Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
CurlyManager702
Cthulhu
Bronze IV
Level 59
God Stats
0W - 2L
1,315 SR
Queue Stats
3W - 9L
1,368 MMR
Solo
Agni
Agni
Gold V
Irvinnnn-
Agni
Gold V
Level 122
God Stats
4W - 6L
1,494 SR
Queue Stats
287W - 297L
1,368 MMR
Solo
Anhur
Anhur
Gold IV
X59fiftyastros
Anhur
Gold IV
Level 124
God Stats
4W - 4L
1,535 SR
Queue Stats
114W - 117L
1,379 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
X59fiftyrangers
Sun Wukong
Gold III
Level 122
God Stats
18W - 20L
1,506 SR
Queue Stats
109W - 111L
1,435 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,470 SR
1,410 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,514 SR
1,389 MMR
Vulcan
Vulcan
Gold V
MidOrTroIl
Vulcan
Gold V
Level 140
God Stats
5W - 1L
1,596 SR
Queue Stats
432W - 448L
1,364 MMR
Solo
Cerberus
Cerberus
Gold IV
SoloMaster9437
Cerberus
Gold IV
Level 72
God Stats
1W - 1L
1,475 SR
Queue Stats
151W - 152L
1,384 MMR
Solo
Khepri
Khepri
Gold IV
crankmudkip
Khepri
Gold IV
Level 156
God Stats
11W - 3L
1,542 SR
Queue Stats
44W - 41L
1,490 MMR
Party 1
Medusa
Medusa
Gold V
iggs17
Medusa
Gold V
Level 159
God Stats
6W - 4L
1,682 SR
Queue Stats
26W - 28L
1,300 MMR
Party 1
Thor
Thor
Bronze III
Ðe4th
Thor
Bronze III
Level 106
God Stats
1W - 1L
1,274 SR
Queue Stats
5W - 7L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
1 / 2 / 0
7,509
442
2,849
10,381
3,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 6 / 2
7,389
435
6,903
15,572
9,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
14
0 / 4 / 0
8,440
496
9,399
8,752
2,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 3 / 0
9,073
534
6,947
11,283
3,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
X59fiftyrangers
Sun Wukong
17
2 / 0 / 1
10,686
629
10,705
15,831
12,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
BastetKing ArthurOlorunAresAnubis

VS

Bans
Cu ChulainnJanusAo KuangAchillesBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
MidOrTroIl
Vulcan
15
2 / 0 / 3
8,889
523
6,823
10,354
3,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
15
1 / 2 / 0
8,895
523
10,454
18,602
17,519
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Khepri
13
0 / 0 / 10
8,377
493
3,311
12,741
10,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
iggs17
Medusa
18
7 / 1 / 3
11,455
674
12,149
9,166
3,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Thor
Ðe4th
Thor
17
5 / 1 / 5
9,415
554
6,612
9,258
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
15
15
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
0
0.5
L
0
6
2
0.17
L
Agni
0
4
0
0
W
Vulcan
MidOrTroIl
Vulcan
2
0
3
3.5
W
Cerberus
1
2
0
0.5
L
1
3
0
0.33
L
Sun Wukong
X59fiftyrangers
Sun Wukong
2
0
1
2.5
W
Khepri
0
0
10
5
W
Medusa
iggs17
Medusa
7
1
3
8.5
W
Thor
Ðe4th
Thor
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,803
Damage
39,349
61,819
Taken
60,121
32,755
Mitigated
38,908
20,146
Healing
19,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,849
1,884
0
5,624
10,381
3,387
0
2,044
8,295
0
57,960
L
6,903
1,037
1,437
3,382
15,572
9,832
0
4,221
11,167
26,497
0
L
Agni
9,399
229
0
749
8,752
2,813
378
3,283
5,291
67,578
473
W
Vulcan
MidOrTroIl
Vulcan
6,823
104
0
2,265
10,354
3,825
0
7,274
2,544
75,266
1,248
W
Cerberus
10,454
573
0
9,577
18,602
17,519
0
152
18,450
77,012
2,068
L
6,947
3,013
0
4,270
11,283
3,729
334
493
10,790
0
87,287
L
Sun Wukong
X59fiftyrangers
Sun Wukong
10,705
3,645
0
4,684
15,831
12,994
78
10,022
5,809
0
91,599
W
Khepri
3,311
639
518
3,350
12,741
10,271
0
5,240
7,332
16,754
1,019
W
Medusa
iggs17
Medusa
12,149
5,866
0
3,125
9,166
3,106
1,638
1,372
7,794
0
104,643
W
Thor
Ðe4th
Thor
6,612
436
0
744
9,258
4,187
0
1,908
7,190
0
78,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,097
Gold Earned
47,031
586
Minions Killed
679
0
Camps Cleared
0
1,677,582
Distance Traveled
1,746,554
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,509
442
93
5
0
403,093
0
L
Cthulhu
7,389
435
30
2
0
336,472
3
L
Agni
8,440
496
148
9
0
353,916
7
W
Vulcan
8,889
523
115
7
0
363,207
3
W
Cerberus
8,895
523
220
13
0
308,292
6
L
Anhur
9,073
534
149
9
0
296,878
2
L
Sun Wukong
10,686
629
166
10
0
287,223
0
W
Khepri
8,377
493
30
2
0
359,111
5
W
Medusa
11,455
674
184
11
0
340,715
4
W
Thor
9,415
554
130
8
0
375,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role