Player Matchup

Ix Chel
Ix Chel
Chaseybear223
Ix Chel
Level 159
God Stats
4W - 7L
1,257 SR
Queue Stats
164W - 166L
1,498 Elo+
Solo
Skadi
Skadi
Chrispurrs
Skadi
Level 185
God Stats
1W - 1L
1,281 SR
Queue Stats
240W - 260L
1,471 Elo+
Solo
Hades
Hades
DanStan
Hades
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 28L
1,568 Elo+
Party 2
Achilles
Achilles
Direflame
Achilles
Level 149
God Stats
2W - 1L
1,312 SR
Queue Stats
59W - 52L
1,571 Elo+
Party 2
Vulcan
Vulcan
假发SSS
Vulcan
Level 120
God Stats
12W - 9L
1,717 SR
Queue Stats
680W - 742L
1,454 Elo+
Solo
Team Averages
Level 151
1,414 SR
1,512 Elo+

VS

Team Averages
Level 135
1,510 SR
1,534 Elo+
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Coxy23
Ares
Level 158
God Stats
1W - 2L
1,307 SR
Queue Stats
42W - 51L
1,512 Elo+
Party 1
Nu Wa
Nu Wa
Ferretscales
Nu Wa
Level 136
God Stats
17W - 13L
1,636 SR
Queue Stats
875W - 893L
1,557 Elo+
Solo
Guan Yu
Guan Yu
juuulian
Guan Yu
Level 155
God Stats
1W - 4L
1,516 SR
Queue Stats
203W - 215L
1,589 Elo+
Solo
Chiron
Chiron
moelestorr
Chiron
Level 84
God Stats
1W - 2L
1,591 SR
Queue Stats
58W - 74L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
12
1 / 1 / 7
7,786
779
4,857
7,237
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Skadi
15
4 / 1 / 5
8,826
883
10,427
7,292
2,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
DanStan
Hades
13
3 / 2 / 5
8,556
856
8,861
7,962
3,899
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Direflame
Achilles
14
3 / 2 / 9
8,681
868
8,701
13,866
11,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Vulcan
假发SSS
Vulcan
17
2 / 3 / 7
9,912
991
9,371
7,969
2,422
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 4 / 6
8,395
840
5,638
15,402
12,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ares
Coxy23
Ares
11
0 / 3 / 4
6,579
658
3,120
7,311
5,436
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 2 / 4
8,422
842
13,937
7,832
3,081
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
juuulian
Guan Yu
13
2 / 2 / 6
7,315
732
8,345
14,133
11,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
moelestorr
Chiron
13
2 / 4 / 6
7,551
755
6,956
8,186
2,463
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
35
13
Kills
9
9
Deaths
15
33
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
6
1.25
W
Ix Chel
1
1
7
4.5
W
Skadi
4
1
5
6.5
L
Ares
Coxy23
Ares
0
3
4
0.67
W
Hades
DanStan
Hades
3
2
5
2.75
W
Achilles
Direflame
Achilles
3
2
9
3.75
L
3
2
4
2.5
L
Guan Yu
juuulian
Guan Yu
2
2
6
2.5
L
Chiron
moelestorr
Chiron
2
4
6
1.25
W
Vulcan
假发SSS
Vulcan
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,217
Damage
37,996
44,326
Taken
52,864
22,887
Mitigated
35,606
21,721
Healing
19,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,638
960
857
3,646
15,402
12,939
0
5,188
9,809
0
12,361
W
Ix Chel
4,857
390
8,925
4,150
7,237
3,373
404
2,159
5,065
12,756
0
W
Skadi
10,427
2,755
456
185
7,292
2,084
1,315
3,848
3,444
0
33,092
L
Ares
Coxy23
Ares
3,120
0
437
895
7,311
5,436
0
3,711
3,473
4,617
576
W
Hades
DanStan
Hades
8,861
752
623
2,623
7,962
3,899
961
3,988
3,788
17,149
400
W
Achilles
Direflame
Achilles
8,701
1,321
835
2,482
13,866
11,109
180
4,015
9,424
521
11,461
L
13,937
3,619
555
320
7,832
3,081
0
4,017
3,815
34,990
982
L
Guan Yu
juuulian
Guan Yu
8,345
473
3,460
6,404
14,133
11,687
0
5,293
8,576
0
15,602
L
Chiron
moelestorr
Chiron
6,956
1,163
1,712
1,197
8,186
2,463
0
4,771
3,268
0
15,304
W
Vulcan
假发SSS
Vulcan
9,371
153
731
711
7,969
2,422
441
2,786
5,100
35,621
921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,761
Gold Earned
38,262
164
Minions Killed
104
0
Camps Cleared
0
1,019,096
Distance Traveled
858,631
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,395
840
19
2
0
195,206
0
W
Ix Chel
7,786
779
27
3
0
202,682
0
W
Skadi
8,826
883
41
4
0
195,474
0
L
Ares
6,579
658
5
1
0
123,823
0
W
Hades
8,556
856
23
2
0
200,873
0
W
Achilles
8,681
868
7
1
0
213,749
0
L
Nu Wa
8,422
842
40
4
0
183,858
0
L
Guan Yu
7,315
732
10
1
0
188,762
0
L
Chiron
7,551
755
30
3
0
166,982
0
W
Vulcan
9,912
991
66
7
0
206,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role