Player Matchup

Tiamat
Tiamat
ALiteralTree
Tiamat
Level 103
God Stats
28W - 27L
1,434 SR
Queue Stats
336W - 341L
1,346 Elo+
Solo
Mercury
Mercury
BiscuittSZN
Mercury
Level 106
God Stats
8W - 12L
1,367 SR
Queue Stats
351W - 335L
1,404 Elo+
Solo
Bellona
Bellona
PapaB61076
Bellona
Level 33
God Stats
2W - 3L
1,147 SR
Queue Stats
21W - 36L
1,236 Elo+
Solo
Charybdis
Charybdis
its_just_game22
Charybdis
Level 105
God Stats
37W - 51L
1,470 SR
Queue Stats
671W - 672L
1,484 Elo+
Solo
Fafnir
Fafnir
temp-46321948
Fafnir
Level 70
God Stats
29W - 19L
1,671 SR
Queue Stats
246W - 260L
1,417 Elo+
Solo
Team Averages
Level 83
1,418 SR
1,377 Elo+

VS

Team Averages
Level 61
1,472 SR
1,312 Elo+
Cthulhu
Cthulhu
BeaubiWan8968
Cthulhu
Level 53
God Stats
2W - 0L
1,765 SR
Queue Stats
77W - 96L
1,394 Elo+
Solo
Freya
Freya
DaBigCkilla
Freya
Level 47
God Stats
4W - 7L
1,278 SR
Queue Stats
16W - 38L
1,127 Elo+
Solo
Lancelot
Lancelot
Wikipedia Finds
Lancelot
Level 80
God Stats
15W - 18L
1,458 SR
Queue Stats
368W - 392L
1,336 Elo+
Solo
Izanami
Izanami
andres_teofilo
Izanami
Level 46
God Stats
24W - 35L
1,410 SR
Queue Stats
52W - 74L
1,333 Elo+
Solo
Vamana
Vamana
misterkeno
Vamana
Level 78
God Stats
14W - 21L
1,451 SR
Queue Stats
59W - 73L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
4 / 2 / 1
7,077
506
7,557
5,434
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mercury
BiscuittSZN
Mercury
11
1 / 4 / 3
6,210
444
4,018
10,296
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
PapaB61076
Bellona
10
1 / 2 / 1
5,892
421
1,974
8,275
7,198
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Charybdis
its_just_game22
Charybdis
5
0 / 3 / 1
4,540
324
2,528
3,856
917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 1 / 3
6,111
437
1,861
7,943
7,705
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
4 / 2 / 3
7,862
562
8,090
10,781
6,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 2 / 0
7,312
522
3,379
6,275
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lancelot
15
6 / 1 / 1
8,464
605
3,710
8,224
3,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 1 / 5
7,512
537
4,671
4,983
1,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
misterkeno
Vamana
13
1 / 1 / 0
8,060
576
4,827
9,130
9,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
6
Kills
12
12
Deaths
7
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
4
2
1
2.25
W
Cthulhu
4
2
3
2.75
L
Mercury
BiscuittSZN
Mercury
1
4
3
0.63
W
0
2
0
0
L
Bellona
PapaB61076
Bellona
1
2
1
0.75
W
Lancelot
6
1
1
6.5
W
1
1
5
3.5
L
Charybdis
its_just_game22
Charybdis
0
3
1
0.17
W
Vamana
misterkeno
Vamana
1
1
0
1
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,938
Damage
24,677
35,804
Taken
39,393
22,623
Mitigated
22,946
6,511
Healing
12,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
7,557
802
0
1,741
5,434
3,148
0
2,673
2,517
34,875
0
W
Cthulhu
8,090
860
1,244
1,172
10,781
6,597
312
4,217
6,331
29,490
645
L
Mercury
BiscuittSZN
Mercury
4,018
1,488
0
690
10,296
3,655
0
2,502
7,700
0
29,229
W
3,379
632
0
1,432
6,275
1,762
1,223
2,053
3,856
38,288
1,985
L
Bellona
PapaB61076
Bellona
1,974
1,041
0
1,394
8,275
7,198
0
187
7,532
0
19,963
W
Lancelot
3,710
1,179
0
5,305
8,224
3,672
0
708
7,343
0
66,124
W
4,671
3,807
0
897
4,983
1,449
2,523
695
4,234
0
49,803
L
Charybdis
its_just_game22
Charybdis
2,528
1,004
0
1,042
3,856
917
0
1,669
2,187
0
13,681
W
Vamana
misterkeno
Vamana
4,827
2,420
0
2,200
9,130
9,466
10
930
8,102
0
46,681
L
1,861
209
0
1,644
7,943
7,705
0
3,304
4,541
20,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,830
Gold Earned
39,210
213
Minions Killed
423
0
Camps Cleared
0
1,156,926
Distance Traveled
1,304,847
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,077
506
58
4
0
263,697
0
W
Cthulhu
7,862
562
31
2
0
254,712
0
L
Mercury
6,210
444
60
4
0
290,817
1
W
Freya
7,312
522
79
6
0
272,792
0
L
Bellona
5,892
421
43
3
0
235,022
0
W
Lancelot
8,464
605
120
9
0
331,847
0
W
Izanami
7,512
537
102
7
0
185,784
1
L
Charybdis
4,540
324
28
2
0
105,926
0
W
Vamana
8,060
576
91
7
0
259,712
0
L
Fafnir
6,111
437
24
2
0
261,464
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role