Player Matchup

Olorun
Olorun
Rames1126
Olorun
Level 61
God Stats
14W - 3L
1,834 SR
Queue Stats
80W - 71L
1,403 Elo+
Party 1
Arachne
Arachne
Shallowing
Arachne
Level 16
God Stats
14W - 3L
1,834 SR
Queue Stats
76W - 58L
1,435 Elo+
Party 1
Ymir
Ymir
SithLordSkittles
Ymir
Level 13
God Stats
13W - 5L
1,834 SR
Queue Stats
26W - 20L
1,508 Elo+
Party 1
Team Averages
Level 30
1,834 SR
1,449 Elo+

VS

Team Averages
Level 26
1,437 SR
1,338 Elo+
Bellona
Bellona
Maulmori
Bellona
Level 28
God Stats
11W - 12L
1,378 SR
Queue Stats
12W - 23L
1,235 Elo+
Party 2
Khepri
Khepri
MergedPREDATOR
Khepri
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ares
Ares
MrSmith1176329
Ares
Level 38
God Stats
38W - 46L
1,433 SR
Queue Stats
58W - 80L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Rames1126
Olorun
13
7 / 1 / 5
8,436
844
8,829
5,075
2,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Shallowing
Arachne
13
5 / 0 / 10
8,150
815
7,938
4,886
2,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
3 / 1 / 8
7,825
783
4,969
5,597
5,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Maulmori
Bellona
10
1 / 3 / 1
6,530
653
3,936
7,639
3,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 8 / 2
5,964
596
2,071
10,893
5,756
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 1
6,408
641
3,182
9,121
6,076
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
2
2
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
Maulmori
Bellona
1
3
1
0.5
L
0
8
2
0.13
L
1
4
1
0.38
W
Olorun
Rames1126
Olorun
7
1
5
9.5
W
Arachne
Shallowing
Arachne
5
0
10
10
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,736
Damage
9,189
15,558
Taken
27,653
9,440
Mitigated
15,751
4,347
Healing
745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Maulmori
Bellona
3,936
1,029
0
568
7,639
3,919
0
2,768
4,859
0
22,494
L
2,071
64
0
10
10,893
5,756
0
6,230
4,654
7,519
0
L
3,182
313
0
167
9,121
6,076
0
3,538
5,565
12,924
0
W
Olorun
Rames1126
Olorun
8,829
4,949
442
2,306
5,075
2,006
1,277
1,628
3,447
40,071
8,510
W
Arachne
Shallowing
Arachne
7,938
6,442
0
1,125
4,886
2,129
135
1,231
3,655
0
17,386
W
4,969
968
0
474
5,597
5,305
0
2,446
3,151
12,068
1,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,411
Gold Earned
18,902
123
Minions Killed
73
0
Camps Cleared
0
524,311
Distance Traveled
474,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,530
653
36
4
0
186,165
0
L
Khepri
5,964
596
13
1
0
153,485
0
L
Ares
6,408
641
24
2
0
134,480
0
W
Olorun
8,436
844
75
8
0
150,548
0
W
Arachne
8,150
815
26
3
0
192,606
0
W
Ymir
7,825
783
22
2
0
181,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role