Player Matchup

Olorun
Olorun
Rames1126
Olorun
Level 61
God Stats
14W - 3L
1,852 SR
Queue Stats
79W - 69L
1,414 Elo+
Party 1
Arachne
Arachne
Shallowing
Arachne
Level 16
God Stats
14W - 3L
1,852 SR
Queue Stats
75W - 56L
1,446 Elo+
Party 1
Ymir
Ymir
SithLordSkittles
Ymir
Level 13
God Stats
13W - 5L
1,852 SR
Queue Stats
26W - 20L
1,521 Elo+
Party 1
Team Averages
Level 30
1,852 SR
1,460 Elo+

VS

Team Averages
Level 26
1,435 SR
1,249 Elo+
Bellona
Bellona
Maulmori
Bellona
Level 28
God Stats
11W - 12L
1,374 SR
Queue Stats
12W - 23L
1,227 Elo+
Party 2
Chronos
Chronos
MergedPREDATOR
Chronos
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,246 Elo+
Party 2
Ares
Ares
MrSmith1176329
Ares
Level 38
God Stats
38W - 46L
1,430 SR
Queue Stats
58W - 80L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Rames1126
Olorun
12
1 / 0 / 11
7,519
835
3,015
3,870
1,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
Shallowing
Arachne
14
10 / 1 / 2
8,948
994
6,272
3,659
1,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

13
1 / 1 / 11
7,777
864
4,282
4,893
3,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Maulmori
Bellona
10
1 / 3 / 0
6,359
707
2,752
5,961
2,645
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
0 / 5 / 0
6,006
667
1,806
4,900
1,494
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 4 / 2
5,939
660
1,619
6,870
4,406
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
12
Kills
1
2
Deaths
12
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
Maulmori
Bellona
1
3
0
0.33
L
0
5
0
0
L
0
4
2
0.25
W
Olorun
Rames1126
Olorun
1
0
11
6.5
W
Arachne
Shallowing
Arachne
10
1
2
11
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,569
Damage
6,177
12,422
Taken
17,731
6,554
Mitigated
8,545
4,716
Healing
467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Maulmori
Bellona
2,752
119
0
163
5,961
2,645
0
3,076
2,885
0
16,130
L
1,806
581
0
35
4,900
1,494
0
1,694
3,186
8,527
0
L
1,619
328
58
211
6,870
4,406
0
1,898
4,966
9,353
0
W
Olorun
Rames1126
Olorun
3,015
1,962
483
2,213
3,870
1,261
967
1,219
2,651
35,672
5,316
W
Arachne
Shallowing
Arachne
6,272
4,929
0
1,190
3,659
1,464
1,036
962
2,697
0
26,288
W
4,282
685
0
830
4,893
3,829
307
1,600
3,293
17,082
1,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,244
Gold Earned
18,304
126
Minions Killed
64
0
Camps Cleared
0
512,132
Distance Traveled
473,468
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,359
707
30
3
0
205,540
0
L
Chronos
6,006
667
15
2
0
140,912
0
L
Ares
5,939
660
19
2
0
127,016
1
W
Olorun
7,519
835
63
7
0
162,047
0
W
Arachne
8,948
994
32
4
0
172,023
0
W
Ymir
7,777
864
31
3
0
178,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role