloodSlayerlol
Danzaburou
1,498
462
0
1,512
4,241
1,107
0
603
3,638
0
29,081
W
Bakasura
BlusteryBug8
Bakasura
3,868
2,586
0
3,728
7,800
4,077
0
3,033
4,767
0
19,256
L
Mercury
DoomSlayerYT
Mercury
367
293
0
788
4,816
1,508
0
739
4,077
0
22,150
W
Scylla
Drakaryis
Scylla
3,220
615
0
631
2,634
719
423
1,293
1,341
35,087
0
W
3,707
1,243
0
2,345
6,476
2,119
0
1,614
4,862
0
35,688
L
2,090
187
408
877
5,206
1,585
0
2,481
2,725
24,677
1,227
W
1,735
192
556
1,501
3,558
1,566
0
734
2,824
15,348
59
L
Bacchus
3,161
244
0
1,663
7,219
5,216
0
1,073
6,146
15,919
0
L
Sylvanus
maadivr
Sylvanus
3,337
1,032
0
1,472
5,744
2,393
26
0
4,634
29,899
10,113
W
4,791
1,370
0
1,415
4,574
1,171
19
1,378
3,196
0
35,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,124
Gold Earned
25,738
282
Minions Killed
254
0
Camps Cleared
0
970,327
Distance Traveled
914,724
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,763
529
61
7
0
176,856
2
W
Bakasura
5,576
620
60
7
0
183,892
0
L
Mercury
4,511
501
53
6
0
195,055
0
W
Scylla
5,916
657
71
8
0
186,103
0
W
Bastet
5,366
596
50
6
0
225,546
0
L
Ra
4,965
552
53
6
0
193,995
0
W
Hel
5,177
575
32
4
0
184,414
1
L
Bacchus
5,172
575
14
2
0
212,131
0
L
Sylvanus
6,327
703
73
8
0
136,687
0
W
Medusa
5,089
565
69
8
0
190,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role