Player Matchup

Raijin
Raijin
 
Raijin
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DulceConQueso666
Bacchus
Level 73
God Stats
3W - 4L
1,589 SR
Queue Stats
130W - 126L
1,494 Elo+
Party 1
Fenrir
Fenrir
Sistagore
Fenrir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 42L
1,463 Elo+
Solo
Danzaburou
Danzaburou
fc5v4txgame
Danzaburou
Level 78
God Stats
12W - 20L
1,354 SR
Queue Stats
149W - 142L
1,504 Elo+
Party 1
King Arthur
King Arthur
satanicXcookiez
King Arthur
Level 87
God Stats
0W - 4L
1,295 SR
Queue Stats
7W - 22L
1,247 Elo+
Solo
Team Averages
Level 81
1,447 SR
1,442 Elo+

VS

Team Averages
Level 84
1,253 SR
1,443 Elo+
Ares
Ares
Ausantix
Ares
Level 79
God Stats
3W - 1L
1,305 SR
Queue Stats
49W - 29L
1,643 Elo+
Solo
Izanami
Izanami
Chapel3057
Izanami
Level 57
God Stats
5W - 3L
1,563 SR
Queue Stats
267W - 294L
1,420 Elo+
Party 2
Hercules
Hercules
Straykiller
Hercules
Level 117
God Stats
12W - 12L
1,160 SR
Queue Stats
121W - 115L
1,503 Elo+
Solo
Scylla
Scylla
The Fetus God
Scylla
Level 41
God Stats
3W - 7L
1,071 SR
Queue Stats
180W - 180L
1,380 Elo+
Party 2
Mercury
Mercury
lG--88
Mercury
Level 124
God Stats
8W - 5L
1,164 SR
Queue Stats
33W - 30L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
8 / 6 / 3
9,260
545
10,050
12,186
4,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
6 / 1 / 4
7,657
450
8,265
10,850
13,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Sistagore
Fenrir
13
3 / 5 / 4
7,887
464
9,444
13,444
6,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
fc5v4txgame
Danzaburou
14
3 / 4 / 6
8,651
509
7,157
10,087
4,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
satanicXcookiez
King Arthur
11
1 / 6 / 1
6,926
407
7,285
17,015
9,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 3 / 6
8,067
475
7,078
13,371
10,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
Chapel3057
Izanami
12
0 / 6 / 6
7,492
441
3,380
9,845
3,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Straykiller
Hercules
15
8 / 1 / 5
10,150
597
13,739
15,072
12,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 5 / 8
8,961
527
6,381
10,157
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
lG--88
Mercury
15
9 / 6 / 5
9,264
545
8,491
15,205
5,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
51
21
Kills
21
22
Deaths
21
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
8
6
3
1.58
W
Ares
1
3
6
1.33
W
Izanami
Chapel3057
Izanami
0
6
6
0.5
L
6
1
4
8
L
Fenrir
Sistagore
Fenrir
3
5
4
1
W
Hercules
Straykiller
Hercules
8
1
5
10.5
W
3
5
8
1.4
L
Danzaburou
fc5v4txgame
Danzaburou
3
4
6
1.5
W
Mercury
lG--88
Mercury
9
6
5
1.92
L
King Arthur
satanicXcookiez
King Arthur
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,201
Damage
39,069
63,582
Taken
63,650
38,890
Mitigated
34,717
12,065
Healing
11,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,050
1,074
0
1,560
12,186
4,121
392
5,235
6,851
52,950
0
W
Ares
7,078
605
0
2,214
13,371
10,109
0
4,147
9,094
22,535
0
W
Izanami
Chapel3057
Izanami
3,380
2,377
0
829
9,845
3,381
0
3,333
6,504
0
33,372
L
8,265
1,291
0
3,918
10,850
13,907
0
3,279
7,439
22,626
2,827
L
Fenrir
Sistagore
Fenrir
9,444
2,346
0
2,098
13,444
6,960
0
1,870
11,346
0
51,556
W
Hercules
Straykiller
Hercules
13,739
3,266
0
4,990
15,072
12,300
0
1,802
13,182
0
55,274
W
6,381
617
0
2,367
10,157
3,041
0
5,425
4,223
45,030
781
L
Danzaburou
fc5v4txgame
Danzaburou
7,157
3,641
0
2,789
10,087
4,272
588
1,642
8,445
0
61,435
W
Mercury
lG--88
Mercury
8,491
5,661
0
1,104
15,205
5,886
0
2,453
12,615
0
62,376
L
King Arthur
satanicXcookiez
King Arthur
7,285
618
0
1,700
17,015
9,630
0
1,426
14,946
0
38,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,381
Gold Earned
43,934
347
Minions Killed
357
0
Camps Cleared
0
1,603,093
Distance Traveled
1,604,489
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,260
545
90
5
0
270,044
2
W
Ares
8,067
475
25
1
0
352,661
3
W
Izanami
7,492
441
68
4
0
300,269
2
L
Bacchus
7,657
450
28
2
0
346,551
0
L
Fenrir
7,887
464
79
5
0
350,008
0
W
Hercules
10,150
597
85
5
0
288,842
0
W
Scylla
8,961
527
88
5
0
300,511
0
L
Danzaburou
8,651
509
104
6
0
296,566
0
W
Mercury
9,264
545
91
5
0
362,206
0
L
King Arthur
6,926
407
46
3
0
339,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role