Player Matchup

Ah Puch
Ah Puch
Platinum I
LoveEvryone
Ah Puch
Platinum I
Level 159
God Stats
1W - 1L
1,728 SR
Queue Stats
747W - 678L
1,855 MMR
Party 2
Ne Zha
Ne Zha
Diamond IV
Tnacious
Ne Zha
Diamond IV
Level 126
God Stats
6W - 1L
2,037 SR
Queue Stats
58W - 71L
2,162 MMR
Party 2
Surtr
Surtr
Platinum IV
lilheadpoppa
Surtr
Platinum IV
Level 127
God Stats
9W - 15L
1,582 SR
Queue Stats
424W - 489L
1,806 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,783 SR
1,941 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,785 SR
1,972 MMR
Ah Muzen Cab
Ah Muzen Cab
Masters
Real-Inspector
Ah Muzen Cab
Masters
Level 188
God Stats
15W - 8L
1,780 SR
Queue Stats
912W - 516L
1,752 MMR
Solo
Hercules
Hercules
Platinum III
RohanCK
Hercules
Platinum III
Level 158
God Stats
1W - 0L
1,637 SR
Queue Stats
25W - 6L
2,081 MMR
Party 1
Eset
Eset
Platinum III
wtfnikko420
Eset
Platinum III
Level 115
God Stats
11W - 1L
1,938 SR
Queue Stats
18W - 1L
2,081 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
LoveEvryone
Ah Puch
14
1 / 2 / 0
8,379
698
10,590
6,286
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
Tnacious
Ne Zha
13
0 / 5 / 1
7,740
645
4,763
10,563
9,260
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 7 / 0
7,133
594
4,095
13,562
9,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
AchillesKuzenboThothCthulhuVulcan

VS

Bans
BastetAtlasBacchusAwilixSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Real-Inspector
Ah Muzen Cab
15
2 / 0 / 9
9,380
782
7,285
9,799
3,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
RohanCK
Hercules
16
8 / 1 / 5
10,669
889
10,290
15,438
16,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
4 / 0 / 9
10,277
856
9,941
6,153
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
14
14
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
LoveEvryone
Ah Puch
1
2
0
0.5
W
Ah Muzen Cab
Real-Inspector
Ah Muzen Cab
2
0
9
6.5
W
Hercules
RohanCK
Hercules
8
1
5
10.5
L
Ne Zha
Tnacious
Ne Zha
0
5
1
0.1
L
0
7
0
0
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,448
Damage
27,516
30,411
Taken
31,390
21,658
Mitigated
22,024
3,838
Healing
11,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
LoveEvryone
Ah Puch
10,590
143
0
1,110
6,286
2,428
0
891
5,267
39,518
0
W
Ah Muzen Cab
Real-Inspector
Ah Muzen Cab
7,285
961
0
3,043
9,799
3,593
1,186
3,768
5,243
0
50,019
W
Hercules
RohanCK
Hercules
10,290
4,140
0
6,033
15,438
16,343
311
3,355
10,935
577
26,580
L
Ne Zha
Tnacious
Ne Zha
4,763
280
0
1,434
10,563
9,260
0
3,480
6,559
0
23,423
L
4,095
1,101
0
1,294
13,562
9,970
0
4,823
8,166
429
14,644
W
9,941
364
953
1,948
6,153
2,088
1,289
2,555
3,122
54,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,252
Gold Earned
30,326
160
Minions Killed
233
0
Camps Cleared
0
675,729
Distance Traveled
783,614
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,379
698
91
8
0
240,929
1
W
Ah Muzen Cab
9,380
782
77
6
0
250,490
5
W
Hercules
10,669
889
37
3
0
263,437
1
L
Ne Zha
7,740
645
32
3
0
215,994
0
L
Surtr
7,133
594
37
3
0
218,806
1
W
Eset
10,277
856
119
10
0
269,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role