Player Matchup

Eset
Eset
Bronze III
KHOALA743
Eset
Bronze III
Level 129
God Stats
3W - 1L
1,547 SR
Queue Stats
3W - 2L
1,434 MMR
Party 1
Achilles
Achilles
Bronze III
TeeKayTV
Achilles
Bronze III
Level 97
God Stats
5W - 4L
1,321 SR
Queue Stats
26W - 16L
1,494 MMR
Party 1
Mulan
Mulan
Bronze III
UnholyFaceXD
Mulan
Bronze III
Level 109
God Stats
27W - 8L
1,639 SR
Queue Stats
37W - 23L
1,408 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,502 SR
1,445 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 101
1,406 SR
1,204 MMR
Arachne
Arachne
Bronze V
Optic_XM
Arachne
Bronze V
Level 63
God Stats
0W - 1L
1,443 SR
Queue Stats
0W - 3L
1,353 MMR
Party 2
Scylla
Scylla
Silver IV
Rodblockk-Steppa
Scylla
Silver IV
Level 85
God Stats
29W - 36L
1,415 SR
Queue Stats
296W - 409L
834 MMR
Solo
Sobek
Sobek
Bronze V
cxmjr2
Sobek
Bronze V
Level 154
God Stats
0W - 1L
1,359 SR
Queue Stats
1W - 4L
1,427 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
16
9 / 0 / 14
10,427
948
20,233
5,357
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
TeeKayTV
Achilles
15
12 / 0 / 10
10,412
947
10,325
9,037
9,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 2 / 19
9,101
827
10,934
9,356
8,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
CthulhuPoseidonNe ZhaZeusOdin

VS

Bans
AnubisAresHou YiVulcanAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Optic_XM
Arachne
11
0 / 10 / 2
6,987
635
2,348
17,396
11,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 8 / 1
6,754
614
3,640
9,765
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sobek
cxmjr2
Sobek
11
1 / 5 / 0
7,236
658
3,490
18,800
13,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
4
23
Kills
1
2
Deaths
23
43
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Eset
9
0
14
16
L
Arachne
Optic_XM
Arachne
0
10
2
0.1
L
0
8
1
0.06
W
Achilles
TeeKayTV
Achilles
12
0
10
17
W
2
2
19
5.75
L
Sobek
cxmjr2
Sobek
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,492
Damage
9,478
23,750
Taken
45,961
19,588
Mitigated
27,188
5,927
Healing
6,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
20,233
2,321
543
1,233
5,357
1,954
1,109
2,406
2,951
57,056
372
L
Arachne
Optic_XM
Arachne
2,348
1,370
0
2,104
17,396
11,387
0
7,789
7,981
0
6,713
L
3,640
113
0
611
9,765
2,301
0
3,185
5,886
26,022
0
W
Achilles
TeeKayTV
Achilles
10,325
1,918
0
2,000
9,037
9,064
440
2,288
6,749
0
27,162
W
10,934
981
0
2,151
9,356
8,570
477
2,472
6,884
0
30,663
L
Sobek
cxmjr2
Sobek
3,490
280
80
3,735
18,800
13,500
0
7,202
10,030
14,756
412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,940
Gold Earned
20,977
188
Minions Killed
74
0
Camps Cleared
0
702,911
Distance Traveled
544,086
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,427
948
102
9
0
215,659
0
L
Arachne
6,987
635
16
1
0
170,735
0
L
Scylla
6,754
614
36
3
0
180,820
6
W
Achilles
10,412
947
41
4
0
264,097
0
W
Mulan
9,101
827
45
4
0
223,155
2
L
Sobek
7,236
658
22
2
0
192,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role