Player Matchup

Chaac
Chaac
 
Chaac
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BREAD5075
Hun Batz
Level 144
God Stats
2W - 1L
1,228 SR
Queue Stats
199W - 176L
1,517 Elo+
Solo
Cthulhu
Cthulhu
Donkey339
Cthulhu
Level 63
God Stats
1W - 0L
1,533 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
SLAMDUNKASAURUS
Izanami
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 18L
1,594 Elo+
Party 1
Nu Wa
Nu Wa
thundercrow8a
Nu Wa
Level 208
God Stats
10W - 7L
1,555 SR
Queue Stats
336W - 315L
1,504 Elo+
Solo
Team Averages
Level 139
1,463 SR
1,523 Elo+

VS

Team Averages
Level 126
1,540 SR
1,508 Elo+
Anubis
Anubis
Hits_xd
Anubis
Level 62
God Stats
12W - 13L
1,500 SR
Queue Stats
65W - 75L
1,403 Elo+
Solo
Artio
Artio
HomedepotLayers
Artio
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 96L
1,535 Elo+
Solo
Thanatos
Thanatos
Psychadelic145
Thanatos
Level 105
God Stats
11W - 8L
1,552 SR
Queue Stats
115W - 111L
1,460 Elo+
Solo
Mulan
Mulan
Theo202may
Mulan
Level 182
God Stats
13W - 8L
1,648 SR
Queue Stats
128W - 119L
1,548 Elo+
Party 2
Ullr
Ullr
Watersman45
Ullr
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 4 / 0
6,487
649
6,384
8,888
3,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hun Batz
BREAD5075
Hun Batz
14
4 / 0 / 2
6,658
666
3,781
5,503
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
Donkey339
Cthulhu
10
4 / 0 / 2
6,336
634
4,005
3,927
2,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 0 / 5
5,828
583
4,567
4,721
1,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 3
6,987
699
9,183
5,130
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hits_xd
Anubis
12
3 / 2 / 0
6,627
663
4,886
6,764
2,619
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 3 / 0
5,040
504
3,376
11,066
5,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
10
1 / 3 / 2
5,421
542
2,138
6,442
1,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
12
0 / 3 / 0
6,322
632
3,730
12,310
4,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
4,763
476
1,366
5,827
1,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
4
4
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
4
0
0.75
W
Hun Batz
BREAD5075
Hun Batz
4
0
2
5
W
Cthulhu
Donkey339
Cthulhu
4
0
2
5
L
Anubis
Hits_xd
Anubis
3
2
0
1.5
L
0
3
0
0
L
Thanatos
1
3
2
0.67
W
1
0
5
3.5
L
Mulan
0
3
0
0
L
0
3
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,920
Damage
15,496
28,169
Taken
42,409
10,626
Mitigated
14,732
11,419
Healing
16,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,384
2,205
0
1,716
8,888
3,064
0
4,594
4,294
0
42,602
W
Hun Batz
BREAD5075
Hun Batz
3,781
580
0
3,424
5,503
1,683
0
459
5,044
0
58,654
W
Cthulhu
Donkey339
Cthulhu
4,005
726
0
1,309
3,927
2,559
29
1,154
2,773
27,560
0
L
Anubis
Hits_xd
Anubis
4,886
484
0
3,409
6,764
2,619
0
295
6,403
49,714
0
L
3,376
540
332
2,784
11,066
5,234
0
2,479
8,490
17,123
519
L
Thanatos
2,138
259
0
4,160
6,442
1,436
0
1,158
5,204
0
22,079
W
4,567
3,636
0
2,620
4,721
1,263
0
1,760
2,961
0
44,949
L
Mulan
3,730
305
0
5,368
12,310
4,061
0
6,348
5,424
0
59,028
L
1,366
764
0
847
5,827
1,382
0
2,041
3,720
0
33,255
W
9,183
3,825
0
2,350
5,130
2,057
84
0
5,130
45,358
968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,296
Gold Earned
28,173
398
Minions Killed
356
0
Camps Cleared
0
1,146,896
Distance Traveled
1,071,255
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,487
649
86
9
0
227,182
2
W
Hun Batz
6,658
666
109
11
0
268,158
2
W
Cthulhu
6,336
634
45
5
0
240,659
0
L
Anubis
6,627
663
106
11
0
209,145
5
L
Artio
5,040
504
30
3
0
220,603
2
L
Thanatos
5,421
542
46
5
0
245,097
0
W
Izanami
5,828
583
74
7
0
203,852
0
L
Mulan
6,322
632
119
12
0
201,741
0
L
Ullr
4,763
476
55
6
0
194,669
4
W
Nu Wa
6,987
699
84
8
0
207,045
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role