Player Matchup

King Arthur
King Arthur
Platinum III
Mkarasu
King Arthur
Platinum III
Level 89
God Stats
0W - 2L
1,129 SR
Queue Stats
77W - 81L
1,645 MMR
Solo
Cerberus
Cerberus
Gold II
RockTheJohnson
Cerberus
Gold II
Level 124
God Stats
5W - 4L
1,607 SR
Queue Stats
380W - 410L
1,631 MMR
Solo
Scylla
Scylla
Gold I
pifas25
Scylla
Gold I
Level 136
God Stats
2W - 5L
1,581 SR
Queue Stats
40W - 52L
1,667 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,439 SR
1,648 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,690 SR
1,588 MMR
Ra
Ra
Platinum IV
AhMuzzenCab
Ra
Platinum IV
Level 203
God Stats
20W - 4L
1,892 SR
Queue Stats
261W - 192L
1,710 MMR
Solo
Bacchus
Bacchus
Gold II
CosmicOdie56
Bacchus
Gold II
Level 66
God Stats
2W - 0L
1,645 SR
Queue Stats
23W - 24L
1,423 MMR
Party 1
Thor
Thor
Gold II
Dillimon
Thor
Gold II
Level 106
God Stats
3W - 0L
1,532 SR
Queue Stats
29W - 29L
1,631 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Mkarasu
King Arthur
9
0 / 5 / 2
6,250
625
3,169
8,685
3,326
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cerberus
11
1 / 4 / 0
6,491
649
4,590
9,596
7,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
pifas25
Scylla
11
2 / 5 / 0
7,065
707
4,086
5,142
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothNe ZhaKuzenboAgniAtlas

VS

Bans
AchillesGilgameshCthulhuXing TianAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 5
8,641
864
5,481
3,202
973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
CosmicOdie56
Bacchus
12
4 / 2 / 8
7,896
790
4,415
8,811
10,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
13
4 / 1 / 10
8,534
853
8,498
8,891
3,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
14
14
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
0
5
8.5
W
Bacchus
CosmicOdie56
Bacchus
4
2
8
4
W
Thor
4
1
10
9
L
King Arthur
Mkarasu
King Arthur
0
5
2
0.2
L
Cerberus
1
4
0
0.25
L
Scylla
pifas25
Scylla
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,845
Damage
18,394
23,423
Taken
20,904
11,914
Mitigated
15,040
1,907
Healing
8,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,481
237
2,400
1,573
3,202
973
1,339
1,589
1,559
37,410
0
W
Bacchus
CosmicOdie56
Bacchus
4,415
575
0
1,551
8,811
10,543
0
2,112
6,495
14,566
2,634
W
Thor
8,498
1,457
0
3,340
8,891
3,524
509
4,269
4,328
0
26,999
L
King Arthur
Mkarasu
King Arthur
3,169
583
0
233
8,685
3,326
0
4,240
4,140
0
17,509
L
Cerberus
4,590
213
0
1,364
9,596
7,278
0
2,957
5,766
9,389
471
L
Scylla
pifas25
Scylla
4,086
489
0
310
5,142
1,310
0
1,645
3,016
26,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,806
Gold Earned
25,071
94
Minions Killed
139
0
Camps Cleared
0
501,963
Distance Traveled
567,945
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,641
864
76
8
0
194,304
0
W
Bacchus
7,896
790
25
3
0
193,140
0
W
Thor
8,534
853
38
4
0
180,501
0
L
King Arthur
6,250
625
31
3
0
172,300
0
L
Cerberus
6,491
649
22
2
0
173,631
4
L
Scylla
7,065
707
41
4
0
156,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role