Player Matchup

Nu Wa
Nu Wa
CR34MQU33NNUWA
Nu Wa
Level 123
God Stats
71W - 40L
1,617 SR
Queue Stats
545W - 498L
1,520 Elo+
Party 1
Artemis
Artemis
CarryTheBackPack
Artemis
Level 66
God Stats
1W - 0L
1,341 SR
Queue Stats
3W - 1L
1,556 Elo+
Party 2
Thanatos
Thanatos
TheDarles
Thanatos
Level 89
God Stats
32W - 23L
1,559 SR
Queue Stats
891W - 850L
1,491 Elo+
Party 1
Sylvanus
Sylvanus
Tribãl
Sylvanus
Level 109
God Stats
9W - 8L
1,519 SR
Queue Stats
122W - 115L
1,536 Elo+
Party 2
Jormungandr
Jormungandr
jimlayey71
Jormungandr
Level 129
God Stats
13W - 8L
1,678 SR
Queue Stats
413W - 394L
1,550 Elo+
Solo
Team Averages
Level 103
1,543 SR
1,531 Elo+

VS

Team Averages
Level 114
1,528 SR
1,491 Elo+
Charybdis
Charybdis
 
Charybdis
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ponkamena
Chaac
Level 157
God Stats
0W - 3L
1,489 SR
Queue Stats
317W - 291L
1,491 Elo+
Solo
Atlas
Atlas
TroPicGlitch128
Atlas
Level 142
God Stats
16W - 10L
1,817 SR
Queue Stats
218W - 200L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
joshu4_espino4
Gilgamesh
Level 84
God Stats
9W - 9L
1,549 SR
Queue Stats
290W - 244L
1,466 Elo+
Solo
Medusa
Medusa
rustfarm
Medusa
Level 104
God Stats
0W - 2L
1,287 SR
Queue Stats
35W - 34L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
8,141
678
10,202
5,354
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
3 / 0 / 5
7,410
618
8,481
4,461
1,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
TheDarles
Thanatos
13
5 / 2 / 3
7,380
615
4,839
9,824
3,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
Tribãl
Sylvanus
11
4 / 0 / 2
7,077
590
4,333
8,518
4,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
jimlayey71
Jormungandr
12
0 / 2 / 1
6,944
579
5,729
13,392
11,016
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
6
0 / 3 / 1
4,813
401
2,625
6,847
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Ponkamena
Chaac
13
2 / 1 / 0
6,952
579
9,327
13,735
11,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 4 / 0
4,909
409
1,501
8,940
3,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
joshu4_espino4
Gilgamesh
11
0 / 4 / 2
5,593
466
2,463
11,957
4,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
rustfarm
Medusa
13
3 / 3 / 0
7,011
584
7,310
8,558
2,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
15
Kills
5
5
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
1
0.17
W
3
1
5
5.5
W
3
0
5
5.5
L
Chaac
Ponkamena
Chaac
2
1
0
2
W
Thanatos
TheDarles
Thanatos
5
2
3
3.25
W
Sylvanus
Tribãl
Sylvanus
4
0
2
5
L
0
4
0
0
W
Jormungandr
jimlayey71
Jormungandr
0
2
1
0.25
L
Gilgamesh
joshu4_espino4
Gilgamesh
0
4
2
0.25
L
Medusa
rustfarm
Medusa
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,584
Damage
23,226
41,549
Taken
50,037
22,310
Mitigated
23,493
16,949
Healing
13,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,625
1,221
0
2,203
6,847
1,395
0
1,263
5,490
0
23,791
W
10,202
1,301
0
810
5,354
1,442
659
0
5,258
50,005
772
W
8,481
2,994
0
438
4,461
1,330
1,780
1,067
3,394
0
48,472
L
Chaac
Ponkamena
Chaac
9,327
1,531
0
6,962
13,735
11,846
0
7,735
5,789
0
54,837
W
Thanatos
TheDarles
Thanatos
4,839
626
0
7,605
9,824
3,822
99
212
9,612
0
46,405
W
Sylvanus
Tribãl
Sylvanus
4,333
1,528
258
3,784
8,518
4,700
0
697
7,821
22,999
9,938
L
1,501
337
0
1,796
8,940
3,580
0
2,020
6,766
8,480
1,400
W
Jormungandr
jimlayey71
Jormungandr
5,729
2,266
0
4,054
13,392
11,016
0
71
12,265
43,943
1,189
L
Gilgamesh
joshu4_espino4
Gilgamesh
2,463
992
0
731
11,957
4,314
0
2,778
8,942
0
39,664
L
Medusa
rustfarm
Medusa
7,310
2,038
0
1,342
8,558
2,358
0
4,525
3,629
0
61,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,952
Gold Earned
29,278
379
Minions Killed
324
0
Camps Cleared
0
1,167,872
Distance Traveled
1,112,546
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,813
401
42
4
0
144,096
0
W
Nu Wa
8,141
678
95
8
0
239,246
4
W
Artemis
7,410
618
80
7
0
219,365
0
L
Chaac
6,952
579
87
7
0
226,774
0
W
Thanatos
7,380
615
74
6
0
256,646
2
W
Sylvanus
7,077
590
50
4
0
262,599
3
L
Atlas
4,909
409
21
2
0
217,339
2
W
Jormungandr
6,944
579
80
7
0
190,016
0
L
Gilgamesh
5,593
466
63
5
0
282,839
0
L
Medusa
7,011
584
111
9
0
241,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role